Cobbling: Difference between revisions
(→Mist Harbor Materials: inventory moved to subpage. Cobbling article getting too large) |
(→Wehnimers Landing Materials: moving transcluded list to separate subpage for wehnimer's landing) |
||
Line 292: | Line 292: | ||
|- |
|- |
||
|} |
|} |
||
====Wehnimers Landing Materials==== |
|||
'''[[Wehnimer's Cobbling Shop]]''' is located on South Ring Road and sells materials and dyes: |
|||
<pre{{log2}}> |
|||
{{:Wehnimer's Cobbling Shop}} |
|||
</pre> |
|||
====Icemule Trace Materials==== |
====Icemule Trace Materials==== |
||
'''[[Soles of Discretion]]''' is located in Ancient Burrow. |
'''[[Soles of Discretion]]''' is located in Ancient Burrow. |
Revision as of 20:22, 2 July 2024
Cobbling is an artisan skill that allows a character to make footwear. Items made using this system weigh 2lbs and hold a very small amount with enough space for a couple of items (two) and cannot be lightened nor deepened.
Cobbling workshop locations
There are eight cobbling workshops. They are:
- In Cysaegir, in The Cobbler's Cobby near the furrier.
- In Icemule Trace, through the natural stone entrance in Ancient Burrow, Wiley Way.
- In Kharam Dzu, at the Teras Isle's Cobblers' Co-Operative in a single story stone building at the corner of Imflass and Dragonstail.
- In Kraken's Fall, at the Converted Weather Station on the far southeast side of Middle Arm Ave.
- In Mist Harbor, in the Eastern Harbor in an enormous warehouse on Cormorant Lane.
- In River's Rest, at The Cobbling Court on South River Road, just outside of town, in the patio entrance.
- In Ta'Vaalor, in the large limestone warehouse on Aethenireas Wey.
- In Wehnimer's Landing: in the warehouse on the east side of town.
- In Zul Logoth, at D.H. Cobbling Outlet in a squat stone building in the Sapphire Tunnel.
Joining the Guild
Find the foreman and ask him about joining. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. When asked about joining, he will demonstrate the first pattern, how to make a basic pair of shoes.
>ask foreman about joining "Ah, so you'd like to take up the trade of the cobbler, would you?" the foreman says to you. "Not an easy task, becoming a master cobbler, but everyone needs shoes, and some people even appreciate good ones." The foreman pauses for a moment before continuing, "First things first. Start off with the registrar, who can set you up with a book to hold your cobbling patterns. Since you're just learning, we'll start you off with the basic shoe pattern. It looks like this:" The foreman spreads a piece of leather on his worktable and, holding a piece of chalk in his hand, gazes at his pattern book and copies the lines onto the leather. He produces a measuring cord and presses it down on the leather, its small beads leaving distinct marks on the soft surface. Drawing from his boot a small knife, apparently made just for this purpose, the foreman carefully cuts out the pieces of the pattern he has drawn on the leather. He picks them up and studies them momentarily, finally nodding in satisfaction. "So, that's how to cut out the pieces for the upper. Repeat the process for the leather of the sole, and you'd then put them on a form in one of the workshops and JOIN the pieces together," he explains. "When you're ready for a workshop, just ask me about one." As the foreman turns back to his work, he pauses for a moment to say, "Oh, and you'll find all the supplies you'll need in the storage area. If you prefer to work with your own pelts, you'll need to see the tanner at the town furrier." Roundtime: 20 sec.
Supplies
Patterns
To get a book to hold the patterns, find the registrar. A book costs 2000 silvers. ASK the registrar about book, and then GIVE the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.)
All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by flipping through the book of patterns in the registrar's office. You can specify a page number (FLIP PATTERN 2), or just flip to the next page (FLIP PATTERN).
To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and TAP it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession.
>flip pattern 6 You flip through the book of patterns to page 6, which contains the pattern for a pair of shoes. This pattern is familiar to you. >tap pattern You tap the pattern for a pair of shoes found in an oversized book of patterns. Tamariya glance over at you expectantly. >ask lass about pattern Tamariya consults a large tome, scanning long columns of names before finally settling on one entry. After a moment, she looks up and nods her head, saying, "Yes, that'll be fine. Just give me a note for 200 silvers, and I'll set you up with that." >give note to lass You hand Tamariya your book of patterns, who takes it and opens the binding. She scans the labels on various drawers, finally opening one and pulling out a sheet of heavy vellum, which she inserts into your book. Tamariya closes the book of patterns, dusts it off quickly, and hands it back to you, saying "Enjoy!" Tamariya accepts your note, tucks it away in a lockbox, and writes out a replacement note for 178743 silvers in perfect, though cramped calligraphy. Roundtime: 5 sec.
Cobbling novices can only get the basic patterns added to their book of patterns, and only those taught by the foreman. Asking about patterns not taught by the foreman gives the message "You need to learn the basic patterns before you can work with an advanced pattern like that."
Once you are past the novice stage, you will be able to choose to learn a new pattern from time to time. Master cobblers can know as many as 50 additional patterns, in addition to the basic four.
- Available patterns
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
Materials
Shoes require at least an "upper" piece of leather, hide or cloth. Not using a second piece of material (leather) for the sole significantly reduces the quality of the shoe and skips an opportunity to gain an "Aha", or a rank more skilled in cobbling. Each cobbling attempt fully uses up the piece or pieces of leather used.
LOOKing at a piece of material will indicate which pattern(s) it works for (update July 2014).
Shoes cannot be made from the hide of a humanoid creature. This includes kobolds, hobgoblins, orcs, hisskra, and others.
There are two ways to obtain materials for cobbling:
- Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer's Landing, Kharam Dzu, and River's Rest, the tanner is located in the furrier's shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. In Mist Harbor and Ta'Vaalor, the tanner is also in the cobbling warehouse. In Kraken's Fall, the tanner is in the Tanner's Corridor of the Converted Weather Station that serves as a cobbling warehouse (from the locksmith: east, east, east, east, southeast, GO BUILDING, northeast). If you GIVE your pelt to the tanner, she will assess its suitability and ask you some questions about how you want the pelt tanned. The lowest quality tanning process is cheapest and quickest, but will markedly detract from the quality of the finished cobbled goods.
- The three curing processes are:
- Oak: Cost is 50 silvers and takes 7 days
- Alum: Cost is 400 silvers and takes 10 days
- Oil: Cost is 800 silvers and takes 14 days
- The quality of the tanned leather depends on the quality of the pelt. When trying to produce best-quality shoes, seek out skilled skinners who can provide magnificent pelts.
- Leather, hide and cloth can be purchased from the storage room in the guildhalls. The supplies there are ready to use, but they are more expensive than having the tanner tan a pelt. Although there is a range of pelt qualities available, none are as good as a top-grade pelt tanned using the best tanning process.
- Gem settings for adornments can be made with the small (material) pouches sold in each warehouse cobbling shop. Place four identical gems in the pouch to get specific color settings of that type of gem (e.g. green sapphire settings), or place four of any color of a type of gem to get colorless settings (e.g. sapphire settings). Give the pouch to a gem dealer in a town gemshop to receive the settings.
Landing | River's Rest | Cysaegir | Kharam Dzu | Zul Logoth | Mist Harbor | Icemule Trace | Ta'Vaalor | Kraken's Fall | Icemule Trace | |
---|---|---|---|---|---|---|---|---|---|---|
Uppers | a tanned thrak hide | a tanned rat pelt | a tanned goat skin | a tanned rat pelt | a tanned rolton hide | a bolt of canvas | a snowcat pelt | a square of leather | a bolt of byssine | a snowcat pelt |
a tanned spotted leaper pelt | a tanned troll hide | a tanned sheep skin | a tanned troll chieftain skin | a tanned orc hide | a bolt of oilcloth | a tanned spotted leaper pelt | a bolt of silk | a bolt of canvas | a tanned spotted leaper pelt | |
a tanned black boar hide | a tanned black panther pelt | a tanned black boar hide | a tanned iguana skin | a tanned cave lizard skin | a tanned black boar hide | a bolt of sailcloth | a tanned black boar hide | |||
a tanned white puma hide | a tanned antelope hide | a tanned leopard skin | a tanned pyrothag hide | a tanned wormling skin | a tanned white puma hide | a bolt of sea silk | a tanned white puma hide | |||
a tanned panther hide | a tanned rattlesnake skin | a tanned warthog hide | a tanned tsark skin | a tanned troll zombie skin | a tanned panther hide | a bolt of plush velvet | a tanned panther hide | |||
a tanned dark panther pelt | a tanned crocodile hide | a tanned tawny brindlecat hide | a tanned triton magus hide | a tanned undertaker bat skin | a tanned dark panther hide | a tanned dark panther pelt | ||||
Soles | some light tanned leather | |||||||||
some medium tanned leather | ||||||||||
some heavy tanned leather |
Icemule Trace Materials
Soles of Discretion is located in Ancient Burrow.
1. some gold-cupped rubies 8. some frosted glass snowflakes 2. a set of gold brocade ribbons 9. some spun glass pearl settings 3. some chiffon frills 10. a patch of spotted leopard fur 4. a spray of cockatrice feathers 11. some narwhal hide 5. a pair of electrum plates 12. some petrified elm knots 6. a pair of infinity knot plates 13. a pair of balenite plates 7. some carmine winterberry settings 14. some ruffled lace ---------------------------------------------------------------------- 1. a vial of cardinal red dye 11. a vial of rainbow-flecked dye 2. a vial of honey-hued dye 12. a vial of marbled mocha dye 3. a vial of matte gold dye 13. a vial of poppy red dye 4. a vial of hunter green dye 14. a vial of turquoise dye 5. a vial of pitch black dye 15. a vial of jade green dye 6. a vial of coffee-hued dye 16. a vial of twig brown dye 7. a vial of dark sienna dye 17. a vial of terra cotta dye 8. a vial of caramel dye 18. a vial of azure dye 9. a vial of stone grey dye 19. a vial of snowy white dye 10. a vial of periwinkle dye 20. a vial of winter white dye ---------------------------------------------------------------------- 1. an albino viper skin 10. some silver mesh 2. some stitched zombie skin 11. a bolt of floral jacquard 3. a green goblin skin 12. some smooth doeskin 4. a bolt of scallop-weave brocatelle 13. a bolt of moire silk 5. some faviform brocade 14. some looped silk 6. some pebbled leather 15. a bolt of striped chambray 7. some punched leather 16. a bolt of embroidered velvet 8. a bolt of cross-checkered linen 17. a bolt of soft velvet 9. a bolt of leaf-patterned damask
Ta'Vaalor Materials
Glimaerstone Heel is located in the Burghal Gnome Enclave in Ta'Vaalor.
1. some brass cog settings 6. a bolt of distressed leather 2. some silver nut and bolt settings 7. a length of black rolton wool 3. some pearl settings 8. a bolt of rolton wool 4. a pair of gear-cut plates 9. a length of copper wire 5. a pair of clockwork plates
Backroom Catalog ---------------------------------------------------------------------- 10. a length of shimmering gold aqilorn 11. a bolt of shimmering aqilorn
The Elven Sole is located in the large limestone warehouse on Aethenireas Wey in Ta'Vaalor.
1. a knotted black silk cord 7. a small leather pouch 2. a piece of stark white chalk 8. a set of gold-threaded cords 3. a sharp ivory-handled knife 9. a set of shiny black strings 4. some heavy tanned leather 10. a bolt of silk 5. some medium tanned leather 11. a square of leather 6. some light tanned leather 12. a small vial of dye
Backroom Sign ---------------------------------------------------------------------- 13. a roll of bourde 20. a vial of burnished gold dye 14. a roll of brushed wool 21. a pair of white vaalorn plates 15. a square of kidskin 22. a pair of blackened steel plates 16. a bolt of jacquard 23. some alexandrite bars 17. a vial of crimson dye 24. some despanal charms 18. a vial of austere grey dye 25. a strip of marbled leather 19. a vial of argent dye 26. some downy cockatrice feathers
Ta'Illistim Materials
Well-Heeled is located near the Hanging Gardens in Ta'Illistim:
1. a knotted pavonated silk cord 11. a bolt of silk 2. a braided tea-colored cord 12. a bolt of starsilk 3. a set of flora-burnt ribbons 13. a bolt of velvet 4. a set of pearl-linked chains 14. a bolt of leather 5. a set of oiled leather ribbons 15. a bolt of mykal 6. some strips of pale lace 16. a bolt of suede 7. a bolt of aneula 17. a pair of brass plates 8. a bolt of flyrsilk 18. a pair of gold plates 9. a bolt of lace 19. a pair of pewter plates 10. a bolt of maedatha 20. a pair of silver plates
Backroom Catalog ---------------------------------------------------------------------- 21. a bolt of beleria-cut lace 29. a set of pale nacreous petals 22. a bolt of needle lace 30. a set of mirrored glass shards 23. a bolt of laceworked leather 31. a pair of suede leather plates 24. a bolt of pale-marbled starsilk 32. a pair of pearl-scattered plates 25. a bolt of latticed suede 33. a pair of bistre leather plates 26. a bolt of leather-bound tartan 34. an ecru parchment box 27. a bolt of suede-bound tweed 35. a book-shaped parchment box 28. a set of vellum-petaled peonies
Solhaven Materials
Kraken's Fall Materials
Converted Weather Station Cobbling Supply is located at the far southeast end of Middle Arm Ave. in Kraken's Fall.
1. a bolt of byssine 21. a block of teak 2. a bolt of canvas 22. some fishing line 3. a bolt of sailcloth 23. a roll of hemp 4. a bolt of sea silk 24. some twisted cord laces 5. a bolt of plush velvet 25. a sharp bone-handled knife 6. some medium tanned leather 26. a small linen pouch 7. some heavy tanned leather 27. some tiny starfish settings 8. some light tanned leather 28. some frosty grey sea glass settings 9. a square of distressed leather 29. some silver fish hook settings 10. a piece of tanned walrus leather 30. a vial of warm copper dye 11. a piece of whale skin 31. a vial of bronzed umber dye 12. a piece of porpoise skin 32. a vial of mustard dye 13. a piece of halibut skin 33. a vial of carmine dye 14. a piece of salmon skin 34. a vial of pinkish-taupe dye 15. a piece of smooth shark skin 35. a vial of pale champagne dye 16. a knotted hemp cord 36. a vial of pastel melon dye 17. some knitted silk webs 37. a vial of rosy coral dye 18. a wedge of bone white chalk 38. a vial of dark teal dye 19. a block of driftwood 39. a vial of metallic gold dye 20. a block of rosewood
River's Rest Materials
The Cobbling Court is next to the drawbridge on South River Road in River's Rest
1. a tanned rat pelt 8. some medium tanned leather 2. a tanned troll hide 9. some light tanned leather 3. a tanned black panther pelt 10. a length of knotted cord 4. a tanned antelope hide 11. a short cutting knife 5. a tanned rattlesnake skin 12. a wedge of greyish white chalk 6. a tanned crocodile hide 13. a small leather pouch 7. some heavy tanned leather 14. a set of waxed sinew laces
---------------------------------------------------------------------- 15. a small vial of dye This item is available in the following colors or finishes: 1. silvery 15. cobalt 29. burgundy 2. white 16. violet 30. peach 3. ivory 17. lavender 31. russet 4. ecru 18. amethyst 32. brown 5. yellow 19. purple 33. umber 6. pale green 20. plum 34. black 7. celadon 21. magenta 35. pink 8. viridian 22. claret 36. blush 9. emerald 23. crimson 37. grey 10. turquoise 24. garnet 38. dark 11. cerulean 25. scarlet 39. dusky 12. blue 26. red 40. pearly 13. indigo 27. vermilion 41. golden 14. sapphire 28. wine
Hortinger's Armory is located in River's Rest. Only one item is sold which pertains to cobbling, and that is Item #38 in the main lobby, "a pair of plates." The materials available are iron, steel, bronze, mithril, ora, imflass, and vultite.
Item Number | Material Number | Item Name | Weight | Used when cobbling to make footwear that is: |
---|---|---|---|---|
38 | 3 (iron) | a pair of iron plates | < 2 Lbs | buckled with iron, iron-buckled, with iron toes, iron-toed, capped with iron, iron-capped |
38 | 4 (steel) | a pair of steel plates | < 2 Lbs | buckled with steel, steel-buckled, with steel toes, steel-toed, capped with steel, steel-capped |
38 | 5 (bronze) | a pair of bronze plates | < 2 Lbs | buckled with bronze, bronze-buckled, with bronze toes, bronze-toed, capped with bronze, bronze-capped |
38 | 9 (mithril) | a pair of mithril plates | < 2 Lbs | buckled with mithril, mithril-buckled, with mithril toes, mithril-toed, capped with mithril, mithril-capped |
38 | 10 (ora) | a pair of ora plates | < 2 Lbs | buckled with ora, ora-buckled, with ora toes, ora-toed, capped with ora, ora-capped |
38 | 11 (imflass) | a pair of imflass plates | < 2 Lbs | buckled with imflass, imflass-buckled, with imflass toes, imflass-toed, capped with imflass, imflass-capped |
38 | 13 (vultite) | a pair of vultite plates | < 2 Lbs | buckled with vultite, vultite-buckled, with vultite toes, vultite-toed, capped with vultite, vultite-capped |
Dyes
Cobbling has its own set of dyes, but those found in the Dyer's locations in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and ORDER BOTTLE to have it converted. These can also be used with alchemy dye additives.
It is not possible to dye cobbling materials as an apprentice or a journeyman cobbler.
In Cysaegir (and likely at other cobbling warehouses, but not the one in Mist Harbor), a vial of dye can be purchased from the backroom and customized with the following colors:
silvery | cobalt | burgundy |
white | violet | peach |
ivory | lavender | russet |
ecru | amethyst | brown |
yellow | purple | umber |
pale green | plum | black |
celadon | magenta | pink |
viridian | claret | blush |
emerald | crimson | grey |
turquoise | garnet | dark |
cerulean | scarlet | dusky |
blue | red | pearly |
indigo | vermilion | golden |
sapphire | wine |
Other supplies
Cobblers will also need some marking chalk, a cutting knife and a measuring cord. These three items are available in the storage room in the guildhalls. The knife and cord are tools are purchased once and used for the entire cobbling career. They each cost around 5,000 silvers. The chalk is used up slowly and costs 100 per piece.
LOOKing at a measuring cord will indicate who the cord was used on. Measuring cords can also be dyed in the dyer's tents for additional organization.
A cobbling tote may be useful to store supplies.
A cobbling punch may be used to add zests to the footwear.
Progressing
Novice or apprentice cobblers (fewer than 200 ranks, checkable with ARTISAN), are tightly constrained by guild training rules. You will first start off making basic shoes, then move on to boots, and so on, until you have achieved sufficient basic skills. When you gain skill by practice, you may also be told that it's time to check in with the foreman (ASK FOREMAN ABOUT RANK), who will review your work and may advance you to the next stage.