Elemental Mana Control: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) m (→Resources) |
VANKRASN39 (talk | contribs) (→Spells affected by EMC: subheaders by base) |
||
Line 6: | Line 6: | ||
__NOTOC__ |
__NOTOC__ |
||
==Spells affected by EMC== |
==Spells affected by EMC== |
||
====[[Major Elemental]]==== |
|||
*[[Mana Leech (516)]] - every 15 skill bonus increases recovery rate by +1 mana/min |
*[[Mana Leech (516)]] - every 15 skill bonus increases recovery rate by +1 mana/min |
||
*[[Charge Item (517)]] - increases charge success rate, reduces charge cost by 1 mana per 5 ranks |
*[[Charge Item (517)]] - increases charge success rate, reduces charge cost by 1 mana per 5 ranks |
||
*[[Temporal Reversion (540)]] - chance to trigger is increased by 1% per 10 skill bonus |
*[[Temporal Reversion (540)]] - chance to trigger is increased by 1% per 10 skill bonus |
||
====[[Wizard Base]]==== |
|||
*[[Familiar Gate (930)]] - contributes towards the success rate of opening a portal |
*[[Familiar Gate (930)]] - contributes towards the success rate of opening a portal |
||
*[[Enchant Item (925)]] - contributes towards the success rate of enchanting an item |
*[[Enchant Item (925)]] - contributes towards the success rate of enchanting an item |
||
====[[Sorcerer Base]]==== |
|||
*[[Scroll Infusion (714)]] - reduces the mana cost of infusing scrolls |
*[[Scroll Infusion (714)]] - reduces the mana cost of infusing scrolls |
||
*[[Dark Catalyst (719)]] - increases the amount of mana returned |
*[[Dark Catalyst (719)]] - increases the amount of mana returned |
Revision as of 09:54, 4 July 2015
The Elemental Mana Control skill serves the same purpose as Spiritual Mana Control and Mental Mana Control; it determines the efficiency with which a player can share mana with other players via SEND (verb). Wizards and Sorcerers are the pure professions that benefit the most from EMC, along with Bards. The maximum benefit for sharing mana is achieved at twenty-four (24) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.
This skill directly increases the amount of mana gained per pulse.
- If this is your primary mana control skill, then you will receive a bonus of one mana per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
- If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) mana per pulse for every twenty (20) ranks.
Spells affected by EMC
Major Elemental
- Mana Leech (516) - every 15 skill bonus increases recovery rate by +1 mana/min
- Charge Item (517) - increases charge success rate, reduces charge cost by 1 mana per 5 ranks
- Temporal Reversion (540) - chance to trigger is increased by 1% per 10 skill bonus
Wizard Base
- Familiar Gate (930) - contributes towards the success rate of opening a portal
- Enchant Item (925) - contributes towards the success rate of enchanting an item
Sorcerer Base
- Scroll Infusion (714) - reduces the mana cost of infusing scrolls
- Dark Catalyst (719) - increases the amount of mana returned
- Implosion (720) - decreases the cost of focused casts (combined effect with all mana control skills)
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - | 2 | 2 |
Training Point Cost | 0/10 | 0/10 | 0/15 | 0/6 | 0/15 | 0/15 | 0/12 | 0/12 | - | 0/3 | 0/4 |