Taxidermy Kit: Difference between revisions
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# Optional: Use {{boldmono|TWIST}} to cycle between different post-noun (long) description options. This requires the [[#Post-Noun Unlock|Post Noun Unlock]]. You can use {{boldmono|COVER}} to remove the post-noun description at any time in the creation process. Descriptions available vary depending on the animal type and may reference the color or other adjectives unique to the stored creature remnant. If the kit has any [[#Adornments Unlock|adornments unlocks]] applied, those are also included in the available options. |
# Optional: Use {{boldmono|TWIST}} to cycle between different post-noun (long) description options. This requires the [[#Post-Noun Unlock|Post Noun Unlock]]. You can use {{boldmono|COVER}} to remove the post-noun description at any time in the creation process. Descriptions available vary depending on the animal type and may reference the color or other adjectives unique to the stored creature remnant. If the kit has any [[#Adornments Unlock|adornments unlocks]] applied, those are also included in the available options. |
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# Optional: {{boldmono|POUR}} alchemy or cobbling dye into the kit and use {{boldmono|PINCH}} to apply the dye color to your creation. |
# Optional: {{boldmono|POUR}} alchemy or cobbling dye into the kit and use {{boldmono|PINCH}} to apply the dye color to your creation. |
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# If creating a [[Taxidermy Specimen]] that is either a head or a full body, {{boldmono|DROP}}/{{boldmono|PUT}} some sort of fabric into the kit to serve as stuffing material. Bolts of fabric purchased at [[Maellyn's Fabrics]] in Solhaven work for this purpose. |
# If creating a [[Taxidermy Specimen]] that is either a head or a full body, {{boldmono|DROP}}/{{boldmono|PUT}} foraged cotton boils or some sort of fabric into the kit to serve as stuffing material. Bolts of fabric purchased at [[Maellyn's Fabrics]] in Solhaven work for this purpose. Cotton boils can be foraged for stuffing, too. |
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# Use {{boldmono|PUSH}} to complete your creation. This requires confirmation and will destroy all components used in making the creation. |
# Use {{boldmono|PUSH}} to complete your creation. This requires confirmation and will destroy all components used in making the creation. |
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Latest revision as of 13:37, 22 October 2025
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A Taxidermy Kit can be used to make Taxidermy Specimens and other fun things out of dead animals. By adding creature remnants to the kit, they can form the basis of a specimen or other object, depending on which unlocks the kit has. Unlocks are available a la carte, allowing for a wide variety of options for creations. Taxidermy Kits debuted at the 2025 Ebon Gate festival and are sold in The Old Ossuary in Evermore Hollow. They were created by GM Avaluka. OTS Taxidermy KitOff the shelf, a taxidermy kit can store creature remnant parts and make basic Taxidermy Specimens from them. Most "animal" creature types can be harvested for creature remnant, but they first must be killed. Gathering creature remnants from a dead creature will destroy its pelt in the process. To gather creature remnants, wear the Taxidermy Kit, hold a knife in one hand, and use DROP/PUT {CREATURE} IN KIT.AnalyzeYou analyze the taxidermy kit and sense that the creator has provided the following information:
--Taxidermy Kit--
==General Information==
This taxidermy kit is a special object that stores remnants from huntable creatures. These remains can be made into taxidermy specimens and other items.
It requires acid or blood magic to be able to preserve creature parts; it can gain charges from crystal, bloodwood wands, as well as spells of the appropriate type.
Some creations made with this kit require stuffing, as well, which can be made by DROPping in foraged cotton bolls or scrap pieces of fabric.
==Alteration Guidelines==
* Alterations to the taxidermy kit's 15/15/15 and long description are fine, though it must remain a "taxidermy kit". It also cannot take a show.
* The kit is supposed to have an interior made of metal and an exterior made of fabric or leather/suede.
* The material of the interior, the material of the exterior, and the adjective/material for the toggles can be customized by any willing merchant.
==Features==
* Creature Remnant Slots [5 out of 25 Unlocked]
While having a dagger in one hand, DROP a dead creature into your taxidermy kit to store its remains. This requires there to be enough acid/blood magic to preserve the remnants.
You can GAZE at the kit to see a list of your remnant slots, and TURN the kit to switch to a different remnant slot.
* Taxidermy Specimens [Unlocked]
These are taxidermied versions of the creature remnant stored. It requires stuffing to create these unless it is a skeleton or skull.
They can be PLACEd on the ground as a prop or displayed in a private property.
Sub-Types Unlocked: Full Body, Head.
* Stuffed Puppy Toys [Locked]
Creates a stuffed version of a puppy toy out of the creature remains. This requires a charge of stuffing to create.
Sub-Types Unlocked: Creature Remnant Noun.
* Sock Puppet [Locked]
Creates an OTS version of a Sock Puppet using the creature remnants. The puppet itself is considered to be made of leather, with the skin of the chosen remnant being used to make the puppet's hair.
Sub-Types Unlocked: Creature Remnant Noun.
* Rugs [Locked]
Creates a rug made out of the skin of the chosen creature remnant. These rugs can be PLACEd in the room or at-feet; additionally, you can SIT on them.
Sub-Types Unlocked: <creature remnant noun> <fur/skin/feather> rug, <creature remnant noun> <skin/hide> rug, <pattern> <color> rug.
* Articles [Locked]
If unlocked, you can change the article of your potential creation with PEDAL.
* Post-Noun (Long) Descriptions [Locked]
If unlocked, you can change the post-noun (long) description of your creations with TWIST. You can also toggle the post-noun description showing up at all with COVER.
* Adornments [Pelts=Locked, Decoration=Locked, Eyes=Locked]
If unlocked, you can add gems/metal/wood/glass to use for eyes, pelts/hides for trim, and antlers/horns/teeth/bones for extra decoration.
These additions will open more options for articles and post-noun descriptions, if available.
* Dye [Locked]
If unlocked, you can POUR cobbling or alchemy dye into the taxidermy kit and dye your creations.
Your taxidermy kit has access to the following commands:
DROP/PUT (add remnants/supplies), TURN (change remnant slot), CLEAN (empties currently selected option), FLIP (change creation sub-type if available), PUSH (create object with current settings).
Additionally you can use INSPECT on the kit to get a wealth of information on how your next creation will appear, as well as GAZE to view the status of all the kit's creature remnant slots.
==Current Settings==
* Exterior Material: suede
* Interior Material: steel
* Toggle Adjective/Material: round bone
You get no sense of whether or not the kit may be further lightened.Usage
Creature Remnant Slot IncreaseAdditional creature remnant slots can be added to a Taxidermy Kit, allowing for storage of more items, up to a maximum total of 25 slots.Taxidermy Specimen Subtype UnlockAdditional Taxidermy Specimen subtypes can be unlocked via certificate. By default, the Taxidermy Kit can make head and full body subtypes. Additional specimen subtypes may have their own certificates. There are separate certificates for "skeleton or skull" taxidermy specimens and "massive" taxidermy specimens. Massive specimens include wyrms, and this unlock allows for a full size taxidermy specimen to be made from it instead of just the head.WerePuppy Toy UnlockThis unlock allows for the creation of WerePuppy Toys via a Taxidermy Kit.Sock Puppet UnlockThis unlock allows for the creation of Sock Puppets via a Taxidermy Kit. Sock Puppets created via a kit are OTS/Tier 1 but can be unlocked individually, like store purchased Sock Puppets.Creature Noun UnlockThis unlocks the ability to save a creature noun with POINT for optional use with WerePuppy Toys or Sock Puppets made with a Taxidermy Kit.Usage
Rug UnlockThis unlock allows for the creation of Taxidermy Skin Rugs via a Taxidermy Kit. Rugs created are compatible with Pup Tents.Article UnlockThis unlocks the ability to change the article on creations made via a Taxidermy Kit.Usage
Post-Noun UnlockUnlocks the ability to add post-noun (long) descriptions to creations made via a Taxidermy Kit.Usage
Adornments UnlockIf unlocked, you can add extra adornments to use for eyes, trim, and extra decoration. These additions will open more options for articles and for post-noun descriptions. Either the article unlock or the post-noun unlock must be applied to the Taxidermy Kit first before any adornment unlocks can be added. There are separate certificates to add different types of adornment options to a Taxidermy Kit. One certificate adds the ability to include gems/metal/wood/glass as eyes. Another certificate adds the ability to include antlers/horns/teeth/bones as decoration. A third adds the ability to include pelts/hides as decoration.Usage
Dye UnlockUnlock the ability to add cobbling or alchemy dye to a Taxidermy Kit to dye your creation.Usage
Additional InformationInspect InformationINSPECT can be used to preview the current creation as well as all options available for the current selection. This includes a long list of point and click options if using Wrayth with links enabled. Looking closely at the taxidermy kit, you inspect it in minute detail.
