Dark elf: Difference between revisions

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[[Statistic growth rate|Growth rates]] are modified for dark elves as follows: -2 to constitution, +5 to dexterity, -2 to discipline, and +5 to agility. These modifications are shown in the table above. To see the base growth rates, see the page on '''[[statistic growth rate]]s'''.
[[Statistic growth rate|Growth rates]] are modified for dark elves as follows: -2 to constitution, +5 to dexterity, -2 to discipline, and +5 to agility. These modifications are shown in the table above. To see the base growth rates, see the page on '''[[statistic growth rate]]s'''.

== Spirit Regeneration Rate ==
{|{{prettytable}}
|-
|On Node
|2 per 5
|-
|Off Node
| 1 per 5
|-
|}

== Related Articles ==
== Related Articles ==
=== Locations ===
=== Locations ===

Revision as of 16:19, 12 August 2006

Dark elf
Decay Timer 10 minutes
Spirit Regeneration 2 per 5 minutes, ×2 on node
Height 6 feet
Weight {{{weight}}}
Languages Common, Elven, Dark Elven

Dark elves are dark skinned cousins to "pure" elves. Their dark skin and sharp features is attributed to the mana foci in Rhoska-tor as the Faendryl were banished there after the Undead War in -15,185, while the Dhe'nar lived there for 5,000 years, 50,000 years ago.

Dark Elves, more specifically, the Faendryl, are well known for their skill in demon summoning and sorcerous magics. Due to the skill in dark magics that the dark elves possess, and their use of it during the Undead War and in the distruction of Ta'Ashrim, the other elven houses loathe the dark elves. The inns within Ta'Illistim, for example, have magics cast on them that prevent the entrance of an unescorted dark elf, and all shops within Ta'Illistim, Ta'Vaalor, and Sylvarraend have severe price hikes for the darker skinned race.

Statistics of Dark Elves

Dark elves, like all elves, gain a +100 TD against the spell, Disease.

Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
0 -5 +10 +5 -10 +10 0 +5 +5 -5

Growth rates are modified for dark elves as follows: -2 to constitution, +5 to dexterity, -2 to discipline, and +5 to agility. These modifications are shown in the table above. To see the base growth rates, see the page on statistic growth rates.

Spirit Regeneration Rate

On Node 2 per 5
Off Node 1 per 5

Related Articles

Locations

History

Cultures

External Links