Chronomage Teleportation System: Difference between revisions

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(locations added for all cities except Solhaven's)
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[[Icemule Trace]]: on Wraith Road in the Magical Burrow at the Loci Workshop (through the iron gate)<br>
[[Icemule Trace]]: on Wraith Road in the Magical Burrow at the Loci Workshop (through the iron gate)<br>
[[Teras Isle]]: across the footbridge at the deadend of Copper Avenue.<br>
[[Teras Isle]]: across the footbridge at the deadend of Copper Avenue.<br>
[[River's Rest]]: down the tracks near where the old log was outside of the town<br>
[[River's Rest]]: down the tracks near where the old log was outside of the town. The waiting room is through the bore on the stump.<br>
[[Solhaven]]: <br>
[[Solhaven]]: <br>
[[Ta'Illistim]]: southwestern corner of the Gateyard.<br>
[[Ta'Illistim]]: southwestern corner of the Gateyard.<br>
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[[Zul Logoth]]: building near the Bard's Guild
[[Zul Logoth]]: building near the Bard's Guild


Note: LOOK at the orb. If you are in the correct room for teleportation, it will emit a faint golden glow. If there is no glow, look for a different room.


== References ==
== References ==

Revision as of 11:37, 20 April 2008

The Chronomage Teleportation System is a system that will allow a character or a group of characters to teleport to another location in Elanthia without the hazards and trouble involved with travelling the distance by foot. The Chronomages, creators of gold rings, will transport a group of individuals to their destinations every 90 minutes, however, an individual character will not be able to be teleported by the Chronomages more than once every 48 hours.

Locations

Cysaegir: southwest of Linsandrych Common
Icemule Trace: on Wraith Road in the Magical Burrow at the Loci Workshop (through the iron gate)
Teras Isle: across the footbridge at the deadend of Copper Avenue.
River's Rest: down the tracks near where the old log was outside of the town. The waiting room is through the bore on the stump.
Solhaven:
Ta'Illistim: southwestern corner of the Gateyard.
Ta'Vaalor: southwest of Victory Gate, in a turret.
Wehnimer's Landing: Town Square Southwest, in the basement of the Travel Office
Zul Logoth: building near the Bard's Guild

Note: LOOK at the orb. If you are in the correct room for teleportation, it will emit a faint golden glow. If there is no glow, look for a different room.

References