Quickstrike (combat maneuver): Difference between revisions
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'''Quickstrike''' is a [[Combat Maneuver|combat maneuver]] that reduces the [[roundtime]] of a weapon attack with a tradeoff of reduced [[Attack Strength|attack strength]] for the first 4 ranks. At rank 5 the AS penalty is eliminated. This cman also functions with [[Two Weapon Combat|two weapon combat]] and [[Closed fist|closed fist]] attacks. There is an increasing [[stamina]] cost with higher weapon base speeds. |
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==AS Penalty and RT Bonus== |
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Additional ranks in [[Quickstrike]] will yield greater roundtime reductions and decreased AS penalties, as shown below: |
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*Rank 1: -20 [[AS]] and -1 [[RT]] |
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*Rank 2: -15 [[AS]] and -1 [[RT]] |
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*Rank 3: -10 [[AS]] and -2 [[RT]] |
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*Rank 4: -5 [[AS]] and -2 [[RT]] |
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*Rank 5: No [[AS]] penalty and -3 [[RT]] |
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This table lists the [[AS]] penalties and [[RT]] bonuses for each [[cman]] rank. |
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===Stamina Cost=== |
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[[Quickstrike]]'s stamina cost is determined by the weapon's [[base speed]]. |
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{|{{prettytable}} |
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If a weapon's base speed is ''less than or equal to'' +5, add 2 per point. For example, a player swinging a [[longsword]] (base speed +4) will incur a stamina cost of '''16''': |
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|-style = "background:#DDD; color: blue" |
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'''16''' = (8 + [2 * 4]). |
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!Rank |
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![[AS]] Penalty |
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![[RT]] Reduction |
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|-align=center |
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|1 |
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| -20 |
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| -1 sec |
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|-align=center |
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|2 |
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| -15 |
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| -1 sec |
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|-align=center |
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|3 |
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| -10 |
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| -2 sec |
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|-align=center |
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|4 |
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| -5 |
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| -2 sec |
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|-align=center |
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|5 |
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|0 |
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| -3 sec |
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|} |
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==Stamina Cost== |
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If a weapon's base speed is greater than 5, For weapons with a base speed greater than 5, an increasing penalty 1 stamina per base speed over 5 seconds is applied. This is applied on top of each previous second's stamina penalty. For example, swinging a [[katana]] with two hands (base speed of +6) will incur a stamina cost of '''24''': |
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'''24''' = (8 + [2 * 5] + 6). |
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Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation. |
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'''17''' = (8 + [2 * (3 + (0.5 * 2)] + 1). |
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For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For example, a player swinging a [[longsword]] (base speed +4) will incur a stamina cost of 16. |
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The stamina cost for [[Quickstrike]] will never exceed 25. |
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:<tt> 8 base + (2 × 4) penalty = 16 stamina</tt> |
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{{stub}} |
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For weapons with a base speed greater than 5, an increasing penalty of 1 stamina per base speed over 5 seconds is applied. For example, an attack with a [[katana]] gripped with two hands (base speed of +6) will incur a stamina cost of 21. |
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:<tt> 8 base + (2 × 5) + (3 × 1) = 21</tt> |
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===Stamina Cost Table=== |
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This table lists the stamina cost for each weapon base speed. |
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{|{{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!Weapon<br>Base Speed |
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!Stamina Cost |
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|-align=center |
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|1 sec |
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|10* |
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|-align=center |
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|2 sec |
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|12 |
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|-align=center |
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|3 sec |
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|14 |
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|-align=center |
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|4 sec |
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|16 |
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|-align=center |
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|5 sec |
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|18 |
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|-align=center |
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|6 sec |
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|21 |
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|-align=center |
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|≥ 7 sec |
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|25 |
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|} |
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<nowiki>*</nowiki>There is no additional weapon base speed penalty with [[Closed fist|closed fist]] attacks, therefore, only the base (8 stamina) cost applies. |
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===[[Two Weapon Combat]]=== |
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When wielding [[Two Weapon Combat|dual weapons]] the base speed value to determine stamina cost is calculated as follows: |
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:<tt>1 + primary weapon base speed + [(round up)secondary weapon's base speed ÷ 2]</tt> |
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Use this value in the base speed column in the above [[Qstrike#Stamina Cost|table]] to determine the stamina cost. |
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'''Example 1''' |
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Primary Weapon: Scimitar (base speed 4 sec)<br> |
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Secondary Weapon: Rapier (base speed 2 sec) |
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:<tt> 1 + 4 + (2 ÷ 2) = 6 sec. base speed</tt> |
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From the table above a 6 sec. weapon base speed has a stamina cost of 21. |
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'''Example 2''' |
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If the weapons in EX. 1 are swapped the combined weapon base speed used to calculate stamina cost would be: |
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:<tt> 1 + 2 + (4 ÷ 2) = 5 sec. base speed</tt> |
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In this example, the 5 sec. weapon base speed will have a stamina cost of 18. |
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==See Also== |
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*[[Mind over Body (1213)]] (a group focus spell which decreases stamina costs) |
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{{top}} |
Revision as of 10:54, 8 July 2014
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Quickstrike is a combat maneuver that reduces the roundtime of a weapon attack with a tradeoff of reduced attack strength for the first 4 ranks. At rank 5 the AS penalty is eliminated. This cman also functions with two weapon combat and closed fist attacks. There is an increasing stamina cost with higher weapon base speeds.
AS Penalty and RT Bonus
This table lists the AS penalties and RT bonuses for each cman rank.
Rank | AS Penalty | RT Reduction |
---|---|---|
1 | -20 | -1 sec |
2 | -15 | -1 sec |
3 | -10 | -2 sec |
4 | -5 | -2 sec |
5 | 0 | -3 sec |
Stamina Cost
Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For example, a player swinging a longsword (base speed +4) will incur a stamina cost of 16.
- 8 base + (2 × 4) penalty = 16 stamina
For weapons with a base speed greater than 5, an increasing penalty of 1 stamina per base speed over 5 seconds is applied. For example, an attack with a katana gripped with two hands (base speed of +6) will incur a stamina cost of 21.
- 8 base + (2 × 5) + (3 × 1) = 21
Stamina Cost Table
This table lists the stamina cost for each weapon base speed.
Weapon Base Speed |
Stamina Cost |
---|---|
1 sec | 10* |
2 sec | 12 |
3 sec | 14 |
4 sec | 16 |
5 sec | 18 |
6 sec | 21 |
≥ 7 sec | 25 |
*There is no additional weapon base speed penalty with closed fist attacks, therefore, only the base (8 stamina) cost applies.
Two Weapon Combat
When wielding dual weapons the base speed value to determine stamina cost is calculated as follows:
- 1 + primary weapon base speed + [(round up)secondary weapon's base speed ÷ 2]
Use this value in the base speed column in the above table to determine the stamina cost.
Example 1
Primary Weapon: Scimitar (base speed 4 sec)
Secondary Weapon: Rapier (base speed 2 sec)
- 1 + 4 + (2 ÷ 2) = 6 sec. base speed
From the table above a 6 sec. weapon base speed has a stamina cost of 21.
Example 2
If the weapons in EX. 1 are swapped the combined weapon base speed used to calculate stamina cost would be:
- 1 + 2 + (4 ÷ 2) = 5 sec. base speed
In this example, the 5 sec. weapon base speed will have a stamina cost of 18.
See Also
- Mind over Body (1213) (a group focus spell which decreases stamina costs)