Call Wind (912): Difference between revisions
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*[[STR]] stat |
*[[STR]] stat |
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*[[Physical Fitness]] |
*[[Physical Fitness]] |
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*[[Encumbrance]] |
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*encumbrance |
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*[[Mobility (618)]] |
*[[Mobility (618)]] |
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*[[Prayer (313)]] |
*[[Prayer (313)]] |
Revision as of 16:42, 2 May 2012
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Call wind causes a fierce wind to rip through the area, knocking down, stunning, forcing into more offensive stances, and/or inducing RT for surrounding characters and creatures. Everyone outside of the caster's group in the room is subject to a hidden roll to determine the magnitude of the effects.
Factors Affecting Call Wind
This spell is strongly influenced by level and the number of Wizard Base spell ranks known. Elemental Lore, Air gives a chance of forming a windy vortex when casting Call Wind. A 2% chance of summoning a vortex occurs at five ranks, while the maximum of 30% is achieved at 200 ranks of air lore. The vortex will remain in the area and randomly set upon ungrouped characters or creatures and induces RT. The change in stance is determined by the magnitude of the failure of a hidden roll. The encumbrance of the target of the spell is also a factor.
Factors Defending Against Call Wind
- caster/target level
- DEX stat
- STR stat
- Physical Fitness
- Encumbrance
- Mobility (618)
- Prayer (313)
- Song of Luck (1006)
Spell Usage
External Links
- Wizard Base Spell Circle: Call Wind, on Play.net