Dexterity: Difference between revisions

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== External Links ==
== Resources ==
*[http://www.play.net/gs4/info/stats.asp#dexterity Stats: Dexterity], on Play.net
*[http://www.play.net/gs4/info/stats.asp#dexterity Stats: Dexterity], on Play.net



Revision as of 23:00, 2 November 2015

Dexterity
Type Physical
Prime Requisite Rogue, Ranger
Modifiers by Race
Aelotoi +5
Dwarf -
Elf +5
Elf, Dark +10
Elf, Half +5
Elf, Sylvan +10
Erithian -
Gnome, Burghal +10
Gnome, Forest +5
Giantman -5
Halfling +15
Human -
Krolvin, Half -

Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction and critical weighting.

Dexterity is a prime requisite of the rogue and ranger profession.

Systems and Skills Affected By Dexterity

Resources

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate