Human: Difference between revisions
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|WIstr = 12|WIcon = 17|WIdex = 25|WIagi = 15|WIdis = 20|WIaur = 30|WIlog = 25|WIint = 27|WIwis = 20|WIinf = 20}} |
|WIstr = 12|WIcon = 17|WIdex = 25|WIagi = 15|WIdis = 20|WIaur = 30|WIlog = 25|WIint = 27|WIwis = 20|WIinf = 20}} |
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<blockquote>''Note: [[Statistic growth rate|Growth rates]] are modified for humans as follows: +2 to strength, +2 to constitution, and +2 to intuition. These modifications are shown in the table above. To see the base growth rates, see the page on '''[[statistic growth rate]]s'''.''</blockquote> |
<blockquote>''Note: [[Statistic growth rate|Growth rates]] are modified for humans as follows: +2 to strength, +2 to constitution, and +2 to intuition. These modifications are shown in the table above. To see the base growth rates, see the page on '''[[statistic growth rate]]s'''.''</blockquote> |
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== Spirit Regeneration Rate == |
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{|{{prettytable}} |
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|On Node |
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| 2 per 3 |
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|Off Node |
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| 1 per 3 |
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== Related Articles == |
== Related Articles == |
Revision as of 16:30, 12 August 2006
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Humans are a sturdy race, usually standing at 5'5" to 6' tall. They can have a wide variety of features, hair that can be anywhere from white or grey (usually found on the elderly) to black, and a skin color that can range from pale to dark brown. Compared to most other races in Elanthia, humans have a rather short life-span.
Humans usually dwell in the Turamzzyrian Empire, often called the Human Empire. The size of this empire rivals that of the Elven Nations.
Humans only speak common and the guild language of their profession.
Statistics of Humans
Humans have a decay timer of 14 minutes and recover spirit at a rate of 2 per 3 minutes on a node, half that off of a node.
Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
---|---|---|---|---|---|---|---|---|---|
+5 | 0 | 0 | 0 | 0 | 0 | +5 | +5 | 0 | 0 |
Note: Growth rates are modified for humans as follows: +2 to strength, +2 to constitution, and +2 to intuition. These modifications are shown in the table above. To see the base growth rates, see the page on statistic growth rates.
Spirit Regeneration Rate
On Node | 2 per 3 |
Off Node | 1 per 3 |
Related Articles
Human Cultures
- Aldora
- Allace
- Bourth
- Chastonia
- Dragach
- Estoria
- Hendor
- Highmount
- Honneland
- Jantalar
- Mestanir
- Oire
- Riverwood
- Seareach
- Selanthia
- Talador
- Tehir
- Torre
- Trauntor
- Vornavis (culture)
External Links
- http://www.play.net/gs4/info/races/human.asp - Official Documentation