Rogue Guild: Difference between revisions
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*[[Solhaven]] |
*[[Solhaven]] |
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*[[Rogue Guild (Ta'Illistim)]]: Royal Arboretum, Glamesine Var |
*[[Rogue Guild (Ta'Illistim)]]: Royal Arboretum, Glamesine Var |
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*[[Ta'Vaalor]] |
*[[Rogue Guild (Ta'Vaalor)]]: Shed, Gaeld Var |
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*[[Zul Logoth]] |
*[[Zul Logoth]] |
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'''''Important Note''': The locations of the Rogue Guilds may be considered an in-game secret, and as such, lack of discretion in game or on official forums may have undesirable results, up to and including death and dismemberment. Please use this information intelligently.'' |
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==Resources== |
==Resources== |
Revision as of 07:18, 25 August 2010
The Rogue Guild is the rogues' profession guild which allows them to train in a variety of skills.
Requirements
Rogues receive an invitation to join the guild when they reach the 15th level. A Rogue of level 15 or greater may also be invited to join the guild by a player guildmaster. The initiation fee is 15,000 silvers and monthly dues are 5,000 silvers. One can pay up to three months in advance. A rogue who falls more than three months behind on his dues risks expulsion from the guild.
Skills
This is a basic list of the skills that may be learned in the rogue guild:
Guildmaster
To become a Guildmaster one needs a total of 125 ranks in guild skills, as well as mastery in one of those skill. One then must be nominated by 5 Guildmasters or other rogues that are eligible for nomination. Guildmasters need not pay any dues, however they do need to drop by the guild once a month. Also, Guildmasters may collect dues from other members of the guild, promote others, and nominate candidates for Guildmaster status.
Locations
Rogues tend to be a bit tight-lipped about exactly where their various guilds are located, but gathered information does suggest that there are guilds in the following places:
- Wehnimer's Landing
- Kharam Dzu: Abandoned Warehouse in the Poor Quarter
- Icemule Trace
- River's Rest
- Solhaven
- Rogue Guild (Ta'Illistim): Royal Arboretum, Glamesine Var
- Rogue Guild (Ta'Vaalor): Shed, Gaeld Var
- Zul Logoth
Important Note: The locations of the Rogue Guilds may be considered an in-game secret, and as such, lack of discretion in game or on official forums may have undesirable results, up to and including death and dismemberment. Please use this information intelligently.
Resources
- Rogue Guild, on Play.net
- Midgar's Rogue Guild Erudition