Water Walking (112): Difference between revisions
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== Messaging == |
== Messaging == |
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;Initial cast: |
;Initial cast: |
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<pre{{log2|margin-right=400px}}>A misty halo surrounds you.</pre> |
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;Wearing off: |
;Wearing off: |
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<pre{{log2|margin-right=400px}}>The misty halo fades from you.</pre> |
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{{AR2}} |
{{AR2}} |
Revision as of 13:09, 14 March 2017
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The Water Walking spell allows a character to walk on water. The most prevalent use is on Maelstrom Bay, in River's Rest where Water Walking will make it possible for a body to be dragged across the water's surface, but there are other locations, such as a brackish stream in Vipershroud, that slow a character's movement through the area; this spell alleviates that. Water Walking also provides a bonus to Swimming ability.
Additionally, some magic using classes will cast this spell as dispel fodder, in case a creature or other character casts Elemental Dispel (417), Mental Dispel (1218), Spirit Dispel (119), or another dispelling spell, on the user in order to reduce her defenses. A sparkling aquamarine potion can be made through Alchemy with 4 sips of Water Walking.
Locations that use Water Walking
- Maelstrom Bay, River's Rest, including the ability to drag dead bodies across water, because it's magic.
- Marsh Keep, River's Rest
- the Vipershroud on the trail to the Elven Nations
- Locksmehr River Road on the trail to the Elven Nations
- The lake approaching Imaera's Shrine
- Swamp in Upper Trollfang
- Mistydeep River on the way to Sorcerer's Isle outside of Ta'Vaalor
Messaging
- Initial cast
A misty halo surrounds you.
- Wearing off
The misty halo fades from you.
Alchemy Recipes
A sparkling aquamarine potion | |
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Eastern version | Western version |
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Resources
- Minor Spiritual: Water Walking, on Play.net