Powersink (1203): Difference between revisions

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'''Successful Cast'''
'''Successful Cast'''


<div {{log}}>>pre 1203<br>
<div {{log|margin-right=400px}}>>pre 1203<br>
You take a deep breath and focus inward, raising a hand<br>and quietly murmuring the words of the Powersink spell...<br>
You take a deep breath and focus inward, raising a hand<br>and quietly murmuring the words of the Powersink spell...<br>
Your spell is ready.<br>
Your spell is ready.<br>
Line 60: Line 60:
'''Ending'''
'''Ending'''


<div {{log}}>
<div {{log|margin-right=400px}}>
<font color="red">The rainbow streams stop leaking from <Target>.</font></div>
<font color="red">The rainbow streams stop leaking from <Target>.</font></div>


'''Target Sees'''
'''Target Sees'''


<div {{log}}>
<div {{log|margin-right=400px}}>
<font color="red">The rainbow streams of light continue to seep out from you and your control of the mana weave is still impeded.</font><br>
<font color="red">The rainbow streams of light continue to seep out from you and your control of the mana weave is still impeded.</font><br>
>pre 101<br>
>pre 101<br>

Revision as of 12:03, 31 March 2015

Powersink (1203)
Mnemonic [POWERSINK]
Base Duration 120 seconds
Added Duration None
Span Instantaneous
Attack Magic  
Subtype Warding 
Target(s) Base single,
more with MMC
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

Powersink increases the time needed for the target to prepare a spell. This spell is difficult to defend against.

The caster can affect additional targets by training in Mental Mana Control. An extra target is gained every seed 6 of (MMC skill bonus/10). For example, with 35 ranks of MMC (130 skill bonus), the caster can affect a total of three targets (130/10 = 13, seed 6 gives a bonus of 2).

Mental Mana Control Bonus

MMC
Ranks
Additional
Targets
Total
Targets
13 1 2
35 2 3
110 3 4
200 4 5

Messaging

Successful Cast

>pre 1203

You take a deep breath and focus inward, raising a hand
and quietly murmuring the words of the Powersink spell...
Your spell is ready.
>cast <Target>
You gesture at <Target>.
The rainbow streams of light continue to seep out from <Target>.

Cast Roundtime 3 Seconds.

Ending

The rainbow streams stop leaking from <Target>.

Target Sees

The rainbow streams of light continue to seep out from you and your control of the mana weave is still impeded.
>pre 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
[Spell preparation time: 3 seconds]
>cast

That spell isn't ready to be cast yet!

Failed Cast

You gesture at <Target>.

<Target> appears unaffected.

External Links