Duskruin Arena: Difference between revisions

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===A Mist Opportunity===
===A Mist Opportunity===

Revision as of 11:21, 25 July 2015

The next run for Duskruin Arena will be from July 24-August 2

Duskruin Arena premiered in 2015 as the first "unattended" pay quest, meaning no GM intervention was required to start the quest. Players purchased entry from the SimuCoin Store for 100 SimuCoins (as little as $0.74 cents). The event is free to watch.

During the quest players accumulate "Bloodscrip" (similar to Blackscrip) to redeem from a list of prizes.

Release Announcement

Tucked away in seclusion near the Locksmehr River is place known as Bloodriven Village. Notorious to bandits, outlaws, and ruffians to congregate and do business. Located underground from the village, the infamous Duskruin Arena is a place of blood sports among the brave. Earn special scrip to buy a wealth of prizes. Many new items will be debuted at Bloodriven Village, such as scarring razors, pet rats, whisper cloaks, garrote knives, nerve staves, and much more! Be sure to stop out and view the interesting locales and people of Bloodriven Village!

Rumor has it, some couriers who smuggled goods and combatants into the village were ransacked. They were carrying coin pouches with bloodscrip and dueling slips, as well as simple handbills, to deliver to known fences around Elanthia. Be on the look out to find them in treasure chests while you hunt!

Map

Bloodriven Village Map

Portals

Town Transport Departs From Lich Go2 #
Wehnimer's Landing Town Square, Southeast 282
Icemule Trace South Barbican, Gate 2486
Ta'Illistim Ta'Illistim, City Gate 751
Ta'Vaalor Entrance to Ravelin 10681
Teras Isle Copper Avenue, West Docks 1870
River's Rest River's Rest, Underbridge 10839

Schedule

  • July 24th 9pm - August 2nd.
  • August 21st - August 28th.

Both July and August will have different limited release items for sale.

Previous Runs

  • March 20-31, 2015 (Inaugural)
  • May 1-15, 2015

Resources

Announcements

by APM Wyrom

Duskruin has piqued a lot of questions since it was first mentioned at SimuCon 2014. It was originally slated for the spring time last year, but we decided to change up the venue on the event and try something new. So let me explain what this event is.

The event is free to be a spectator. You can come and go as much as you please. There are some sights and places to rest should you just like a place to roleplay. About 99.9% of all things for sale are priced with bloodscrip. To earn bloodscrip you can compete in the arena or search for loot in the sewers. To enter either of these, you will need a dueling slip or gold rat token. Both of these items will be in the SimuCoin store for 100 SimuCoins.

You can go as much as you'd like, but will need a new dueling slip or gold rat token for each trip in. We have a large number of newly created items for sale. Brand new scripts and some really interesting things. Currently, we don't have any ways to upgrade gear or unlock anything, but it will likely be something down the road that we do. So you can either spend your bloodscrip or save it for a later use.

The arena is a PvE combat sequence with 5 levels of combat. You start off fighting beasts until you make it to the last round where you fight a champion. You have 5 minutes per round to defeat each level. As the timer ticks away, you will run into more environmental hazards in the arena, such as being slammed into a spiked wall or having arrows shot at you. Defeating the beast in a timely fashion will earn you bonus bloodscrip to your prize cache. Should you defeat the champion, you'll also earn a temporary title of Champion until you log out. If you're defeated, you'll lose half the bloodscrip you earned. If you merely run out of time, you'll just earn the bloodscrip that you were credited for until then. You can WATCH combatants as a spectator much like you could at Droughtman's Maze Challenge. You can WATCH LIST to see a list of people in the arena at any time, and even CHEER them on. You can also YELL to those fighting!

The sewers are like a large-scaled Deserted Cottage from Ebon Gate. You go inside and just have to search around. You get 10 to 12 searches before you'll be washed out. You have a time limit of one hour to do this. You mostly find bloodscrip, but can find random loot, or if you're lucky enough, a rat. You can only catch one rat per time Duskruin Arena is around, which currently is a weekend at a time. The rats are amazing little pets created by GM Keios. The catch is, the rat is in a random location inside the sewers, and there are about 100 rooms. To add to the hunt, the sewers are constantly shifting, so it will be difficult to find it running around aimlessly. There are clues to know which way to go or if you're in the correct spot. That's up to you to figure out.

Bloodscrip will be a physical item you can REDEEM. But if you are defeated in the arena, the bloodscrip are added to your total, much like Troubled Waters. You can trade the physical bloodscrip you find, but you cannot trade after they are redeemed or applied to you. You will need to REDEEM them to be able to make purchased at the shops, they do not work like a promissory note.

The original design concept was created by GM Scrimge and arena/sewer mechanics were by GM Wyrom. GMs Haliste, Keios, Liia, Luneth, Scrimge, Reidyn, Valyrka, and Wyrom all created shops. GMs Haliste, Liia, Mazreth, Scrimge, and Wyrom all had a hand in painting the area. GMs Aulis, Haliste, Kaikala, Krellis, Sherlise, Spalt, and Vanah were huge helps with QC and testing, as well as various last minute needs to help get this out.

We will likely be beta testing this event in Platinum, with free dueling slips and gold rat tokens, next week. More details will be posted in Platinum in the coming days. Feel free to post your questions, concerns, or excitement in this topic.

~Wyrom, APM

May 2015 Major Update

I'm excited to say I've spent the remaining amount of my sanity on some Duskruin Arena updates! HOORAY!

Just kidding, I never had sanity.

The arena matches are much more action packed now. No more herb munching and waiting an obnoxiously long time to maximize your bloodscrip. Matches will be roughly 6 to 7 minutes long where you face 25 creatures one-on-one. Every 5 matches you'll face a champion similar to the champions in the previous version of the arena. There are over 20 new creatures in the arena to face. Most creatures can perish to a critical blow, outside the champions. You earn bloodscrip for each creature you kill. You also earn a bonus if you defeat all 25 creatures in the time limit. Dying no longer incurs a bloodscrip penalty, but surrendering still does.

I've also introduced new hazards. I removed the darts, arrows, spiked ball-and-chain, and boulders. Hazards can now be avoided in a small mini-game during arena matches. I will leave it to you to figure it out. It's not terribly hard, and the term "mini-game" probably is an exaggeration of what it is. But it adds flavor. Hazards are a little more deadly though.

You can now earn a time bonus too that works in a more favorable way. The quicker you make it through, the higher the bonus. You can earn a max of 225 bloodscrip plus the time bonus.

The Ratacombs have also had a minor update. It seems more wildlife has escaped into the sewers, as well as some other sort of rats. So you may find something different this time around. There are also some minor obstacles in the sewers when you SEARCH to add some flavor.

We'll be relaunching this Friday and staying open for a week.

~Wyrom, APM

July 2015 Major Update

I'd like to discuss the plans for Duskruin on the next run. Outside anything new added to the grounds, this is the last overhaul planned for the bloodscrip earnings structure.

Arena Updates

There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won't be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can't always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can't defeat the your 12th opponent and you had 3 minutes to defeat them, you'll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won't get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.

  • The arena is slower by about a second per "round" that is being cycled throughout your placement. This means you have about ten minutes to get through the arena instead of eight minutes.
    • This does mean that creature clean up will be a second slower as well.
  • There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon moved to being regular foes.
  • Creatures have less bolt and ranged DS equivalent to a negative modifier of your level / 2. This means at cap, you'll see a reduction of 50 DS.
  • Creature health has had a reduction across the board. Characters under level 10 still get the biggest bonus to health reduction.
  • Hazards go off about twice as fast now, and there is no immunity for the first 30 seconds. Creatures will not use hazards until they are established as your enemy.
  • Dodging a hazard will now injure the creature, giving players who might not be able to overcome an opponent a chance.
  • Scoring is based on winning, killing, speed, and dodging hazards. If you don't win, your speed bonus changes to what I've named the showman bonus, which awards you bloodscrip based on how long you lasted. All four categories have a hard cap of how high you can score. I'll leave it up to you to figure out the range you score for each. The only way to score 250 is by winning. The temporary titles and item prize have been adjusted to be distributed at specific bloodscrip won. Exp and silver awards are equivalent (in some manner) to the bloodscrip you've earned. Prior to this, silver was randomized.

Ratacombs Updates

Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.

  • There are 25 less rooms in the Ratacombs and the maze layout shifts less often.
  • Bloodscrip amounts are now displayed when you search, eliminating the need to LOOK to see what you got.
  • Survival ranks will help you stay on your feet when entering and exiting the sewers.
  • A small handful of new descriptors have been added to the rats.

Shop Updates

I will be going through the shops to try to make some items more appealing for purchase. The limited release items will be discussed as we get closer to the first run under these revamped conditions.

