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Revision as of 12:52, 31 December 2014
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Major Fire is a ball of roaring fire which is flung at one's foe. Occasionally, the fire will splash, causing additional damage to the original target or striking other opponents within the area.
Factors That Affect Major Fire
The Attack Strength for this spell is determined by dexterity bonus and Spell Aiming bonus. Elemental Lore, Fire increases the spell's damage factor by .001 per rank until rank 50. After the 50th rank, it increases by .0005 per rank until the 100th rank.
Like other ball spells it will sometimes splash to hit other targets based on Elemental Lore, Fire and Multi Opponent Combat training. At 10, 15, 21, and 28 ranks of Lore skill you would have +4, +5, +6, or +7 (respectively) additional possible targets added to your base of 8 targets. The number of real targets in the room is not a factor in the number of potential targets to be hit.
Spell Usage
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Major Fire | DF | .400 | .333 | .270 | .256 | .244 | ||||||||||||
AvD | 70 | 60 | 59 | 58 | 57 | 50 | 48 | 46 | 44 | 45 | 41 | 37 | 33 | 40 | 34 | 28 | 22 |
Alchemy Recipe
A slender crimson rod |
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External Links
- Wizard Base Spell Circle: Major Fire, on Play.net