It looks like this item has been mainly crafted out of leather, an extremely common material.
The sharp scent of acid and blood rises from the taxidermy kit, giving some indication that it has some magic left. Based on the strength of the odor, you estimate it can preserve 3 more creature remnants before needing to be recharged.
Peering at the various storage compartments, dials, and settings of the taxidermy kit, you consider the contents carefully.
* Stuffing: 0 [DROP in cotton bolls or scrap fabric to add more]
* Dye: None [POUR dye into the kit]
* Pelt Decoration: None [DROP pelts/hides into the kit]
* Additional Decoration: None [DROP antlers/horns/teeth/bones into the kit]
* Eye Material: mottled gold granite
* Cleaning Focus: Creature Remnant [CLEAN the kit to empty this, SLAP the kit to change what CLEAN will empty]
* Saved Creature Noun: None [POINT the kit at an appropriate creature]
* Creature Remnant Slots: 25/25 [GAZE at the kit to view the status of the remnants]
* Selected Creature Remnant: the remains of a black-winged daggerbeak (glossy coal black) [TURN the kit to change to a different slot]
* Creation Type: Taxidermied Specimen [SPIN the kit to change the creation type]
* Creation Subtype: Full Body [FLIP the kit to change]
* Article: a feathery [PEDAL the kit to change]
Possible Articles: a mottled gold granite-eyed, a cross-eyed, a dull-eyed, a glossy-eyed, a keen-eyed, an odd-eyed, a gem-eyed, a glossy coal black, a glossy coal black feather, a feathery, a sleek-feathered, a bedraggled, a ruffled, a fluffy-feathered, a tufted, a crested, a tall-crested, an open-beaked, a sharp-beaked, a curve-beaked, a long-beaked, a short-beaked, a wide-beaked, a thin-beaked, a sinew-stitched, a lopsided, a misshapen, a lumpy, an upright-posed, a flattened, a squashed, a pristine, a perfect, a symmetrical, a crooked, a fat, a rotund, a long-bodied, a short-bodied, a skinny, an emaciated, a scrawny, a robust, an elegant, a regal, a majestic, an average-sized, a large-bodied, a medium-bodied, a medium, a plain, a sitting, a prone, a standing, a crouching, a stalking, a running, a leapinga long-winged, a short-winged, a spread-winged, a dingy-winged, a broken-winged, a bent-winged, a curve-winged.
* Post-Noun Description: Off [TWIST the kit to select a description]
Possible Descriptions: with mottled gold granite eyes, with dull mottled gold granite eyes, with crossed mottled gold granite eyes, with mismatched eyes, with keen mottled gold granite eyes, with gem-set eyes, colored in glossy coal black tones, colored a glossy coal black tone, with glossy coal black feather, covered in fluffy feathers, covered in sleek feathers, with dull and bedraggled feathers, sporting a large feather crest, crested with a curved feather plume, covered in partially ruffled feathers, with a wide open beak, with a short beak, with a long tapered beak, with a wide beak, with a sharp curved beak, with a sharp-tipped beak, with a curve-tipped beak, with a razor-sharp beak, with a pointed beah, with a thin beak, with a slender beak, stitched with sinew, posed in an upright position, set in a lopsided pose, covered in lumps, pressed into a board-like shape, with a fat body, with a rotund body, with an emaciated frame, with a skinny frame, set in a regal pose, set in a majestic pose, with an average-sized body, with a middling size, with a large body, set in a sitting position, posed in a standing position, set in a prone position, posed as though mid-leap, posed in a crouching position, with wings outstretched, with long wings, with curved wings, with dingy-colored wings, with partially broken wings, with outstretched wings, with large wings, with shortened wings, with folded wings.
* Full Description: a feathery taxidermied daggerbeak
PUSH the kit to create the item with the current settings.
Using the Kit
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