Earning Bloodscrip and Level Differences

Information in blue applicable to the May 2015 run and provided by APM Wyrom.

Champions spawned by characters 25 and under had 1/3rd the amount of blood as a capped character. Characters level 10 or under always got an extra bonus of making every creature that spawned in the arena with 100 less blood (that's on top of that 1/3rd for champions).

Creature level is always determined by progression in the arena, but the first 5 rounds creatures are between -3 to 1 level higher than the player. It slowly scales up until the last 5 rounds, where it's between 5 and 10 levels.

Earning 200 bloodscrip means a player managed to kill all 25 creatures. Anyone scoring 192, managed to kill 24.

Each creature was worth 8 bloodscrip. This is changing in the next variation of the arena to add more emphasis on a few different factors of the challenge. The time bonus is going to be greatly reduced, but you'll have chances to earn other bonuses. The cap will still remain 250, but this time it will be achievable. The reason the arena's figurative 250 isn't able to happen is because you're losing on average 35 seconds for creature clean ups and the new creature entering.

I think those that felt underwhelmed because they couldn't complete the arena or struggled with defeating all 25 will feel a little more confident in the next edition.

Searching the sewers will usually reap around 80-100 bloodscrip per token. The secondary market for bloodscrip will sell for between 950-1400 silvers per scrip (based on May 2015 observations).

Shops

As a general heads up, inventory MAY change between runs.

The Mar and Scar

Room 13: a stucco-faced dark stone building

[The Mar and Scar, Threshold]

On the red marple counter:

Item Bloodscrip Info
a thin silver needle 50 Piercing Needle
an opaque glass of aged whiskey 1

[The Mar and Scar, Inked]

>read sign
In the Common language, it reads:
Stock tattoos: 25,000 silvers.

[The Mar and Scar, Pierced]

>read sign
In the Common language, it reads:
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chest:

Item Bloodscrip Info
a pile of ornate finery 10 Random "nice" piercing jewelry
a heap of shoddy jewelry 10 Random "junk" piercing jewelry

[The Mar and Scar, Incised]

>read sign
In the Common language, it reads:
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.

LINK: Scarring razor

In the glass display case:

Item Bloodscrip Info
a primitive iron razor 25 Poor quality scarring razor
a pitted iron razor 25 Poor quality scarring razor
a crude iron razor 25 Poor quality scarring razor
a blackened steel razor 50 Average quality scarring razor
a brushed steel razor 50 Average quality scarring razor
a blued steel razor 50 Average quality scarring razor
an alum-swept invar razor 125 Good quality scarring razor
a curved invar razor 125 Good quality scarring razor
a reinforced invar razor 125 Good quality scarring razor
a pristine rolaren razor 5000 Permanent scarring razor

[The Mar and Scar, Concealed]

In the treasure chest:

Item Bloodscrip Info
a hooded shadowy leather cloak 50000 Casts 608 once every 2 hours. Automatically hides 1x/2 hours
a jagged-edged crimson drakar warblade streaked with gold flecks 15000 6x, greater fire flares
a jagged-edged blue rhimar warblade flecked with silver inclusions 15000 6x, greater ice flares
a twisted-wire vaalin bracelet 25000 Self-repairing lockpick
An enruned dark veil iron amulet 50000
an enruned dark veil iron bracer 75000
An enruned dark veil iron ring 125000

Rock Solid

Room 23: an angular granite-covered wagon

[Rock Solid]

>read sign
In the Common language, it reads:
Welcome to Rock Solid!
Goods on the runestaff display and weapon stand are Realm Weaponry. They change what kinda elements they shoot dependin' on where you are. They are all enchanted five times, except the glowbark and fireleaf, which are their :natural enchantment. Useful stuff!
The longbows on the rack are enchanted five times and load wands of the suitable element. The ruic yumi is enchanted six times and will load any kinda wand.

