Major Shock (910): Difference between revisions
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'''Major Shock''' is an elemental [[bolt]] spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version of the wizard's initial attack spell [[Minor Shock (901)]]. The [[Attack Strength]] for this spell is primarily a function of the caster's [[Spell Aiming]] skill and [[dexterity]] bonus, although other spells, such as [[Elemental Focus (513)]] and [[Elemental Targeting (425)]], can add significantly to its effectiveness. Successful attacks will cause the target to sustain [[hitpoint]] damage and possibly [[Lightning critical table|lightning]] based [[critical]] injuries. |
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==Lores and Increased Damage== |
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== Factors That Affect Major Shock == |
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The [[attack strength|Attack Strength]] for this spell is determined by [[dexterity]] bonus and [[Spell Aiming]] bonus. Training in [[Elemental Lore, Water]] and [[Elemental Lore, Air]] increases the spell's [[damage factor]] if one posesses greater than half as many ranks in one as the other. The [[damage factor]] increase is .001 per combined rank until rank 50 and .0005 per rank until the 100th rank. |
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Training in either [[Elemental Lore, Water]] and/or [[Elemental Lore, Air]] will increase the spell's [[damage factor]]s. The increase is .001 '''per two ranks''' for the first 50 ranks (confirmed), .001 per four ranks for ranks 51 - 100 (not yet confirmed) and .001 per eight ranks (not yet confirmed) for ranks greater than 100. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. What is different with Minor Shock (901), Major Shock (910) and [[Cone of Lightning (518)]] compared to other spells that have DF increases from lore training is that these lightning base spells require twice as many ranks for the same benefit. |
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== Spell Usage == |
== Spell Usage == |
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* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a powerful lightning bolt at your target. |
* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a powerful lightning bolt at your target. |
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==Damage Factor Table== |
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{{Boltspell table start}} |
{{Boltspell table start}} |
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|AvD17=51|AvD18=45|AvD19=39|AvD20=33}} |
|AvD17=51|AvD18=45|AvD19=39|AvD20=33}} |
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{{Boltspell table end}} |
{{Boltspell table end}} |
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==Successful Cast Messaging== |
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<div {{log}}> |
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Your hands glow with power as you invoke the phrase for Major Shock...<br> |
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Your spell is ready.<br> |
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You gesture at a dark orc.<br> |
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AS: +133 vs DS: +47 with AvD: +37 + d100 roll: +33 = +156<br> |
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... and hit for 47 points of damage!<br> |
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Nasty shock to the head. The dark orc looks dazed and confused.<br> |
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The dark orc is stunned!<br> |
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Cast Roundtime 3 Seconds. |
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</div> |
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== External Links == |
== External Links == |
Revision as of 22:27, 22 April 2011
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Major Shock is an elemental bolt spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version of the wizard's initial attack spell Minor Shock (901). The Attack Strength for this spell is primarily a function of the caster's Spell Aiming skill and dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and possibly lightning based critical injuries.
Lores and Increased Damage
Training in either Elemental Lore, Water and/or Elemental Lore, Air will increase the spell's damage factors. The increase is .001 per two ranks for the first 50 ranks (confirmed), .001 per four ranks for ranks 51 - 100 (not yet confirmed) and .001 per eight ranks (not yet confirmed) for ranks greater than 100. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. What is different with Minor Shock (901), Major Shock (910) and Cone of Lightning (518) compared to other spells that have DF increases from lore training is that these lightning base spells require twice as many ranks for the same benefit.
Spell Usage
Damage Factor Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Major Shock | DF | .750 | .555 | .433 | .415 | .433 | ||||||||||||
AvD | 50 | 40 | 39 | 38 | 37 | 45 | 43 | 41 | 39 | 48 | 44 | 40 | 36 | 51 | 45 | 39 | 33 |
Successful Cast Messaging
Your hands glow with power as you invoke the phrase for Major Shock...
Your spell is ready.
You gesture at a dark orc.
You hurl a powerful lightning bolt at a dark orc!
AS: +133 vs DS: +47 with AvD: +37 + d100 roll: +33 = +156
... and hit for 47 points of damage!
Nasty shock to the head. The dark orc looks dazed and confused.
The dark orc is stunned!
Cast Roundtime 3 Seconds.
External Links
- Wizard Base Spell Circle: Major Shock, on Play.net