Stunning Shout (1008): Difference between revisions

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The formula for the initial [[Hitpoint|hitpoint]] damage is:
The formula for the initial [[Hitpoint|hitpoint]] damage is:


<div {{prettydiv|margin-right=53%}}><TT><CENTER>'''10 base damage + [[trunc]](([[endroll]] - 100) &times; .250)) + (EL: Air ranks &divide; 3)'''</CENTER></TT></div>
<div {{prettydiv|margin-right=600px}}><TT><CENTER>'''10 base damage + [[trunc]](([[endroll]] - 100) &times; .250)) + (EL: Air ranks &divide; 3)'''</CENTER></TT></div>


===Example===
===Example===

Revision as of 11:33, 31 March 2015

Stunning Shout (1008)
Mnemonic [SHOUT]
Duration Instantaneous
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Single individual 
Interval One-shot 
Damage Type Hitpoint 
State(s) Inflicted Stun, Disorient 
Critical Type Impact or Unbalance 
Bard Base Spells
Holding Song (1001) Attack
Vibration Chant (1002) Attack
Fortitude Song (1003) Defensive
Purification Song (1004) Utility
Lullabye (1005) Attack
Song of Luck (1006) Utility
Kai's Triumph Song (1007) Offensive
Stunning Shout (1008) Attack
Sonic Shield Song (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Sonic Weapon Song (1012) Utility
Song of Unravelling (1013) Attack
Sonic Armor (1014) Utility
Song of Depression (1015) Attack
Song of Rage (1016) Attack
Song of Noise (1017) Utility
Song of Power (1018) Utility
Song of Mirrors (1019) Defensive
Traveler's Song (1020) Utility
Singing Sword Song (1025) Utility
Song of Sonic Disruption (1030) Attack
Song of Tonis (1035) Defensive
Troubadour's Rally (1040) Utility


Stunning Shout is a warding based spellsong that affects the target in three separate ways. First, it deals damage based on the warding roll. Secondly, it performs a critical effect from either the impact or unbalance critical tables. Lastly, it either stuns or disorients the target. A creature that is already stunned will not have the previous stun stack with the resulting stun, but a greater stun will replace the previous stun. Disorientation will result in roundtime and, possibly, some other ill effects.

Damage Formula

The formula for the initial hitpoint damage is:

10 base damage + trunc((endroll - 100) × .250)) + (EL: Air ranks ÷ 3)

Example

With a 150 endroll and 15 ranks of air lore:

10 + trunc( 50 × .250 ) + ( 15 ÷ 3 lore bonus ) = 27 damage

Lore Benefits

External Links