Silent Strike: Difference between revisions

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[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]
[[Category:Rogues]]
[[Category:Rogue]]

Revision as of 10:54, 10 January 2012

Silent Strike
Available To Rogues
Mnemonic [SILENTSTRIKE]
Cost Base 20 (-10 Rank 1, -7 Rank 2, -4 Rank 3)
Roundtime {{{roundtime}}}
Requirements Shadow Mastery (Rank 2)
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Silent strike is a Rogue-only Combat Maneuver that allows a character to attack a target from hiding without revealing his or her location. Characters that witness a successful silent strike will see "a shadowy figure" strike a target in place of the character's name.

This skill is useful because it allows a character to jump back into hiding without the need to HIDE again. However, it cannot be used to aim attacks.

A Rogue must obtain at least two ranks of Shadow Mastery before training in silent strike. Additional ranks in silent strike will help to ensure an attack without revealing one's self. The character's level versus the target also seems to play a role in determining whether the maneuver is successful.

If a Rogue does not successfully perform the silent strike successfully, he or she will attack the target normally, as if attempting to AMBUSH from hiding. The player will still incur the maneuver's normal stamina cost.

If the Rogue has learned at least rank 3 of Silent Strike, he or she will attempt to remain hidden when performing the Cutthroat or Subdue maneuvers.

While characters may not see the Rogue that performs a silent strike, it does not excuse Rogues from the JUSTICE system if he or she attacks a character in town.

The chance to successfully remain hidden was increase on 5/19/10d. Having the Armored stealth Armor Specialization active will also now add to success. The success chance is no longer capped at 95%, but 99%. At the same time, Silent Strike's stamina cost was reduced from 25 to 20.

Messaging

Third-person

A shadowy figure leaps from hiding to attack!
The figure swings a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
   ... and hits for 140 points of damage!
   Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
The figure quickly disappears from view.

First-person

You quickly leap from hiding to deliver your attack!
You swing a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
   ... and hit for 140 points of damage!
   Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
You retreat back into the shadows.
Roundtime: 5 sec.

External Sources