Chronomage dagger: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Chronomage daggers''' were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].
'''Chronomage daggers''' were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]].
{{TOC limit|2}}

==Items==
==Analyze==
<pre{{log2}}>
{{addmetext}}
</pre>
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|GET
|You reach inside a sheath to retrieve the dagger, but stop yourself as you realize it's already there in your hand.
|Person reaches inside a sheath and then blinks confusedly for a moment.
|-
! scope="row" role="rowheader"|PUT
|You move to put your dagger in your sheath but stop yourself when your hand is empty. Looking inside your sheath, you discover your vultite dagger.
|Person moves to put his dagger into a sheath and then blinks confusedly for a moment.
|-
| scope="rowgroup" role="rowheader" rowspan="4"|RUB
|You notice a smudge on the blade of your pristine dagger. It disappears after a quick rub.
Roundtime: 5 sec.
|Person looks down at the vultite dagger in his hand. He stares at it intently.
|-
|You glance down and notice a smudge on the blade of your vultite dagger. Using your sleeve you give it a quick polish, and it is soon shining brightly again.
Roundtime: 5 sec.
|Person continues to stare blankly at the vultite dagger in his hand.
|-
|You notice an annoying smudge across the blade of your vultite dagger. You move to obliterate it, then stop and blink. This all seems too familiar.
Roundtime: 5 sec.
|An annoying fly buzzes around Person's head, eventually landing on his nose. He ignores it, and instead simply peers obsessively at his vultite dagger.
|-
|Blinking, you peer down at the vultite dagger again. It is clear and free of smudges, dust or marks or any kind. Odd.
Roundtime: 5 sec.
|A look of consternation flashes over Person's face. He blinks, then looks up, looking slightly confused for a moment.
|-
! scope="row" role="rowheader"| TOSS
|You send your vultite dagger spinning high into the air, but instead of falling after it reaches its apex, it merely hangs there spinning. After a moment it suddenly disappears. You glance down to see the dagger resting quietly and still in your hand.
|Person tosses his vultite dagger high into the air. Instead of falling however, it hangs in the air, spinning. After a moment you blink, and the dagger is gone.
|}
==Additional Information==
===Items===
Three daggers were sold at the Ebon Gate 2009 Auction (only two were sold in the platinum instance). They were all sold with the following description:
Three daggers were sold at the Ebon Gate 2009 Auction (only two were sold in the platinum instance). They were all sold with the following description:
*a crystal-edged vultite dagger
*a crystal-edged vultite dagger
Cut from a single, slender sliver of vultite, the polished, crystal-edged blade of this delicate weapon glimmers faintly in the light. Silver thread is tightly wound around the lower half of the dagger, forming a comfortable, if makeshift grip. Attached beneath this is a solid silver butt stamped with the highly detailed sigil of the Chronomages Guild of Elanthia. You also notice a small enchanter's glyph.
Cut from a single, slender sliver of vultite, the polished, crystal-edged blade of this delicate weapon glimmers faintly in the light. Silver thread is tightly wound around the lower half of the dagger, forming a comfortable, if makeshift grip. Attached beneath this is a solid silver butt stamped with the highly detailed sigil of the Chronomages Guild of Elanthia. You also notice a small enchanter's glyph.


==Properties==
===Properties===
*6x, blessable
*6x, blessable
*Returns to hurler when [[HURL (verb)|HURL]]ed
*Returns to hurler when [[HURL (verb)|HURL]]ed
Line 12: Line 54:
*Unlike standard "returners" these CAN be used to snipe from hiding and remain in hiding.
*Unlike standard "returners" these CAN be used to snipe from hiding and remain in hiding.


