Goblyn Ritual Dagger: Difference between revisions
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'''Ritual daggers''' were first released at [[Ebon Gate 2017]], are the creation of '''GM Kaikala''', and were presented by her NPC [[Goblyn]]. They are heavily scripted tools intended to facilitate rituals with and without the involvement of blood (or other liquids like venom or oil), can be configured to different messaging types (default, Arkati, custom), and there are possible add-ons that provide additional functionality, such as permanent scarring, commune, intercession, and sacrifice, as well as the ability to toggle between messaging types. |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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The ritual daggers sold by Goblyn on Caligos Isle for EG 2017 came in two different mechanical bases, non-weapon prop and dagger-based weapon. Goblyn also added the script (at Tier 1) to appropriate knife objects provided by customers at least once during the festival. |
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The '''ritual dagger''' was first released at [[Ebon Gate 2017]], is the creation of '''[[Gamemaster]] Kaikala''', and was presented by her NPC [[Goblyn]]. The dagger is a heavily scripted tool intended to facilitate rituals with and without the involvement of blood (or other liquids like venom or oil), can be configured to different messaging types (default, Arkati, custom), and there are possible add-ons that provide additional functionality, such as permanent scarring, commune, intercession, and sacrifice, as well as the ability to toggle between messaging types. |
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The ritual dagger sold by Goblyn on Caligos Isle for EG 2017 came in two different mechanical bases, non-weapon prop and dagger-based weapon. Goblyn also added the script (at Tier 1) to appropriate knife objects provided by customers at least once during the festival. |
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When used in conjunction with compatible flasks/vials of blood or other liquids, ritual daggers can create temporary ritual circles or symbols hanging in the air that can be interacted with. |
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When used in conjunction with compatible flasks/vials of blood or other liquids, ritual daggers can create temporary ritual circles or symbols hanging in the air that can be interacted with. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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==Analyze== |
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{{TOC limit|2}} |
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<pre{{log2}}> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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<nowiki>--------- RITUAL DAGGER ITEM - ANALYZE INFO --------- |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="rowgroup" role="rowheader"|Verb |
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! scope="rowgroup" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <nowiki>--------- RITUAL DAGGER ITEM - ANALYZE INFO --------- |
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This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals. |
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals. |
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Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief. |
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief. |
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-----------------------------------------------------</nowiki></ |
-----------------------------------------------------</nowiki><!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="rowgroup" role="rowheader"|CLEAN |
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! scope="rowgroup" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="rowgroup" role="rowheader"|CLENCH |
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! scope="rowgroup" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="rowgroup" role="rowheader"|NUDGE |
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! scope="rowgroup" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="rowgroup" role="rowheader"|POINT |
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! scope="rowgroup" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="rowgroup" role="rowheader"|POUR |
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! scope="rowgroup" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="rowgroup" role="rowheader"|PULL |
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! scope="rowgroup" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="rowgroup" role="rowheader"|TURN |
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! scope="rowgroup" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="rowgroup" role="rowheader"|WAVE |
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! scope="rowgroup" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Scarring== |
==Scarring== |
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{|{{prettytable}} |
{|{{prettytable}} |
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* [[Ritual_Potion|Ritual Potion]] -- interacts with Goblyn Ritual Daggers |
* [[Ritual_Potion|Ritual Potion]] -- interacts with Goblyn Ritual Daggers |
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* [[Ghule]] -- other 'Ghule' type scripted items, currently maintained and offered by Goblyn |
* [[Ghule]] -- other 'Ghule' type scripted items, currently maintained and offered by Goblyn |
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</td><td> |
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[[Category: Scripted Items]] |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Weapon |
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|itemclass2= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Dagger base |
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|itemtype2= Prop<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Caligos Isle<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2017 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CLEAN |
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|verb2= CLENCH |
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|verb3= POINT |
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|verb4= POUR |
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|verb5= PULL |
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|verb6= TURN |
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|verb7= WAVE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Revision as of 23:36, 17 November 2022
The ritual dagger was first released at Ebon Gate 2017, is the creation of Gamemaster Kaikala, and was presented by her NPC Goblyn. The dagger is a heavily scripted tool intended to facilitate rituals with and without the involvement of blood (or other liquids like venom or oil), can be configured to different messaging types (default, Arkati, custom), and there are possible add-ons that provide additional functionality, such as permanent scarring, commune, intercession, and sacrifice, as well as the ability to toggle between messaging types. The ritual dagger sold by Goblyn on Caligos Isle for EG 2017 came in two different mechanical bases, non-weapon prop and dagger-based weapon. Goblyn also added the script (at Tier 1) to appropriate knife objects provided by customers at least once during the festival. When used in conjunction with compatible flasks/vials of blood or other liquids, ritual daggers can create temporary ritual circles or symbols hanging in the air that can be interacted with. Tier 1Usage
Tier 2Analyze--------- RITUAL DAGGER ITEM - ANALYZE INFO --------- This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals. The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service. The Tier 2 verbs on this dagger are: POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it. PULL - to draw ritual circles. You can also convert "circular stain" items to these circles. POINT - traces a pattern over the skin at the low grip; temporary scarring at middle grip. You can POINT without a target at mid-grip to toggle the scar/trace patterns - there is hand differentiation. WAVE - to draw patterns that "hang" in the air. CLENCH - lets you toggle your grip level on the dagger . TURN - purely fluff NUDGE - allows you to cut your palm or someone else's palm, among other things. CLEAN - lets you clean any coating on the dagger in a fancier way than pouring. The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion. Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief. ----------------------------------------------------- Usage
Scarring
See Also
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