Rapid Fire (515): Difference between revisions
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| duration = 60 seconds |
| duration = 60 seconds |
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| span = [[Stackable]] |
| span = [[Stackable]] |
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| subtype = |
| subtype = Reduced Cast RT |
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| skill = None |
| skill = None |
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| components = None |
| components = None |
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While Rapid Fire is active, it will reduce the castRT of all subsequent spells to 1 second. Once the effect ends, there is a short recovery period of 90 seconds before the spell can be used again without an extra penalty. If the spell is recast during the recovery period, all subsequent spells cast cost +5 mana. Training in [[Elemental Mana Control]] reduces the cooldown by (0.3 * (skill - 100)) seconds. So at 202 skill, the duration is 60 seconds, and at 302 skill, the cooldown is 30 seconds. |
While Rapid Fire is active, it will reduce the castRT of all subsequent spells to 1 second. Once the effect ends, there is a short recovery period of 90 seconds before the spell can be used again without an extra penalty. If the spell is recast during the recovery period, all subsequent spells cast cost +5 mana. Training in [[Elemental Mana Control]] reduces the cooldown by (0.3 * (skill - 100)) seconds. So at 202 skill, the duration is 60 seconds, and at 302 skill, the cooldown is 30 seconds. Rapid Fire is '''not''' restricted to self-cast: it can be cast on other characters and uses the target's skill to determine the cooldown. |
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Rapid fire does not affect the cast roundtime from [[magic item|magic items]] or [[Bard Base|spellsongs]]. The spell will no longer automatically prepare the same spell again. |
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The spell will no longer automatically prepare the same spell again. Rapid Fire is '''not''' restricted to self-cast: it can be cast on other characters and uses the target's skill to determine the cooldown. |
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==Lore Benefits== |
==Lore Benefits== |
Revision as of 17:50, 22 July 2016
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While Rapid Fire is active, it will reduce the castRT of all subsequent spells to 1 second. Once the effect ends, there is a short recovery period of 90 seconds before the spell can be used again without an extra penalty. If the spell is recast during the recovery period, all subsequent spells cast cost +5 mana. Training in Elemental Mana Control reduces the cooldown by (0.3 * (skill - 100)) seconds. So at 202 skill, the duration is 60 seconds, and at 302 skill, the cooldown is 30 seconds. Rapid Fire is not restricted to self-cast: it can be cast on other characters and uses the target's skill to determine the cooldown.
Rapid fire does not affect the cast roundtime from magic items or spellsongs. The spell will no longer automatically prepare the same spell again.
Lore Benefits
Elemental Lore, Air
Training in Air Lore provides a chance to cause a spell to be CHANNELled without incurring the normal hard RT from channeling based on a seed 1 summation of ranks. When this effect occurs for a warding spell, the caster will be treated as if they were in offensive stance for the purposes of determining the bonus from channeling.
Elemental Lore, Air ranks 1 3 6 10 15 21 28 36 45 55 66 Chance for channel bonus 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% Elemental Lore, Air ranks 78 91 105 120 136 153 171 190 210 231 Chance for channel bonus 12% 13% 14% 15% 16% 17% 18% 19% 20% 21%
Elemental Lore, Water
Training in Water Lore provides a chance to negate the cooldown when the effect ends based on a seed 1 summation of ranks.
Elemental Lore, Water ranks 1 3 6 10 15 21 28 36 45 55 66 Chance to negate cooldown 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% Elemental Lore, Water ranks 78 91 105 120 136 153 171 190 210 231 Chance to negate cooldown 12% 13% 14% 15% 16% 17% 18% 19% 20% 21%
Messaging
Initial cast:
You feel the magic surge through you.
Wearing off:
As the surge of magic departs, you feel a slight elemental fatigue settle in.
Air lore effect messaging:
Seeing an opportunity, you accelerate time and empower your spell!
Cooldown wearing off:
You notice the feeling of elemental fatigue fade away.