Silent Strike: Difference between revisions
MOD-GSMOTTE (talk | contribs) m (Minor style changes.) |
(Updated to reflect PSM3 update - migrated to feat.) |
||
Line 4: | Line 4: | ||
|roundtime = ATTACK |
|roundtime = ATTACK |
||
|stamina = 20 |
|stamina = 20 |
||
|offensivegear = |
|offensivegear = Both hands |
||
|requirements = Training in Ambush and Stalking and Hiding is recommended. |
|requirements = Training in Ambush and Stalking and Hiding is recommended. |
||
|attributes = |
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Rehiding Enabled<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
||
|availableto = [[Rogue]]s |
|availableto = [[Rogue]]s (at level 25) |
||
|availablein = Combat Maneuvers |
|||
|prereqs = [[Shadow Mastery]] (at rank 2) |
|||
}} |
}} |
||
{{PSM3.0costs |
|||
{{PSMcosts |
|||
| |
|rank1 = Free |
||
| |
|rank2 = Free |
||
| |
|rank3 = Free |
||
| |
|rank4 = Free |
||
| |
|rank5 = Free |
||
}} |
}} |
||
{{TOC limit|2}} |
{{TOC limit|2}} |
||
Line 27: | Line 25: | ||
Silent Strike reduces [[AIM (verb)|aiming]] chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). |
Silent Strike reduces [[AIM (verb)|aiming]] chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). |
||
:{{boldmono| |
:{{boldmono|feat silentstrike [attack modifier] <target> [aimed location if aiming]}} |
||
===Additional Mechanical Information=== |
===Additional Mechanical Information=== |
||
This skill is useful because it allows a character to jump back into hiding without the need to {{boldmono|[[HIDE (verb)|HIDE]]}} again. |
This skill is useful because it allows a character to jump back into hiding without the need to {{boldmono|[[HIDE (verb)|HIDE]]}} again. |
||
Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the feat is successful. |
|||
If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} from hiding. The character will still incur the |
If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} from hiding. The character will still incur the feat's normal [[stamina]] cost. |
||
If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers. |
If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers. |
||
Line 69: | Line 67: | ||
==Resources== |
==Resources== |
||
* [[ |
* [[/saved posts|Saved posts]] |
||
* [[Player System Manager/Saved posts | Player System Manager saved posts]] |
|||
* [[Player System Manager - Phase 3]] |
|||
}} |
}} |
||
[[Category:Feats]] |
Revision as of 18:41, 17 July 2021
|
|
Description
Attempt to strike a target from hiding without revealing one's location.Mechanics
Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). You may specify an attack modifier of WAYLAY, JAB, GRAPPLE, PUNCH, or KICK after CMAN SILENTSTRIKE to use that attack type instead.Additional Information
Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name.
Syntax
Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).
- feat silentstrike [attack modifier] <target> [aimed location if aiming]
Additional Mechanical Information
This skill is useful because it allows a character to jump back into hiding without the need to HIDE again.
Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's level versus the target also seems to play a role in determining whether the feat is successful.
If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to AMBUSH from hiding. The character will still incur the feat's normal stamina cost.
If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the Cutthroat or Subdue maneuvers.
While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the JUSTICE system if they attack a character in town.
Having the Armored Stealth Armor Specialization active will add to success. The chance for success is capped at 99%.
Messaging
- First-person
You quickly leap from hiding to deliver your attack! You swing a rusty old wakizashi at a velnalin! AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415 ... and hit for 140 points of damage! Left hand severed at the wrist! The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof. The velnalin lets out a final agonized sigh and dies. You retreat back into the shadows. Roundtime: 5 sec.
- Third-person
A shadowy figure leaps from hiding to attack! The figure swings a rusty old wakizashi at a velnalin! AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415 ... and hits for 140 points of damage! Left hand severed at the wrist! The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof. The velnalin lets out a final agonized sigh and dies. The figure quickly disappears from view.