Spirit Barrier (102): Difference between revisions

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+20 bonus to melee, ranged and bolt [[Defensive Strength]] and an additional +1 bonus per two (2) [[Minor Spiritual]] spells known.
+20 bonus to melee, ranged and bolt [[Defensive Strength]] and an additional +1 bonus per two (2) [[Minor Spiritual]] spells known.


Boost to maneuver defense for some standard [[creature maneuver]]s.
Boost to maneuver defense for some standard [[creature maneuver]]s. The spell will protect the user from a maneuver if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.


Due to its negative effect on AS, this spell cannot be STOPped.
Due to its negative effect on AS, this spell cannot be STOPped.

Revision as of 18:41, 28 April 2009

Spirit Barrier (102)
Mnemonic [SBARRIER]
Base Duration 1200 sec
Added Duration 60 sec per MnS rank
Span Stackable
Defensive Magic  
Subtype Defensive & Offensive 
Defensive Strength +20 
Enhancement -20 AS 
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive



Spirit Barrier creates a wall of air around the target, slowing the movement of physical and elemental attacks and providing a defensive bonus as a result.

Effect

-20 penalty to melee and ranged Attack Strength and an additional -1 penalty per two (2) Minor Spiritual spells known.

+20 bonus to melee, ranged and bolt Defensive Strength and an additional +1 bonus per two (2) Minor Spiritual spells known.

Boost to maneuver defense for some standard creature maneuvers. The spell will protect the user from a maneuver if the maneuver is able to be defended against by a shield. For example, soul golems pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.

Due to its negative effect on AS, this spell cannot be STOPped.

Mana Cost

+1 mana per three (3) additional bonus over the base +20.

Messaging

Initial cast:

The air thickens and begins to swirl around you.

Wearing off:

The air calms down around you.

External Links