Campfire: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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The '''campfire''' system was introduced by [[GameMaster]] |
The '''campfire''' system was introduced by [[GameMaster]] Retser in March 2020 in order to provide protection to adventurers in cold climates. It is useful for weather effects near [[Icemule Trace]] and the [[Hinterwilds]]. Special flint, tinder, and wood is located in [[Icemule Trace]] in the specialty shop [[Ancients' Campfire]] as well as the shop [[Sylvarraend Campfire Supplies]] in [[Sylvarraend]]. |
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This system does not work with any existing woods and will only work with the wood purchased from the store. There are seven different fragrant woods and one base wood. There is also a special survival tote available that can store items compatible with the campfire system and bring them back out again in a fashionable way. The wood stored this way is also weightless. OTS |
This system does not work with any existing woods and will only work with the wood purchased from the store. There are seven different fragrant woods and one base wood. There is also a special survival tote available that can store items compatible with the campfire system and bring them back out again in a fashionable way. The wood stored this way is also weightless. OTS totes have a limit of 1 tinder, 1 flint, and 1 wood weightless. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= |
|item=Flint <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|analyze= You analyze your flint and sense that the creator has provided the following information: |
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You analyze your flint and sense that the creator has provided the following information: |
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Campfires |
Campfires |
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-------------------------------------------------------------------------------------------------- |
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire. |
Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire. |
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The flint is used after the campfire is built with wood and tinder. You can LIGHT CAMPFIRE with the flint in one hand and something made of iron or steel in the other. |
The flint is used after the campfire is built with wood and tinder. You can LIGHT CAMPFIRE with the flint in one hand and something made of iron or steel in the other. |
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<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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You get no sense of whether or not the flint may be further lightened. |
You get no sense of whether or not the flint may be further lightened. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier |
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|LIGHT CAMPFIRE |
! scope="row" role="rowheader"|LIGHT CAMPFIRE |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= |
|item=Tinder <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|analyze= You analyze your tinder and sense that the creator has provided the following information: |
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You analyze your tinder and sense that the creator has provided the following information: |
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Campfires |
Campfires |
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-------------------------------------------------------------------------------------------------- |
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire. |
Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire. |
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The tinder is used after there is already a makeshift campfire down. You can use PUSH tinder to add to it. |
The tinder is used after there is already a makeshift campfire down. You can use PUSH tinder to add to it. |
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<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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You get no sense of whether or not the tinder may be further lightened. |
You get no sense of whether or not the tinder may be further lightened. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier |
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|PUSH |
! scope="row" role="rowheader"|PUSH |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= |
|item=Tote <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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Totes offer special verb traps based on tier. Tiers are unlocked by merchant or [[Premium Unlocker]] and do not currently have an option for unlocking in the shop. |
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|analyze= This brushed suede satchel is intended to help with fending off the cold. Various items for making campfires (wood, tinder, and flint) may be stored weightlessly. A small weapon may also be stored inside. Current verbs are: |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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This brushed suede satchel is intended to help with fending off the cold. Various items for making campfires (wood, tinder, and flint) may be stored weightlessly. A small weapon may also be stored inside. Current verbs are: |
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CLEAN - Fluff messaging |
CLEAN - Fluff messaging |
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Wood: 0 out of 3 |
Wood: 0 out of 3 |
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You might be able to have a talented merchant lighten the brushed suede satchel for you or deepen its pockets. |
You might be able to have a talented merchant lighten the brushed suede satchel for you or deepen its pockets. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
}} |
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:<h3>Tier 1</h3> |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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:<h4>Usage</h4> |
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|- {{verbtableheader}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"| |
! scope="col" style="width:5em;"|Object |
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! scope="col"| |
! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|CLEAN |
! scope="row" role="rowheader"|CLEAN |
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! scope="row" role="rowheader"| |
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|'''Tier 1:''' You remove a few stray bits of tinder from your <tote> and toss them on the <floor/ground>.<br>'''Tier 2:''' You reach into the bottom of your <tote> and pull out a handful of wood chips, stray bits of tinder, and tiny shards of flint. In a broad sweeping motion, you sprinkle your offering on the <floor/ground>. |
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| |
| You remove a few stray bits of tinder from your <tote> and toss them on the <floor/ground>. |
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| <Person> removes a few stray bits of tinder from <his/her> <tote> and tosses them on the <floor/ground>. |
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|- |
|- |
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! scope="row" role="rowheader"|CLOSE |
! scope="row" role="rowheader"|CLOSE |
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! scope="row" role="rowheader"| |
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|'''Tier 1:''' You reach down and fumble with your <tote>'s drawstring, eventually managing to close it.<br>'''Tier 2:''' You reach down and nimbly tie your <tote>'s drawstring, quickly closing it. |
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| |
| You reach down and fumble with your <tote>'s drawstring, eventually managing to close it. |
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| <Person> reaches down and fumbles with <his/her> <tote>'s drawstring, eventually managing to close it. |
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|- |
|- |
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! scope="row" role="rowheader"|FLIP |
! scope="row" role="rowheader"|FLIP |
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! scope="row" role="rowheader"| |
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|You reach into the small pocket of your <tote> and pull out some flint. |
|You reach into the small pocket of your <tote> and pull out some flint. |
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|<Person> reaches into the small pocket of <his/her> <tote> and pulls out some flint. |
|<Person> reaches into the small pocket of <his/her> <tote> and pulls out some flint. |
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|- |
|- |
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! scope="row" role="rowheader"|OPEN |
! scope="row" role="rowheader"|OPEN |
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! scope="row" role="rowheader"| |
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|'''Tier 1:''' You reach down and fumble with your <tote>'s drawstring, eventually managing to open it.<br>'''Tier 2:''' You reach down and nimbly untie your <tote>'s drawstring, quickly opening it. |
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| |
| You reach down and fumble with your <tote>'s drawstring, eventually managing to open it. |
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| <Person> reaches down and fumbles with <his/her> <tote>'s drawstring, eventually managing to open it. |
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|- |
|- |
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! scope="row" role="rowheader"|PINCH |
! scope="row" role="rowheader"|PINCH |
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! scope="row" role="rowheader"| |
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|You reach into the bottom of <a tote> and, pinching your fingers together, withdraw a handful of tinder. |
|You reach into the bottom of <a tote> and, pinching your fingers together, withdraw a handful of tinder. |
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|n/a |
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|''No third-person messaging.'' |
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|- |
|- |
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! scope="row" role="rowheader"|PULL |
! scope="row" role="rowheader"|PULL |
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! scope="row" role="rowheader"| |
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|After rummaging around inside your <tote>, you pull a bundle of wood from the large inner compartment. |
|After rummaging around inside your <tote>, you pull a bundle of wood from the large inner compartment. |
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|n/a |
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|''No third-person messaging.'' |
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|- |
|- |
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! scope="row" role="rowheader"|PUT |
! scope="row" role="rowheader" rowspan="3"|PUT |
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! scope="row" role="rowheader"|Flint |
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|'''Wood:''' You drop your <wood> into the large compartment of your <tote>.<br>'''Tinder:''' You stuff your <tinder> into the bottom of your <tote>.<br>'''Flint:''' You toss your <flint> into your <tote>'s small pocket. |
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| You toss your <flint> into your <tote>'s small pocket. |
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|'''Wood:''' <Person> drops <wood> into <his/her> <tote>.<br>'''Tinder:''' <Person> stuffs <tinder> into the bottom of <his/her> <tote>.<br>'''Flint:''' <Person> tosses <flint> into <his/her> <tote>. |
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| <Person> tosses <flint> into <his/her> <tote>. |
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|- |
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! scope="row" role="rowheader"|Tinder |
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| You stuff your <tinder> into the bottom of your <tote>. |
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| <Person> stuffs <tinder> into the bottom of <his/her> <tote>. |
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|- |
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! scope="row" role="rowheader"|Wood |
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| You drop your <wood> into the large compartment of your <tote>. |
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| <Person> drops <wood> into <his/her> <tote>. |
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|- |
|- |
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! scope="row" role="rowheader"|TURN |
! scope="row" role="rowheader"|TURN |
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! scope="row" role="rowheader"| |
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|You rustle around inside your <tote> in search of wood. You glance inside your <tote> and see <number> piece(s) of <wood type>. |
|You rustle around inside your <tote> in search of wood. You glance inside your <tote> and see <number> piece(s) of <wood type>. |
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|n/a |
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|''No third-person messaging.'' |
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|} |
|} |
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:<h3>Tier 2</h3> |
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:<h4>Usage</h4> |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|CLEAN |
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| You reach into the bottom of your <tote> and pull out a handful of wood chips, stray bits of tinder, and tiny shards of flint. In a broad sweeping motion, you sprinkle your offering on the <floor/ground>. |
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| <Person> reaches into the bottom of <his/her> <tote> and pulls out a handful of wood chips, stray bits of tinder, and tiny shards of flint. In a broad sweeping motion, <he/she> sprinkles the offering on the <floor/ground>. |
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|- |
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! scope="row" role="rowheader"|CLOSE |
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| You reach down and nimbly tie your <tote>'s drawstring, quickly closing it. |
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| <Person> reaches down and nimbly ties <his/her> <tote>'s drawstring, quickly closing it. |
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|- |
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! scope="row" role="rowheader"|OPEN |
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| You reach down and nimbly untie your <tote>'s drawstring, quickly opening it. |
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| <Person> reaches down and nimbly unties <his/her> <tote>'s drawstring, quickly opening it. |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= |
|item=Wood <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|analyze= You analyze your cedar wood and sense that the creator has provided the following information: |
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You analyze your cedar wood and sense that the creator has provided the following information: |
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Campfires |
Campfires |
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-------------------------------------------------------------------------------------------------- |
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire. |
Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire. |
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The wood is used to start building your campfire. You can use PUSH wood to start building one. |
The wood is used to start building your campfire. You can use PUSH wood to start building one. |
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-------------------------------------------------------------------------------------------------- |
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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You get no sense of whether or not the wood may be further lightened. |
You get no sense of whether or not the wood may be further lightened. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier |
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|PUSH |
! scope="row" role="rowheader"|PUSH |
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|You carefully unbundle your cedar wood and angle the logs together upright. |
|You carefully unbundle your cedar wood and angle the logs together upright.<br>Roundtime: 3 sec. |
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Roundtime: 3 sec. |
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|<Person> carefully unbundles <his/her> cedar wood and angles the logs together upright. |
|<Person> carefully unbundles <his/her> cedar wood and angles the logs together upright. |
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|} |
|} |
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==Additional Information== |
==Additional Information== |
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===Building the Campfire=== |
===Building the Campfire=== |
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In order to build the campfire, place the wood, then the tinder, and then light the fire. Any steel or iron item such as a steel dagger will work with the flint to create the spark. Casting [[Fire Spirit (111)]], [[Minor Fire (906)]], or [[Major Fire (908)]] at the fire to light it once built. If no one is present, the fire will die out. |
In order to build the campfire, place the wood, then the tinder, and then light the fire. Any steel or iron item such as a steel dagger will work with the flint to create the spark. Casting [[Fire Spirit (111)]], [[Minor Fire (906)]], or [[Major Fire (908)]] at the fire to light it once built. If no one is present, the fire will die out. |
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You also see a burning campfire. |
You also see a burning campfire. |
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Without warning, the winds intensify, howling as they rush through the area. Snow and sleet ride violently upon them, raking across your face! The warmth from the burning campfire keeps the cold at bay. |
Without warning, the winds intensify, howling as they rush through the area. Snow and sleet ride violently upon them, raking across your face! The warmth from the burning campfire keeps the cold at bay.</pre> |
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</pre> |
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===Mechanic Benefit=== |
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===Mechanical Benefit=== |
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These new campfires are special in nature. They provide protection in the room the character resides to the cold weather. It will also slowly decrease the amount of exposure to the elements accumulated. After removing most of the cold weather exposure, the campfire will start to build up protection against the exposure effects. |
These new campfires are special in nature. They provide protection in the room the character resides to the cold weather. It will also slowly decrease the amount of exposure to the elements accumulated. After removing most of the cold weather exposure, the campfire will start to build up protection against the exposure effects. |
