Dexterity: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Dexterity: ledge update) |
VANKRASN39 (talk | contribs) mNo edit summary |
||
Line 43: | Line 43: | ||
|} |
|} |
||
== |
== Resources == |
||
*[http://www.play.net/gs4/info/stats.asp#dexterity Stats: Dexterity], on Play.net |
*[http://www.play.net/gs4/info/stats.asp#dexterity Stats: Dexterity], on Play.net |
||
Revision as of 23:00, 2 November 2015
| |||||||||||||||||||||||||||||
|
Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction and critical weighting.
Dexterity is a prime requisite of the rogue and ranger profession.
Systems and Skills Affected By Dexterity
|
Resources
- Stats: Dexterity, on Play.net
Statistics - edit |
---|
Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |