Bloodsmith (1135): Difference between revisions
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== Bloodstone Jewelry == |
== Bloodstone Jewelry == |
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=== Tier 1: Altered State === |
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Passive, grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier. Maximum benefit of +100 max health, +50 max mana, and +25 max stamina at T5. |
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=== Tier 2: Augmented Recovery === |
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Passive, grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier. Maximum benefit of +20 health recovery, +10 mana recovery, and +5 stamina recovery at T5. |
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=== Tier 3: Vivacity === |
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Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds. This equates to regaining 100% of health, 50% of stamina and 25% of mana over 10 seconds. Each resource has a separate 60 minute cooldown and can be activated while incapacitated (except roundtime or unconscious). Cooldown is reduced by 15 minutes at T4 and 30 minutes at T5 (making the final cooldown 30 minutes). |
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==== Usage ==== |
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''TBA |
''TBA |
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=== Tier 4: Sanguine Swap === |
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Activated ability to store all existing wounds into the bloodstone for 10 minutes, after which, the wounds automatically reappear (even persisting through death). Can be activated again to end the effect early. 30 minute cooldown. |
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==== Usage ==== |
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''TBA |
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=== Tier 5: Sanguine Sacrifice === |
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Passive, the wearer's attacks deal an additional amount of concussion damage (~2d5 / 2). After storing 50 health from targets that can bleed, the next attack overflows into the target and causes [[Major Bleed]]. |
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This effect is stronger when triggered by an Empath. |
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== Skill Formula == |
== Skill Formula == |
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Revision as of 21:19, 4 July 2025
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Bloodsmith allows an Empath to create and recharge Bloodstone Jewelry using their vitality as a resource. This jewelry has tiered benefits that can be further unlocked, including enhancing maximums and recovery rates of health, mana, and stamina, temporarily 'storing' wounds to relieve the wearer of their penalties, and applying additional damage and Major Bleed to enemies in combat.
Bloodstone Jewelry
Tier 1: Altered State
Passive, grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier. Maximum benefit of +100 max health, +50 max mana, and +25 max stamina at T5.
Tier 2: Augmented Recovery
Passive, grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier. Maximum benefit of +20 health recovery, +10 mana recovery, and +5 stamina recovery at T5.
Tier 3: Vivacity
Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds. This equates to regaining 100% of health, 50% of stamina and 25% of mana over 10 seconds. Each resource has a separate 60 minute cooldown and can be activated while incapacitated (except roundtime or unconscious). Cooldown is reduced by 15 minutes at T4 and 30 minutes at T5 (making the final cooldown 30 minutes).
Usage
TBA
Tier 4: Sanguine Swap
Activated ability to store all existing wounds into the bloodstone for 10 minutes, after which, the wounds automatically reappear (even persisting through death). Can be activated again to end the effect early. 30 minute cooldown.
Usage
TBA
Tier 5: Sanguine Sacrifice
Passive, the wearer's attacks deal an additional amount of concussion damage (~2d5 / 2). After storing 50 health from targets that can bleed, the next attack overflows into the target and causes Major Bleed.
This effect is stronger when triggered by an Empath.
Skill Formula
TBA
Vitality Costs
TBA
Creation and Upgrade Process
TBA
Attunement
TBA
Charges
TBA
Analyze
TBA
Messaging
TBA
Resources
- /Bloodstone Jewelry (proposal) - early saved proposal information from Discord
- Bloodstone Jewelry google doc - design proposal document shared by Dev