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The duration of the campfire is determined by the [[survival]] skill of the person placing it. The bonus minutes of protection and total minutes of protection are based on each character's survival skill. Higher survival builds more protection from cold, faster. There is also a ceiling of protection based on survival skill.. The default rate is 2 minutes per 1 minute spent by the fire. Note: The ceiling of the exposure isn't a literal 30/20/15/10 minutes. If the character stays still in the harsher environments that protection will burn away faster and faster the longer the character remains. |
The duration of the campfire is determined by the [[survival]] skill of the person placing it. The bonus minutes of protection and total minutes of protection are based on each character's survival skill. Higher survival builds more protection from cold, faster. There is also a ceiling of protection based on survival skill.. The default rate is 2 minutes per 1 minute spent by the fire. Note: The ceiling of the exposure isn't a literal 30/20/15/10 minutes. If the character stays still in the harsher environments that protection will burn away faster and faster the longer the character remains. |
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{| class="wikitable text-center |
{| class="wikitable text-center" |
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|+Impact of Survival on Campfires |
|+Impact of Survival on Campfires |
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|- |
|- |
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!Survival Skill |
! scope="col" | Survival Skill<br>(greater than or equal to) |
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! scope="col" | Minutes Fire Lasts |
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(greater than or equal to) |
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! scope="col" | Bonus Minutes of Protection<br>per Minute of Campfire Exposure |
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!Minutes Fire Lasts |
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! |
! scope="col" | Total Minutes of Cold Weather<br>Protection Possible |
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per Minute of Campfire Exposure |
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!Total Minutes of Cold Weather Protection Possible |
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|- |
|- |
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| scope="row" | 50 || 20 || 3 || 30 |
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|50 |
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|20 |
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|3 |
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|30 |
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|- |
|- |
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| scope="row" | 25 || 15 || 2 || 20 |
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|25 |
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|15 |
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|2 |
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|20 |
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|- |
|- |
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| scope="row" | 10 || 10 || 1 || 15 |
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|10 |
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|10 |
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|1 |
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|15 |
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|- |
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|0 |
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|5 |
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|0 |
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|10 |
|||
|- |
|- |
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| scope="row" | 0 || 5 || 0 || 10 |
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|} |
|} |
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==See Also== |
==See Also== |
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* [[/saved_posts|Saved posts]] |
* [[/saved_posts|Saved posts]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Container <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass2=Miscellaneous |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemtype=Flint <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemtype2=Tinder |
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|itemclass3= |
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|itemtype3=Tote |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype4=Wood |
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|itemtype2= |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|itemtype3= |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|itemtype4= |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue |
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2020 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber=2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2=Premium Unlocker |
|unlock2=Premium Unlocker |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript=<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --> |
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|corrscript2= |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb=CLEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb= CLEAN |
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|verb2=CLOSE |
|verb2=CLOSE |
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|verb3=FLIP |
|verb3=FLIP |
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Latest revision as of 09:14, 14 July 2026
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The campfire system was introduced by GameMaster Retser in March 2020 in order to provide protection to adventurers in cold climates. It is useful for weather effects near Icemule Trace and the Hinterwilds. Special flint, tinder, and wood is located in Icemule Trace in the specialty shop Ancients' Campfire as well as the shop Sylvarraend Campfire Supplies in Sylvarraend. This system does not work with any existing woods and will only work with the wood purchased from the store. There are seven different fragrant woods and one base wood. There is also a special survival tote available that can store items compatible with the campfire system and bring them back out again in a fashionable way. The wood stored this way is also weightless. OTS totes have a limit of 1 tinder, 1 flint, and 1 wood weightless. Flint
You analyze your flint and sense that the creator has provided the following information:
Campfires
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Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire.
