Agility: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Agility: add defense against Spike Thorn) |
CLAIRELROJ (talk | contribs) (Added UAF) |
||
Line 30: | Line 30: | ||
*[[Elemental_Confluence#Movement|Movement in the Elemental Confluence]] |
*[[Elemental_Confluence#Movement|Movement in the Elemental Confluence]] |
||
*[[Rogue Gambits#Stealth|RGAMBITS Stealth]] |
*[[Rogue Gambits#Stealth|RGAMBITS Stealth]] |
||
*[[Unarmed attack factor]] |
|||
== Resources == |
== Resources == |
Latest revision as of 07:25, 17 September 2020
| |||||||||||||||||||||||||||||
|
Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.
Systems and Skills Affected By Agility
- Dodging/Evade
- Melee roundtime
- Duck and Weave
- Provides a bonus against detection while hidden
- Defense against standard maneuver roll v2 (primary stat)
- Defense against Spike Thorn (616)
- Defense against Grasp of the Grave (709)
- Staying on the ledge in Thanatoph
- Movement in the Elemental Confluence
- RGAMBITS Stealth
- Unarmed attack factor
Resources
- Stats: Agility, on Play.net
Statistics - edit |
---|
Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |