Agility: Difference between revisions
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VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Agility: add Duck and Weave) |
VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Agility: add RGAMBITS Stealth) |
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*Staying on the ledge in [[Thanatoph]] |
*Staying on the ledge in [[Thanatoph]] |
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*[[Elemental_Confluence#Movement|Movement in the Elemental Confluence]] |
*[[Elemental_Confluence#Movement|Movement in the Elemental Confluence]] |
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*[[Rogue Gambits#Stealth|RGAMBITS Stealth]] |
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== Resources == |
== Resources == |
Revision as of 12:28, 18 April 2017
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Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.
Systems and Skills Affected By Agility
- Dodging/Evade
- Melee roundtime
- Duck and Weave
- Provides a bonus against detection while hidden
- Defense against standard maneuver roll v2 (primary stat)
- Defense against Grasp of the Grave (709)
- Staying on the ledge in Thanatoph
- Movement in the Elemental Confluence
- RGAMBITS Stealth
Resources
- Stats: Agility, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |