Verb:AIM: Difference between revisions
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'''AIM''' can be used to target a body location when using [[AMBUSH]] for melee weapons, [[FIRE]] for ranged weapons, and unarmed combat ([[JAB]], [[PUNCH]], [[KICK]], [[GRAPPLE]]). It will also cause [[Limb Disruption (708)]] to automatically target a specific limb if one is specified via AIM. |
'''AIM''' can be used to target a body location when using [[AMBUSH]] for melee weapons, [[FIRE]] for ranged weapons, and unarmed combat ([[JAB]], [[PUNCH]], [[KICK]], [[GRAPPLE]]). It will also cause [[Limb Disruption (708)]] to automatically target a specific limb if one is specified via AIM. |
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==Usage== |
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'''Aim:''' |
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<pre{{log2}}> |
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>aim |
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USAGE: AIM {location} Sets your default aiming preference |
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AIM CLEAR Clears your default aiming preference |
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AIM RANDOM Same as AIM CLEAR |
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⚫ | |||
You're currently attempting to aim at the neck of your target on each firing or ambush. |
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== Syntax == |
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</pre> |
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*AIM (location) - specifies a location to target for all subsequent attacks |
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*AIM CLEAR - clears the specified location |
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*AIM RANDOM - clears the specified location |
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⚫ | |||
Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. |
Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. |
Revision as of 12:00, 6 December 2019
AIM can be used to target a body location when using AMBUSH for melee weapons, FIRE for ranged weapons, and unarmed combat (JAB, PUNCH, KICK, GRAPPLE). It will also cause Limb Disruption (708) to automatically target a specific limb if one is specified via AIM.
Usage
Aim:
>aim USAGE: AIM {location} Sets your default aiming preference AIM CLEAR Clears your default aiming preference AIM RANDOM Same as AIM CLEAR AIM LIST Produces a list of aimable locations You're currently attempting to aim at the neck of your target on each firing or ambush.
Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye.
Skills
The ability to hit an aimed location depends on skill training and other factors. For melee attacks, Combat Maneuvers and Ambush skills are needed. For ranged attacks, Perception is the main factor when firing in the open, and Perception and Ambush are weighted equally for hidden sniping. For Limb Disruption (708), Spell Aiming is used for targeting limbs.