Barkskin (605): Difference between revisions

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On attacks that would have only moderately been successful, the bark has a '''50 + ([[Spiritual Lore, Blessings]] ranks / 2) %''' chance of enduring. Moderate success is defined as a successful [[endroll]] threshold of no more than '''20 + (Ranger’s [[Survival]] skill / 10)'''.
On attacks that would have only moderately been successful, the bark has a '''50 + ([[Spiritual Lore, Blessings]] ranks / 2) %''' chance of enduring. Moderate success is defined as a successful [[endroll]] threshold of no more than '''20 + (Ranger’s [[Survival]] skill / 10)'''.


Barkskin has a five minute character-specific cooldown after successfully absorbing an effect during which that character may not gain Barkskin again.
No target of the spell may receive the benefits of Barkskin more than once per 5 minutes.


{{Usage-evoke-self|s=605|d=to cast a [[group]] version of the spell for 15 mana, at 50 ranks of [[Spiritual Lore, Blessings]]}}
{{Usage-evoke-self|s=605|d=to cast a [[group]] version of the spell for 15 mana, at 50 ranks of [[Spiritual Lore, Blessings]]}}

Revision as of 14:40, 9 January 2023

Barkskin (605)
Mnemonic [BARKSKIN]
Duration 60 sec
Span Solid block, 5 min cooldown
Defensive Magic  
Subtype Absorb 
Enhancement absorb next offensive action 
Availability all 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Barkskin allows the Ranger to surround themselves with a thick layer of bark, which will absorb the next instance of a physical attack, SMRv2 maneuver, bolt spell, or warding spell that would have otherwise successfully struck them.

On attacks that would have only moderately been successful, the bark has a 50 + (Spiritual Lore, Blessings ranks / 2) % chance of enduring. Moderate success is defined as a successful endroll threshold of no more than 20 + (Ranger’s Survival skill / 10).

Barkskin has a five minute character-specific cooldown after successfully absorbing an effect during which that character may not gain Barkskin again.

Usage

  • PREP 605 | CAST or INCANT 605 to cast this spell
  • PREP 605 | EVOKE to cast a group version of the spell for 15 mana, at 50 ranks of Spiritual Lore, Blessings
  • INCANT 605 EVOKE to evoke this spell once using INCANT
  • INCANT SET EVOKE 605 to always evoke this spell using INCANT 605

Lore Benefits

Training in Spiritual Lore, Blessings increases the chance of Barkskin enduring past the initial absorb at a rate of +1 per 2 ranks, for moderate attack successes only.

Additionally, at 15 Blessings lore ranks, the Ranger may COMMUNE with nature to cast the spell while incapacitated (but not while in roundtime) once per hour.

At 50 Blessings lore ranks, the Ranger may EVOKE the spell to affect the Ranger’s entire group for 15 mana.

Messaging

Cast
You gesture.
A knobby layer of bark swiftly forms on you.
Cast, on cooldown
You gesture.
A knobby layer of bark begins to form on you, but rapidly crumbles away.
Absorb
TARGET tries to bite you!
The layer of bark on you hardens and absorbs the attack!  The bark crackles as it crumbles to dust.

Resources