Holy Bolt (306): Difference between revisions
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{{spell | name = Holy Bolt | number = 306 | mnemonic = HOLYBOLT | duration = Instantaneous | type = Attack | subtype = [[bolt]] | target = single | dtype = none | interval = none | status = none | ctype = Water or Acid | navigation = {{cleric base navigation}} }} |
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| mnemonic = HOLYBOLT |
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| duration = Instantaneous |
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| type = Attack |
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| subtype = [[bolt]] |
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| target = single |
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| dtype = none |
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| interval = none |
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| status = none |
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| ctype = Water or Acid |
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| navigation = {{cleric base navigation}} |
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}} |
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'''Holy Bolt''' hurls a stream of holy water at a target. This stream damages the target with the concussive weight of the water or with the cleansing power of acid against the undead. It is the spell that is found in the [[aquamarine wand]]s found in the treasure system, if blessed by the [[Cleric Base]] spell [[Holy Blade (304)]]. |
'''Holy Bolt''' hurls a stream of holy water at a target. This stream damages the target with the concussive weight of the water or with the cleansing power of acid against the undead. It is the spell that is found in the [[aquamarine wand]]s found in the treasure system, if blessed by the [[Cleric Base]] spell [[Holy Blade (304)]]. |
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{{Boltspell table end}} |
{{Boltspell table end}} |
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== External Links == |
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== Reference == |
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[[Category: Cleric Base Spells]] |
[[Category: Cleric Base Spells]] |
Revision as of 03:24, 10 December 2007
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Holy Bolt hurls a stream of holy water at a target. This stream damages the target with the concussive weight of the water or with the cleansing power of acid against the undead. It is the spell that is found in the aquamarine wands found in the treasure system, if blessed by the Cleric Base spell Holy Blade (304).
Factors That Affect Holy Bolt
The chief factor with Holy Bolt is the type of target. Living targets are affected as by Minor Water (903), as are Undead targets that have armor covering the hit location. Undead that are not covered, however, are burned as if by acid.
The Attack Strength for this spell is determined by dexterity bonus and Spell Aiming bonus. Spiritual Lore, Religion effects only the acid-type attack (one's level of personal holiness cannot increase water pressure), and increases the spell's damage factor by .001 per rank, until rank 50. After the 50th rank, it increases by .0005 per rank until the 100th rank.
Spell Usage
Can also be used to extinguish burning objects, creatures or characters (may be subject to a skill check). Casting at oneself or characters from defensive or guarded stance simply drenches them with water (no mechanical effect), and gives them a 'penitent' feeling.
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Holy Bolt (Living) | DF | .455 | .345 | .283 | .242 | .173 | ||||||||||||
AvD | 30 | 30 | 29 | 28 | 27 | 29 | 27 | 25 | 23 | 31 | 27 | 23 | 19 | 25 | 19 | 13 | 7 | |
Holy Bolt (Undead) | DF | .750 | .500 | .405 | .400 | .355 | ||||||||||||
AvD | 30 | 30 | 29 | 28 | 27 | 29 | 27 | 25 | 23 | 31 | 27 | 23 | 19 | 25 | 19 | 13 | 7 |