==Combat==
===Combat===
Normal throw:
Normal throw:
<pre{{log2}}>
<pre{{log2}}>
Line 94: Line 136:
As the vultite dagger impacts the rat, it suddenly disappears from the air. You glance over to Hurler who is now holding the wayward dagger in his hand.
As the vultite dagger impacts the rat, it suddenly disappears from the air. You glance over to Hurler who is now holding the wayward dagger in his hand.
</pre>
</pre>

==Scripts==
{| {{prettytable|background:#F0F8FF;height:15px;}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
! style="width:5em"|VERB
! style="width:35em"|FIRST
! style="width:35em"|THIRD
|-
!GET
|You reach inside a sheath to retrieve the dagger, but stop yourself as you realize it's already there in your hand.
|Person reaches inside a sheath and then blinks confusedly for a moment.
|-
!PUT
|You move to put your dagger in your sheath but stop yourself when your hand is empty. Looking inside your sheath, you discover your vultite dagger.
|Person moves to put his dagger into a sheath and then blinks confusedly for a moment.
|-
!rowspan=4|RUB
|You notice a smudge on the blade of your pristine dagger. It disappears after a quick rub.<br>Roundtime: 5 sec.
|Person looks down at the vultite dagger in his hand. He stares at it intently.
|-
|You glance down and notice a smudge on the blade of your vultite dagger. Using your sleeve you give it a quick polish, and it is soon shining brightly again.<br>Roundtime: 5 sec.
|Person continues to stare blankly at the vultite dagger in his hand.
|-
|You notice an annoying smudge across the blade of your vultite dagger. You move to obliterate it, then stop and blink. This all seems too familiar.<br>Roundtime: 5 sec.
|An annoying fly buzzes around Person's head, eventually landing on his nose. He ignores it, and instead simply peers obsessively at his vultite dagger.
|-
|Blinking, you peer down at the vultite dagger again. It is clear and free of smudges, dust or marks or any kind. Odd.<br>Roundtime: 5 sec.
|A look of consternation flashes over Person's face. He blinks, then looks up, looking slightly confused for a moment.
|-
!Toss
|You send your vultite dagger spinning high into the air, but instead of falling after it reaches its apex, it merely hangs there spinning. After a moment it suddenly disappears. You glance down to see the dagger resting quietly and still in your hand.
|Person tosses his vultite dagger high into the air. Instead of falling however, it hangs in the air, spinning. After a moment you blink, and the dagger is gone.
|}
[[Category:Legendary Items]]
[[Category:Ebon Gate Auction 2009]]
[[Category:Ebon Gate Auction 2009]]
</td><td>
{{iteminfo
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Dagger<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Velathae<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2009<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= GET
|verb2= PUT
|verb3= RUB
|verb4= TOSS<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Revision as of 15:05, 8 December 2022

Chronomage daggers were sold at the Ebon Gate 2009 auction.

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
GET You reach inside a sheath to retrieve the dagger, but stop yourself as you realize it's already there in your hand. Person reaches inside a sheath and then blinks confusedly for a moment.
PUT You move to put your dagger in your sheath but stop yourself when your hand is empty. Looking inside your sheath, you discover your vultite dagger. Person moves to put his dagger into a sheath and then blinks confusedly for a moment.
RUB You notice a smudge on the blade of your pristine dagger. It disappears after a quick rub.

Roundtime: 5 sec.

Person looks down at the vultite dagger in his hand. He stares at it intently.
You glance down and notice a smudge on the blade of your vultite dagger. Using your sleeve you give it a quick polish, and it is soon shining brightly again.

Roundtime: 5 sec.

Person continues to stare blankly at the vultite dagger in his hand.
You notice an annoying smudge across the blade of your vultite dagger. You move to obliterate it, then stop and blink. This all seems too familiar.

Roundtime: 5 sec.

An annoying fly buzzes around Person's head, eventually landing on his nose. He ignores it, and instead simply peers obsessively at his vultite dagger.
Blinking, you peer down at the vultite dagger again. It is clear and free of smudges, dust or marks or any kind. Odd.

Roundtime: 5 sec.

A look of consternation flashes over Person's face. He blinks, then looks up, looking slightly confused for a moment.
TOSS You send your vultite dagger spinning high into the air, but instead of falling after it reaches its apex, it merely hangs there spinning. After a moment it suddenly disappears. You glance down to see the dagger resting quietly and still in your hand. Person tosses his vultite dagger high into the air. Instead of falling however, it hangs in the air, spinning. After a moment you blink, and the dagger is gone.

Additional Information

Items

Three daggers were sold at the Ebon Gate 2009 Auction (only two were sold in the platinum instance). They were all sold with the following description:

  • a crystal-edged vultite dagger

Cut from a single, slender sliver of vultite, the polished, crystal-edged blade of this delicate weapon glimmers faintly in the light. Silver thread is tightly wound around the lower half of the dagger, forming a comfortable, if makeshift grip. Attached beneath this is a solid silver butt stamped with the highly detailed sigil of the Chronomages Guild of Elanthia. You also notice a small enchanter's glyph.

Properties

  • 6x, blessable
  • Returns to hurler when HURLed
  • Triple Strike Flare: There is a 15% chance to slow time and strike twice more when hurled, for 1s additional roundtime. This can trigger regardless of whether or not you hit.
  • Unlike standard "returners" these CAN be used to snipe from hiding and remain in hiding.

Combat

Normal throw:

>hurl zuz
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.
You throw a crystal-edged vultite dagger at Zuzana!
 AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +6 = +23
 A clean miss.

As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.
Roundtime: 3 sec.

Third person:

A quick flick of Hurler's wrist sends a crystal-edged vultite dagger into flight!
Hurler throws a crystal-edged vultite dagger at a giant rat!
 AS: +195 vs DS: +2 with AvD: +25 + d100 roll: +58 = +276
 ... and hits for 69 points of damage!
 Incredible shot to the eye penetrates deep into skull!
The giant rat collapses to the ground, emits a final squeal, and dies.
As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.

Triple strike:

>hurl zuz
As you loose your vultite dagger into the air, everything around you suddenly slows down to a noticeable crawl.
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.
You throw a crystal-edged vultite dagger at Zuzana!
 AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +99 = +116
 ... and hit for 3 points of damage!
 Poked in the tummy.
 Hehehe.

Zuzana doesn't seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana's body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.

Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.
You throw a crystal-edged vultite dagger at Zuzana!
 AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +52 = +69
 A clean miss.

As a crystal-edged vultite dagger sails past its Zuzana, its trajectory through the air slows suddenly, so much so that the dagger appears to be hanging there in stasis.  You move over to it and snatch the dagger from its flight-path, then jog back to where you were previously.  Suddenly everything returns to normal speed as time catches up with itself.

Taking a chance you hurl the dagger at Zuzana again and suddenly everything returns to normal speed as time catches up with itself!
With a quick flick of your wrist, you deftly send a crystal-edged vultite dagger into flight.
You throw a crystal-edged vultite dagger at Zuzana!
 AS: +65 vs DS: +68 with AvD: +20 + d100 roll: +89 = +106
 ... and hit for 1 point of damage!
 Strikes a fingernail.
 Bet she'll lose it now.

Zuzana doesn't seem to react as your dagger slashes her body. Instead Zuzana just stands there, like a statue, moving so slowly you could barely notice it.  Falling from Zuzana's body, the vultite dagger drops so slowly that you can casually saunter over and snatch it from the air before it even hits the ground.  You jog back to where you were previously and suddenly everything returns to normal speed as time catches up with itself.
Roundtime: 4 sec.

Third person triple strike:

A quick flick of Hurler's wrist sends a crystal-edged vultite dagger into flight!
Hurler throws a crystal-edged vultite dagger at a giant rat!
 AS: +32 vs DS: +12 with AvD: +25 + d100 roll: +9 = +54
 A clean miss.

As Hurler's vultite dagger flies past the giant rat it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.

Before you can even open your mouth Hurler hurls the dagger at the giant rat again!
A quick flick of Hurler's wrist sends a crystal-edged vultite dagger into flight!
Hurler throws a crystal-edged vultite dagger at a giant rat!
 AS: +32 vs DS: +12 with AvD: +25 + d100 roll: +70 = +115
 ... and hits for 4 points of damage!
 Thrust glances off the giant rat's knee.

As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.

Before you can even open your mouth Hurler hurls the dagger at the giant rat again!
A quick flick of Hurler's wrist sends a crystal-edged vultite dagger into flight!
Hurler throws a crystal-edged vultite dagger at a giant rat!
 AS: +32 vs DS: +12 with AvD: +25 + d100 roll: +61 = +106
 ... and hits for 2 points of damage!
 Tap to the arm pricks some interest but not much else.

As the vultite dagger impacts the rat, it suddenly disappears from the air.  You glance over to Hurler who is now holding the wayward dagger in his hand.
Chronomage dagger Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Dagger
Alterable
Light/Deep
Original Release Venue Velathae
Original Release Year 2009
Item Verbs
GET PUT RUB TOSS