Rogue Guild: Difference between revisions

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(re-added some basic info, etc)
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*[[Lock Mastery]]
*[[Lock Mastery]]
*[[Cheapshots]]
*[[Cheapshots]]
*[[Rogue Gambits]]
*[[Rogue Gambits]]


==Guildmaster==
==Guildmaster==
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==Locations==
==Locations==
Rogues tend to be a bit tight-lipped about exactly where their various guilds are located, but gathered information does suggest that there are guilds in the following places:
*[[Wehnimer's Landing]]
*[[Wehnimer's Landing]]
*[[Kharam Dzu]]: Abandoned Warehouse in the Poor Quarter
*[[Kharam Dzu]]: Abandoned Warehouse in the Poor Quarter

Revision as of 00:13, 16 October 2009

The Rogue Guild is the rogues' profession guild which allows them to train in a variety of skills.

Requirements

Rogues receive an invitation to join the guild when they reach the 15th level. A Rogue of level 15 or greater may also be invited to join the guild by a player guildmaster. The initiation fee is 15,000 silvers and monthly dues are 5,000 silvers. One can pay up to three months in advance. A rogue who falls more than three months behind on his dues risks expulsion from the guild.

Skills

This is a basic list of the skills that may be learned in the rogue guild:

Guildmaster

To become a Guildmaster one needs a total of 125 ranks in guild skills, as well as mastery in one of those skill. One then must be nominated by 5 Guildmasters or other rogues that are eligible for nomination. Guildmasters need not pay any dues, however they do need to drop by the guild once a month. Also, Guildmasters may collect dues from other members of the guild, promote others, and nominate candidates for Guildmaster status.

Locations

Rogues tend to be a bit tight-lipped about exactly where their various guilds are located, but gathered information does suggest that there are guilds in the following places:

Resources