Resist Nature (620): Difference between revisions
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== External Links == |
== External Links == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#620 Ranger Base Spell Circle: Resist Nature], on Play.net |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#620 Ranger Base Spell Circle: Resist Nature], on Play.net |
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* [http://home.dejazzd.com/acoustic/Kateerina/NR.html Nature |
* [http://home.dejazzd.com/acoustic/Kateerina/NR.html Nature Resistance Guide] |
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[[category:Ranger Base Spells]] |
[[category:Ranger Base Spells]] |
Revision as of 16:12, 22 April 2015
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Resist Nature allows the Ranger to infuse leather (both hard and soft leather armor) and cloth armor with resistance to spikethorns, weeds, and the elements. This spell is somewhat similiar to a Wizard's Enchant Item spell.
Resistance strength is dependent on Spiritual Lore, Blessings ranks. The formula is [20% + (Spiritual Lore, Blessings ranks / 2)]. The calculation rounds down.
Armor treated with Resist Nature will seem to have permanent resistance in a Bard loresong. A ranger must be found to ASSESS the armor to determine how many hits remain as well as who applied the resistance.
See Also
External Links
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