On the bow rack:

Item Bloodscrip Info
A golvern-bound darkened ruic yumi 15000 6x, unrestricted wand loading
A rhimar-runed pale ruic longbow 2000 5x, cold wand loading
a drakar-runed dark ruic longbow 2000 5x, fire wand loading
A zorchar-runed silvery ruic longbow 2000 5x, lightning wand loading

On the runestaff display:

Item Bloodscrip Info
a twisted russet fireleaf staff 2000 +22, realm flaring
A glaes-banded silvery lor staff 2500 5x, realm flaring
A gold-sheened glowbark runestaff 2000 +22, realm flaring
A glaes-tiled dark illthorn runestaff 2500 5x, realm flaring

On the weapon stand:

Item Bloodscrip Info
a pair of rolaren-toed boots 2000 5x, realm flaring
A pair of rolaren-studded gauntlets 2000 5x, realm flaring
A speckled black kelyn mace 2000 5x, realm flaring
A mottled green kelyn morning star 2000 5x, realm flaring
A massive golvern sledgehammer 2000 5x, realm flaring
A slender rolaren-tipped warlance 2000 5x, realm flaring
A folded silvery rolaren wakizashie 2000 5x, realm flaring
A dual-bladed black rolaren waraxe 2000 5x, realm flaring
an enruned black rolaren warblade 2000 5x, realm flaring
A pair of eonake-toed boots 2500 5x, sanctified, realm flaring
A pair of eonake-studded gauntlets 2500 5x, sanctified, realm flaring
A sturdy eonake-tipped lance 2500 5x, sanctified, realm flaring
A spiked eonake morning star 2500 5x, sanctified, realm flaring
A silver-runed eonake waraxe 2500 5x, sanctified, realm flaring
A jet-inset silvery eonake sledgehammer 2500 5x, sanctified, realm flaring

A Mist Opportunity

Room 16: a dark shop

[A Mist Opportunity]

>read placard on case
In the Common language, it reads:
Two of my special weapons...
*-* Fana, Owner *-*

On the weapon rack:

Item Bloodscrip Info
a deep-hued faenor manople 50
a mithglin katar with serpentine etchings along the blades 190
a pitted imflass dagger with a rippled leather grip 50
a dark-bladed mithril handaxe 150
a silver vultite hook-knife with an onyx knuckle-guard 60
a black mithril falchion with a crescent moon pommel 50
a jagged ora short sword with a black pearl-inset pommel 120

On the mithril hooks:

Item Bloodscrip Info
a smoke grey mithril kaskara with an embossed leather grip 150
a warped vultite estoc with a twisted silver branch guard 90
a blackened mithglin backsword with a snakeskin-wrapped hilt 80
a vultite longsword with a smoky glimaerstone-set pommel 100
a polished faenor espadon with dual emerald-inset quillons 60
an ancient rune-etched ora scimitar 60

In the glass case:

Item Bloodscrip Info
a serpentine-hilted dark rolaren falx 1000 Fana's "special" weapons
a golvern basilard with an obsidian-inlaid hilt 1000 Fana's "special" weapons

Under the Counter

Room 17: a tidy establishment

[Under the Counter]

>read plac
In the Common language, it reads:
The potables contain the following magic to aid you in your roguish endeavors:
  • Stout ~ Spirit Fog
  • Gin ~ Light
  • Bourbon ~ Darkness
  • Whiskey ~ Lock Lore
  • Cider ~ Trap Lore
  • Scotch ~ Haste
  • Liquor ~ Colors
  • Vodka ~ Camouflage
  • Porter ~ Sneaking

Under the counter:

Item Bloodscrip Info
a tiny glass of bright green liquor 6 Colors (601)
a glass of rich porter 20 Sneaking (617)
a glass of hard cider 14 Trap Lore (404)
a glass of peppered vodka 12 Camouflage (608)
a glass of peat scotch 17 Haste (506)
a skinny glass of gin 15 Light (205)
a tumbler of golden whiskey 12 Lock Lore (403)
a glass of dark stout 13 Spirit Fog (106)
a tumbler of dark amber bourbon 15 Darkness (206)

[Under the Counter]

>read plaque
In the Common language, it reads:
Wear one of these items around your neck and allow its shadows to make you invisible a time or three. The shadows will remain even after the magic has been depleted.

