Spin Attack: Difference between revisions
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(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
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The user of the '''Spin Attack''' [[Combat Maneuvers|combat maneuver]] will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack. |
The user of the '''Spin Attack''' [[Combat Maneuvers|combat maneuver]] will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack. A Spin Attack is two seconds faster than a traditional attack. |
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This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]]. |
This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]]. |
Revision as of 11:41, 15 October 2020
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The user of the Spin Attack combat maneuver will see an increase to their Attack Strength (AS) and Dodge Skill of +3 per rank for the duration of one attack. A Spin Attack is two seconds faster than a traditional attack.
This maneuver is also available through the Warrior Guild as a warrior trick.
Stamina cost
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
- For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
- For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
- For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.