Major Elemental Wave (435): Difference between revisions
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==Messaging== |
==Messaging== |
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Although this spell does not tend to inflict a great number of damage, its power lays in its criticals, which will frequently result in stuns, removal of limbs, or outright death. An example is shown below, while attuned to lightning: |
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!Fire Attuned |
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<pre{{log2|margin-right=35%}}> |
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|<pre{{log-inline}}> |
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You trace a simple rune while intoning the mystical phrase for Major Elemental Wave... |
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Your spell is ready. |
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Horrifying bolt of electricity crystalizes abdominal area. Spiffy but unfortunately also quite deadly. |
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A krolvin mercenary is buffeted by the snapping and crackling ethereal waves and is knocked to the ground. |
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Flames burn hole in chest exposing ribs! |
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Minor burns to chest. That hurts a bit. |
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... 50 points of damage! |
... 50 points of damage! |
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Super-heated flame causes a half-krolvin outlaw's right eye to explode inward. |
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The krolvin mercenary rolls over on the floor and goes still. |
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Surprisingly large electrical arc destroys neck and moves up around head making a flashy halo. Rather classical death occurs. |
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The krolvin warrior rolls over on the floor and goes still. |
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... 50 points of damage! |
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Hideously bright electrical bolt sends right leg into another universe. Happy traveling. |
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</pre> |
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(NOTE that the caster was at least double the level of the mercenary targets: they are 17th, the caster needed to be at least 35th in order to cast the spell. Results may be radically different when it is used against same-level targets.) |
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[You have 15 kills remaining.] |
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{{MIU-AS scaling spell |
{{MIU-AS scaling spell |
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|circle=Minor Elemental}} |
|circle=Minor Elemental}} |
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Such items and scrolls are very rare. |
Such items and scrolls are very rare. |
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== Resources == |
== Resources == |
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*[[Elemental_lore_review_(saved_posts)#Elemental_Wave_(410)_and_Major_Elemental_Wave_(435)|Elemental lore review (saved posts)]] |
*[[Elemental_lore_review_(saved_posts)#Elemental_Wave_(410)_and_Major_Elemental_Wave_(435)|Elemental lore review (saved posts)]] |
Revision as of 22:00, 22 September 2017
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Major Elemental Wave causes the mana in the area to "pulse" in a physical wave that may result in knocking down all characters and creatures in the area. With the increased power imparted into this wave from the additional mana expended it is possible that the wave will discharge some of the imbued energy into any object it encounters with potentially damaging consequences.
The wave moves outward from the caster and the caster has some limited control over the direction that the wave moves in. All characters and creatures not joined to the same group as the caster must make a saving roll, or fall prone. If the player or creature's failure is sufficiently severe damage may also be incurred.
A successful major elemental wave may cause the affected creatures or characters to be pinned to the ground for up to 20 seconds with the possibility of death or damage. The spell cannot affect flying creatures while inflight without training in Elemental Lore, Air, and some creatures are immune to its effects.
ATTUNEd characters will have their attunement determine the damage type.
Element Critical Damage type Air Vacuum Earth Impact/Vibration Fire Fire Water Cold/Ice Lightning Lightning/Electric
Lore Benefits
Elemental Lore, Air
50 ranks of Elemental Lore, Air will turn every cast of Major Elemental Wave into a spherical wave that can affect flying targets, but will not knock them out of the air.
Elemental Lore, Water
Training in Elemental Lore, Water will cause targets to have a reduced maneuver defense based on a linear formula involving skill bonus. The specifics are unknown, but 90 skill (20 ranks) is enough to overcome the defensive bonus provided by the spell Empathic Focus (1109) and continued skill increases further improve this bonus without diminishing returns.
Messaging
Fire Attuned | You trace a simple rune while intoning the mystical phrase for Major Elemental Wave... Your spell is ready. You gesture at an elven outlaw. A wave of crimson ethereal ripples moves outward from you. An elven outlaw is buffeted by the crimson ethereal waves and is knocked to the ground. ... 25 points of damage! Flames burn hole in chest exposing ribs! The elven outlaw is stunned! A half-elven brigand is buffeted by the crimson ethereal waves and is knocked to the ground. ... 5 points of damage! Minor burns to chest. That hurts a bit. A half-krolvin outlaw is buffeted by the crimson ethereal waves and is knocked to the ground. ... 50 points of damage! Super-heated flame causes a half-krolvin outlaw's right eye to explode inward. [You have 15 kills remaining.] The half-krolvin outlaw rolls over and dies. Cast Roundtime 3 Seconds. |
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Magical Items and Scrolls
Major Elemental Wave (435) has increased effect with Minor Elemental spell ranks.
If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Minor Elemental spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.
Effective Spell Rank (MIU/AS) |
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0.5 per MIU/AS rank up to caster level |
0.33 per MIU/AS rank up to 2x caster level |
0.1 per MIU/AS rank above 2x caster level |
Such items and scrolls are very rare.