Martial Stance: Difference between revisions
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'''Martial Stance''' is a classification of [[combat maneuver]]s that provide a significant "passive" benefit. When a martial stance is activated it has a duration of 4 hours and will replace any currently active martial stance (only one can be active) combat maneuver. Martial stance combat maneuvers also terminate with a character's death. These combat maneuvers are [[refreshable]] and remaining time is displayed with the SPELL ACTIVE command. |
'''Martial Stance''' is a classification of [[combat maneuver]]s that provide a significant "passive" benefit. When a martial stance is activated it has a duration of 4 hours and will replace any currently active martial stance (only one can be active) combat maneuver. Martial stance combat maneuvers also terminate with a character's death. These combat maneuvers are [[refreshable]] and remaining time is displayed with the SPELL ACTIVE command. They can be deactivated using STOP STANCE. |
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===[[Monk]]s === |
===[[Monk]]s === |
Revision as of 08:46, 2 October 2020
Martial Stance is a classification of combat maneuvers that provide a significant "passive" benefit. When a martial stance is activated it has a duration of 4 hours and will replace any currently active martial stance (only one can be active) combat maneuver. Martial stance combat maneuvers also terminate with a character's death. These combat maneuvers are refreshable and remaining time is displayed with the SPELL ACTIVE command. They can be deactivated using STOP STANCE.
Monks
Monks have six martial stance options available:
- Flurry of Blows
- Inner Harmony
- Rolling Krynch Stance
- Slippery Mind
- Stance of the Mongoose
- Striking Asp Stance
Rogues
Rogues have six available:
Warriors
Warriors have eight available:
- Disarming Presence
- Executioner's Stance
- Griffin's Voice
- Shield Riposte
- Stance of the Mongoose
- Tortoise Stance
- Whirling Dervish
- Striking Asp Stance