Heal/Harm (1101): Difference between revisions
Heal <
Jump to navigation
Jump to search
mNo edit summary |
(external links section added) |
||
Line 5: | Line 5: | ||
| duration = Instantaneous |
| duration = Instantaneous |
||
| type = Utility, [[selfcast]] |
| type = Utility, [[selfcast]] |
||
| navigation = {{Empath base navigation}} |
|||
}} |
}} |
||
Line 15: | Line 16: | ||
== Related Articles == |
== Related Articles == |
||
* [[TRANSFER (verb)]] |
* [[TRANSFER (verb)]] |
||
== External Links == |
|||
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1101 Empath Base Spell Circle: Heal/Harm], on Play.net |
|||
[[Category: Empath Base Spells]] |
[[Category: Empath Base Spells]] |
Revision as of 06:17, 10 December 2007
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The Heal (1101) spell replenishes ten (10) health to the caster at the cost of one (1) mana when CAST. Using the CURE to cast the spell replenishes more health at a higher cost in mana and incurs increased roundtime.
Training in the First Aid skill and the Empath Base spell circle increases the amount of health replenished by Heal.
Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.
Related Articles
External Links
- Empath Base Spell Circle: Heal/Harm, on Play.net