The flint is used after the campfire is built with wood and tinder. You can LIGHT CAMPFIRE with the flint in one hand and something made of iron or steel in the other.
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You get no sense of whether or not the flint may be further lightened.
Tinder
You analyze your tinder and sense that the creator has provided the following information:
Campfires
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Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire.
The tinder is used after there is already a makeshift campfire down. You can use PUSH tinder to add to it.
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You get no sense of whether or not the tinder may be further lightened.
ToteTotes offer special verb traps based on tier. Tiers are unlocked by merchant or Premium Unlocker and do not currently have an option for unlocking in the shop.
This brushed suede satchel is intended to help with fending off the cold. Various items for making campfires (wood, tinder, and flint) may be stored weightlessly. A small weapon may also be stored inside. Current verbs are: CLEAN - Fluff messaging CLOSE - Fluff closure OPEN - Fluff opening TURN - Select a different type of wood FLIP - Get some flint PINCH - Grab yourself a handful of tinder PULL - Withdraw a bundle of wood PUT - Adds wood, tinder, or flint This satchel is fully unlocked and contains: Tinder: 0 out of 3 Flint: 0 out of 3 Wood: 0 out of 3 You might be able to have a talented merchant lighten the brushed suede satchel for you or deepen its pockets.
Wood
You analyze your cedar wood and sense that the creator has provided the following information:
Campfires
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Campfires are primarily used to combat the colder environments. You cannot have more than one campfire down. If a campfire is left unattended it will die out. The longer you spend by a campfire the more protected you are from the colder elements. The more skilled you are in survival the longer a campfire will last if you build it. Those more skilled in survival will also be protected for longer after spending time by a fire.
The wood is used to start building your campfire. You can use PUSH wood to start building one.
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You get no sense of whether or not the wood may be further lightened.
Additional InformationBuilding the CampfireIn order to build the campfire, place the wood, then the tinder, and then light the fire. Any steel or iron item such as a steel dagger will work with the flint to create the spark. Casting Fire Spirit (111), Minor Fire (906), or Major Fire (908) at the fire to light it once built. If no one is present, the fire will die out. You glance down to see a handful of tinder in your right hand and a bundle of oak wood in your left hand. >push wood You carefully unbundle your oak wood and angle the logs together upright. >push tinder You break your tinder in half and stuff the tinder into the openings beneath the makeshift campfire. You glance down to see some flint in your right hand and a steel dagger in your left hand. >light campfire You lean close to the makeshift campfire and strike your flint against your dagger repeatedly. A collection of sparks fly toward the makeshift campfire which you quickly blow on, creating a small budding flame. Fragrant smoke from the burning campfire swirls around you and fills your nostrils with the scent of smoldering oaken firewood. >sniff retser You smell like smoldered, oaken firewood. >look [Glatoph, Glacier] You also see a burning campfire. Without warning, the winds intensify, howling as they rush through the area. Snow and sleet ride violently upon them, raking across your face! The warmth from the burning campfire keeps the cold at bay. Mechanical BenefitThese new campfires are special in nature. They provide protection in the room the character resides to the cold weather. It will also slowly decrease the amount of exposure to the elements accumulated. After removing most of the cold weather exposure, the campfire will start to build up protection against the exposure effects. The duration of the campfire is determined by the survival skill of the person placing it. The bonus minutes of protection and total minutes of protection are based on each character's survival skill. Higher survival builds more protection from cold, faster. There is also a ceiling of protection based on survival skill.. The default rate is 2 minutes per 1 minute spent by the fire. Note: The ceiling of the exposure isn't a literal 30/20/15/10 minutes. If the character stays still in the harsher environments that protection will burn away faster and faster the longer the character remains.
See Also |
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