Spiritual Mana Control: Difference between revisions

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SMC also factors into avoiding [[Spell burst]], [[runestaff]] defense, and some [[alchemy]] skills (mainly determining success at the training cauldrons).
SMC also factors into avoiding [[Spell burst]], [[runestaff]] defense, and some [[alchemy]] skills (mainly determining success at the training cauldrons).
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==Spells affected by SMC==
==Spells affected by SMC==
*[[Spirit Dispel (119)]] - every 75 skill bonus will reduce mana cost for ending a spell by one
*[[Spirit Dispel (119)]] - every 75 skill bonus will reduce mana cost for ending a spell by one
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==See Also==
==See Also==
*[[Mana sharing (saved post)]]
*[[Mana sharing (saved post)]]
*[[Elemental Mana Control]]
*[[Mental Mana Control]]


== External Links ==
== External Links ==

Revision as of 13:37, 27 March 2015

The Spiritual Mana Control skill serves the same purpose as Mental Mana Control and Elemental Mana Control; it determines the efficiency with which a player can share mana with other players via SEND (verb). Clerics, Sorcerers, and Empaths are the pure professions that benefit the most from SMC, along with the Ranger and Paladin semi professions. The maximum benefit for sharing mana is achieved at twenty-four ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.

This skill directly increases the amount of mana gained per pulse.

  • If this is your primary mana control skill, then you will receive a bonus of one mana per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
  • If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) mana per pulse for every twenty (20) ranks.

SMC also factors into avoiding Spell burst, runestaff defense, and some alchemy skills (mainly determining success at the training cauldrons).

Spells affected by SMC

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 1 1 1 1 3 2 - 2 1
Training Point Cost 0/10 0/10 0/8 0/12 0/6 0/5 0/3 0/3 - 0/3 0/15

See Also

External Links