Meeting Hall Organization: Difference between revisions

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** A place for staff to put MHO news, announcements, etc.
** A place for staff to put MHO news, announcements, etc.
* [[Meeting Hall Organization/MHO List | List of MHOs]]
* [[Meeting Hall Organization/MHO List | List of MHOs]]
** Current and previous Meeting Hall Organizations
* [[Meeting Hall Organization/MHO Halls | MHO Meeting Hall Information]]
** Information on each town's MHO Hall
* [[Meeting Hall Organization/MHO Information | MHO Information]]
* [[Meeting Hall Organization/MHO Information | MHO Information]]
** A place for players to add MHO information and links to other MHO-related page
** A place for players to add MHO information and links to other MHO-related page

Revision as of 10:05, 24 March 2022

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Meeting Hall Organization is an Official GemStone IV Document, and it is protected from editing.

Note: Certain pages will be locked down as official documentation on MHOs, but most pages will remain open for player updates and editing as per usual.

Meeting Hall Organizations

A Meeting Hall Organization ("MHO") is an organization run by the players of GemStone IV. Any group with a defined purpose which is open to new members and engages in activities which involve the greater community is eligible to form an MHO.

MHOs are run out of a Town Meeting Hall, which provides a location for member groups to meet as well as services that aid in the running of events and activities. Each Hall contains several reservable meeting rooms, a place to rent services such as food carts and themed tents, a shop to purchase unique group insignia and other supplies, and a private tavern. The Hall also allows groups to issue news items and event announcements. Some services are available immediately upon joining, others become available after time and demonstrated community involvement.

MHO Information

MHO Hall Locations

  • Icemule Trace: a cobblestone walkway on the West Road
  • Kharam Dzu: an obsidian archway on Glaes street
  • Kraken's Fall: a brick and mortar lighthouse on South Arm Road
  • River's Rest: a cobblestone path leading to a well-tended orchard in Targon's Square
  • Solhaven: a gravel pathway leading to a pillared portico on Limpet Trail
  • Ta'Illistim: a large wrought-iron gate on Mzaarine Wey
  • Ta'Vaalor: a tree-lined path on Amaranth Wey
  • Wehnimer's Landing: a low stone gate on Penna Street
  • Zul Logoth: a long rolaren path in the Marcasite Tunnel