Powersink (1203): Difference between revisions
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MILQUETOAST (talk | contribs) (Created page with '{{Not-yet-implemented|spell}} {{Spell | mnemonic = POWERSINK | base_dur = 120 seconds | add_dur = None | span = None | type = Attack | subtype = Warding | ds = None | td …') |
SPYRIDONM1 (talk | contribs) (Spell box info, links) |
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| base_dur = 120 seconds |
| base_dur = 120 seconds |
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| add_dur = None |
| add_dur = None |
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| span = |
| span = [[Instantaneous]] |
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| type = Attack |
| type = Attack |
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| subtype = Warding |
| subtype = [[Warding]] |
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| ds = None |
| ds = None |
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| td = None |
| td = None |
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| enhancement = Armor |
| enhancement = [[Armor]] |
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| interval = None |
| interval = None |
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| dtype = None |
| dtype = None |
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| status = None |
| status = None |
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| ctype = None |
| ctype = None |
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| availability = Self cast |
| availability = [[Self cast]] |
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| target = Base single,<br>more with MMC |
| target = Base single,<br>more with [[Mental Mana Control|MMC]] |
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| navigation = {{minor mental navigation}} |
| navigation = {{minor mental navigation}} |
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}} |
}} |
Revision as of 13:02, 15 July 2012
This spell is not yet implemented and may or may not currently be under development. Information presented in this article is subject to change. |
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Powersink increases the time needed for the target to prepare a spell. This spell is difficult to defend against.
The caster can affect additional targets by training in Mental Mana Control. An extra target is gained every seed 6 of (MMC skill bonus/10). For example, with 35 ranks of MMC (130 skill bonus), the caster can affect a total of three targets (130/10 = 13, seed 6 gives a bonus of 2).
External Links
- Minor Mental Spell Circle: Power Sink, on Play.net