Elemental Mana Control: Difference between revisions
VANKRASN39 (talk | contribs) (→Spells and Abilities Affected by EMC: add mana spellup/pulse to list) |
VANKRASN39 (talk | contribs) |
||
Line 6: | Line 6: | ||
__NOTOC__ |
__NOTOC__ |
||
==Spells and Abilities Affected by EMC== |
==Spells and Abilities Affected by EMC== |
||
===[[MANA (verb)]] (ability)=== |
====[[MANA (verb)]] (ability)==== |
||
Determines or helps determine wizard, sorcerer, and bard MANA SPELLUP and MANA PULSE proficiency. |
Determines or helps determine wizard, sorcerer, and bard MANA SPELLUP and MANA PULSE proficiency. |
||
====[[Major Elemental]]==== |
====[[Major Elemental]]==== |
Revision as of 11:11, 13 July 2015
The Elemental Mana Control skill serves the same purpose as Spiritual Mana Control and Mental Mana Control; it determines the efficiency with which a player can share mana with other players via SEND (verb). Wizards and sorcerers are the pure professions that benefit the most from EMC, along with bards. The maximum benefit for sharing mana is achieved at twenty-four (24) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.
This skill directly increases the amount of mana gained per pulse.
- If this is your primary mana control skill, then you will receive a bonus of one mana per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
- If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) mana per pulse for every twenty (20) ranks.
Spells and Abilities Affected by EMC
MANA (verb) (ability)
Determines or helps determine wizard, sorcerer, and bard MANA SPELLUP and MANA PULSE proficiency.
Major Elemental
- Mana Leech (516) - every 15 skill bonus increases recovery rate by +1 mana/min
- Charge Item (517) - increases charge success rate, reduces charge cost by 1 mana per 5 ranks
- Temporal Reversion (540) - chance to trigger is increased by 1% per 10 skill bonus
Wizard Base
- Familiar Gate (930) - contributes towards the success rate of opening a portal
- Enchant Item (925) - contributes towards the success rate of enchanting an item
Sorcerer Base
- Mana Disruption (702) - chance to temporarily disable an enhancement spell on a target for 15 seconds (in conjunction with SMC). If the caster has higher EMC, it will attempt to randomly select an elemental spell first
- Corrupt Essence (703) - open cast version number of additional targets = SMC + EMC (with the higher of the two counting all ranks and the lesser counting half ranks) / 20
- Scroll Infusion (714) - reduces the mana cost of infusing scrolls
- Dark Catalyst (719) - increases the amount of mana returned
- Implosion (720) - decreases the cost of focused casts (combined effect with all mana control skills)
- Sacrifice (ability) - EMC + SMC skill bonus must be ≥ 102 (24 ranks total) to obtain the full amount of mana from a sacrifice
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - | 2 | 2 |
Training Point Cost | 0/10 | 0/10 | 0/15 | 0/6 | 0/15 | 0/15 | 0/12 | 0/12 | - | 0/3 | 0/4 |