Room design: Difference between revisions
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This may be none (assuming there are portals into and out of the room, either visible or hidden), or any cardinal direction. |
This may be none (assuming there are portals into and out of the room, either visible or hidden), or any cardinal direction. |
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There is no limit to the number of visible portals connected to the room, but there comes a point where it gets cluttered. This may be worked around, for example, by using "You also see a series of doors" instead of "You also see this door, that door, the other door, and yet another door." When the series of doors is [[LOOK]]ed at, one will see all of the doors listed. |
There is no limit to the number of visible portals connected to the room, but there comes a point where it gets cluttered. This may be worked around, for example, by using "You also see a series of doors" instead of, "You also see this door, that door, the other door, and yet another door." When the series of doors is [[LOOK]]ed at, one will see all of the doors listed. |
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===Props=== |
===Props=== |
Revision as of 13:09, 16 July 2015
Players have the opportunity to design rooms as officers of officially recognized player organizations (CHEs and MHOs), and through purchases of SimuCoin private properties. {These rules also apply to personalizing a playershop, which also have additional rules with regards to sales containers?}.
[Room Name]
This may be no more than 31 characters, not including brackets. The name can be a [Single Title] (e.g. [The Riotous Tavern]), or a [General Location, Specific Location] (e.g. [The Riotous Tavern, Barroom]).
Room Description
This may be no more than 511 characters. There must be a double space after the end of each sentence. There is a little flexibility after the room description to include a "You also see" section for items and/or portals that do not fit in the main description, and this sentence will not count towards the 511 characters of the main room description.
Outside rooms and rooms with referenced windows may have separate day and night descriptions.
Obvious Exits and Portals
This may be none (assuming there are portals into and out of the room, either visible or hidden), or any cardinal direction.
There is no limit to the number of visible portals connected to the room, but there comes a point where it gets cluttered. This may be worked around, for example, by using "You also see a series of doors" instead of, "You also see this door, that door, the other door, and yet another door." When the series of doors is LOOKed at, one will see all of the doors listed.
Props
Props include furniture and anything that may be interacted with, excluding portals. While there are technically no specific limits to the number of props in a room, different services and types of organizations will be assigned limits by the overseeing GameMaster. Props should follow the alteration 15/15/15 rule may have a look description as well (limit 511 characters); additional items may be put in that description. The additional items within a look description may be interacted with as well.
Toggles
Allow/don't allow:
- Magic
- Magical "pets" (familiars, demons, animates, animal companions, singing swords, spirit servants)
- Stealing
- Teleporting in (teleporting in and out must be allowed for gold rings to function)
- Teleporting out
- Hiding
- Locating