Iron Skin (1202): Difference between revisions

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Revision as of 12:32, 14 February 2016

Iron Skin (1202)
Mnemonic [IRONSKIN]
Base Duration 1200 seconds
Added Duration 60 sec/rank of
Minor Mental
Span Cumulative
Defensive Magic  
Subtype Armor 
Enhancement Armor 
Availability Self-cast 
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

Iron Skin transformed the caster's skin into a thick hide that acted like armor. The caster gained the defensive benefits of wearing heavier armor without suffering the penalties. Wearing any armor heavier than robes (AsG 2) will completely nullify this effect!

The base effect is to create a full leather equivalent (Armor Subgroup (AsG) 6), and can be increased to more powerful armor with training. The AsG increases by one according to seed 1 of one fifth the caster's ranks in Mental Lore, Transformation. Monks also receive an innate bonus to the AsG of seed 1 of one fifth the caster's level.

For example, a level 15 Monk (15/5 = 3, seed 1 gives a bonus of 2) with 5 ranks of Mental Lore, Transformation (5/5 = 1, seed 1 gives a bonus of 1) can cast Iron Skin to create the equivalent of leather breastplate (AsG 9 = 6 +2 + 1). Another example, a Savant with 105 ranks of Mental Lore, Transformation (105/5 = 21, seed 1 gives a bonus of 6) can cast Iron Skin to create the equivalent of brigandine armor (AsG 12 = 6 + 6).

AsG Bonus Tables

The following tables contain the Level and Mental Lore, Transformation thresholds for armor sub-group bonuses.

  • To calculate the actual AsG add: Base 6 + Level Bonus + Lore Bonus

Level Bonus (Monks Only)

Level AsG Bonus
5 1
15 2
30 3
50 4
75 5

Note: the next level bonus would occur at level 105 which is currently not possible for player characters.

Mental Lore, Transformation Bonus

Lore Ranks AsG Bonus
5 1
15 2
30 3
50 4
75 5
105 6
140 7
180 8
225 9

Armor Table

AsG Description Armor Group
1 Robes Cloth
5 Light leather Leather
6 Full leather (BASE) Leather
7 Reinforced Leather Leather
8 Double Leather Leather
9 Leather breastplate Scale
10 Cuirbouilli leather Scale
11 Studded leather Scale
12 Brigandine armor Scale
13 Chain mail Chain
14 Double chain Chain
15 Augmented chain Chain
16 Hauberk Chain
17 Metal breastplate Plate
18 Augmented plate Plate
19 Half plate Plate
20 Full plate Plate

Messaging

Leather Armor Group (Asg 6/7/8):

You feel your skin grow tight all across your body and your complexion takes on a leathery quality.

Scale Armor Group (AsG 9/10/11/12):

You feel your skin grow tight all across your body and your complexion takes on a scaly quality.

Chain Armor Group (AsG 13/14/15/16):

You feel your skin grow tight all across your body and your complexion takes on a rippled quality.

Wearing Off:

You feel the tension in your skin ease and notice that your complexion returns to normal.

See Also

External Links