Core Tap (950): Difference between revisions

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'''Core Tap''' allows the caster to specify up to 6 spells to instantly cast at all creatures in the room, up to the wizard's target cap of 5 + ([[#Mana Control Benefit|Elemental Mana Control]] skill / 50). It has a base 1 minute cooldown. It can be used to cast any spell (including defensive spells, AoE spells, and single target spells). AoE spells are only cast once, not at each creature in the room.
'''Core Tap''' allows the caster to specify up to 6 spells to instantly cast at all creatures in the room, up to the wizard's target cap of 5 + ([[#Mana Control Benefit|Elemental Mana Control]] skill / 50). It has a base 1 minute cooldown. It can be used to cast any spell (including defensive spells, AoE spells, and single target spells). AoE spells are only cast once, not at each creature in the room. Due to the AoE nature of the spell, [[runestaff|runestaves]] will not flare when casting this spell.


==Usage==
==Usage==

Revision as of 10:36, 30 September 2016

Core Tap (950)
Mnemonic [CORETAP]
Duration Immediate
Offensive Magic - Enhancement  
Subtype Combat 
Enhancement special 
Availability Self-cast 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility

Core Tap allows the caster to specify up to 6 spells to instantly cast at all creatures in the room, up to the wizard's target cap of 5 + (Elemental Mana Control skill / 50). It has a base 1 minute cooldown. It can be used to cast any spell (including defensive spells, AoE spells, and single target spells). AoE spells are only cast once, not at each creature in the room. Due to the AoE nature of the spell, runestaves will not flare when casting this spell.

Usage

To cast the spell, the wizard simply specifies the list of spells they want to cast after CAST <target> or INCANT 950. e.g. 'INCANT 950 912 410 907 908 510 910', which would cast Call Wind (912) once, Elemental Wave (410) once, then Major Cold (907), Major Fire (908), Hurl Boulder (510), and Major Shock (910) at every creature in the room (up to the caster's target limit). All of these spells are cast instantly and in the specified order.

The mana cost for the above example would be 12 + 10 + 14 + 16 + 20 + 20 - 50 (offset from 950 itself) = 42 mana, plus 50 from 950 itself, so 92 mana total. It's a costly but powerful spell and wizards can customize it by using specific spells to lower the mana cost or achieve certain setups.

Once 950 is cast once, it will remember what spells the caster used and subsequent casts can forego the list to just recast the same spells (e.g. after using 'INCANT 950 912 410 907 908 510 910' once, the caster can just 'INCANT 950' in the future to always recast the same spells again).

Mana Control Benefit

Training in Elemental Mana Control increases the number of target creatures that the spell can affect. The maximum number of targets is 5 + (Elemental Mana Control skill / 50).

Mana Control ranks 0 10 24 50 100 150 200 250
# of targets 5 6 7 8 9 10 11 12

Lore Benefits

Elemental Lore, Earth

Training in Earth Lore unlocks an additional use per minute at 60, 135, and 210 ranks.

Elemental Lore, Air

Training in Air Lore allows for a chance to CHANNEL the spells cast (without having to be in offensive stance or receiving the RT) using a seed 1 summation with a 5 multiplier, such that 50 ranks it's 47% chance, at 100 ranks, it's 68%, etc.

Elemental Lore, Water

Training in Water Lore allows for more free mana to fuel spells using a seed 10 summation a 6 multiplier.

Elemental Lore, Fire

Training in Fire Lore increases the caster's bolt attack strength (AS) and casting strength (CS) for the subsequent spells that are cast from 950. The bonus uses a seed 10 summation with a 6 multiplier. e.g. 50 ranks is +25 AS, 100 ranks is +45 AS, etc. +CS value is 3/5 of the AS value.

Messaging

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Resources