Rogue Guild: Difference between revisions
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*[[Cheapshots]] |
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*[[Rogue Gambits]] |
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==Guildmaster== |
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==Locations== |
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Rogues tend to be a bit tight-lipped about exactly where their various guilds are located, but gathered information does suggest that there are guilds in the following places: |
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*[[Wehnimer's Landing]] |
*[[Wehnimer's Landing]] |
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*[[Kharam Dzu]]: Abandoned Warehouse in the Poor Quarter |
*[[Kharam Dzu]]: Abandoned Warehouse in the Poor Quarter |
Revision as of 00:13, 16 October 2009
The Rogue Guild is the rogues' profession guild which allows them to train in a variety of skills.
Requirements
Rogues receive an invitation to join the guild when they reach the 15th level. A Rogue of level 15 or greater may also be invited to join the guild by a player guildmaster. The initiation fee is 15,000 silvers and monthly dues are 5,000 silvers. One can pay up to three months in advance. A rogue who falls more than three months behind on his dues risks expulsion from the guild.
Skills
This is a basic list of the skills that may be learned in the rogue guild:
Guildmaster
To become a Guildmaster one needs a total of 125 ranks in guild skills, as well as mastery in one of those skill. One then must be nominated by 5 Guildmasters or other rogues that are eligible for nomination. Guildmasters need not pay any dues, however they do need to drop by the guild once a month. Also, Guildmasters may collect dues from other members of the guild, promote others, and nominate candidates for Guildmaster status.
Locations
Rogues tend to be a bit tight-lipped about exactly where their various guilds are located, but gathered information does suggest that there are guilds in the following places:
- Wehnimer's Landing
- Kharam Dzu: Abandoned Warehouse in the Poor Quarter
- Icemule Trace
- River's Rest
- Solhaven
- Ta'Illistim
- Ta'Vaalor
- Zul Logoth
Resources
- Rogue Guild, on Play.net
- Midgar's Rogue Guild Erudition