In the oak cabinet:

Item Bloodscrip Info
a solid bronze medallion on a black cord 25
a silver herringbone chain with a moonstone cameo 25
a simple gold emblem on a serpentine chain 25
a double-strung black pearl chaplet 25
a pale grey alum token hung from a short cord 25
a small smooth bone orb hung on an ora chain 25
a misshapen onyx talisman on a black silk cord 25
a twisted copper amulet set with a small plack pearl 25
a fragile silver necklace dangling a smoky topaz teardrop 25

On the male mannequin:

Item Bloodscrip Info
a thick black leather belt 10
some black kidskin knee-high boots with black rolaren buckles 18
a pair of dark leather pants with black steel hip buckles 20
some sable fingerless gloves of supple calfskin 10
a loose stone grey linen shirt laced with black leather cord 20
a slashed black leather cloak with tapered haon toggles 45

On the female mannequin:

Item Bloodscrip Info
a slender black leather belt 10
a pair of soft dark leather pants laced with plaited cord 20
some knee-high kidskin boots back-laced through rolaren eyelets 18
some sable calfskin gloves lined with grey fox fur 10
a silk-lined long leather cloak in variegated shades of grey 45
a bell-sleeved pearl grey silk blouse with a keyhole neckline 20

Khloake and Dagger

Room 17: a dingy wooden shop

[Khloake and Dagger, Sheaths]

>read sign
In the Common language, it reads:
The sheaths in this room will hold small weapons and can be hidden when worn with appropriate garments.

On the row of hooks:

Item Bloodscrip Info
a rigid dark leather sheath with scored steel buckles 20 hold small weapons and can be hidden when worn with appropriate garments
a narrow black sheath buckled with polished imflass 20 hold small weapons and can be hidden when worn with appropriate garments
a mottled leather sheath with urglaes-tipped laces 20 hold small weapons and can be hidden when worn with appropriate garments
a tapered leather sheath closed by interlocking steel rings 20 hold small weapons and can be hidden when worn with appropriate garments
a krodera-hued leather sheath with asymmetrical straps 20 hold small weapons and can be hidden when worn with appropriate garments

In the wooden box:

Item Bloodscrip Info
a jet black ankle sheath with a single kelyn buckle 20 hold small weapons and can be hidden when worn with appropriate garments
a double-strapped ankle sheath with gold vaalorn buckles 20 hold small weapons and can be hidden when worn with appropriate garments
a narrow grey ankle sheath burned with a wolf's head 20 hold small weapons and can be hidden when worn with appropriate garments
a small black ankle sheath buckled with hematite 20 hold small weapons and can be hidden when worn with appropriate garments
an oyster grey ankle sheath with nacre insets 20 hold small weapons and can be hidden when worn with appropriate garments

On the display stand:

Item Bloodscrip Info
a whiskey-hued wrist sheath with tiny gold buckles 20 hold small weapons and can be hidden when worn with appropriate garments
a grey leather wrist sheath secured with small black daggers 20 hold small weapons and can be hidden when worn with appropriate garments
a pale leather wrist sheath hooked with ivory crescent moons 20 hold small weapons and can be hidden when worn with appropriate garments
a deep indigo wrist sheath burned with a silhouetted pegasus 20 hold small weapons and can be hidden when worn with appropriate garments
a deep crimson wrist sheath fastened with invar spiders 20 hold small weapons and can be hidden when worn with appropriate garments

[Khloake and Dagger, Daggers]

>read card
In the Common language, it reads:
The items in the drawers can be used in combat as well as manipulated as you stand around just looking good.
The items in the case can be used in combat, also, but their other behaviors are a bit more sneaky.

In the dark ironwood drawers:

Item Bloodscrip Info
a short vultite dirk with a carved rowan hilt 45 can be used in combat as well as manipulated as you stand around just looking good.
a vultite crescent dagger with a moonstone-set pommel 45 can be used in combat as well as manipulated as you stand around just looking good.
a bone-pommeled tanto engraved with a sharp claw 45 can be used in combat as well as manipulated as you stand around just looking good.
a barely arced misericord etched with a dagger-pierced heart 45 can be used in combat as well as manipulated as you stand around just looking good.
a well-honed scramasax with a carmiln hilt 45 can be used in combat as well as manipulated as you stand around just looking good.
a polished forked dagger with a hollow silver hilt 45 can be used in combat as well as manipulated as you stand around just looking good.
a long sharp knife with a bloodstained hilt 45 can be used in combat as well as manipulated as you stand around just looking good.
a tapered kidney dagger with a sapphire-set ivory hilt 45 can be used in combat as well as manipulated as you stand around just looking good.

In the display case:

Item Bloodscrip Info
a spiral-etched dirk protruding from a sanguine-hued villswood hilt 50 can be used in combat also but their other behaviors are a bit more sneaky.
a blue-grey stiletto protruding from a black witchwood hilt 50 can be used in combat also but their other behaviors are a bit more sneaky.
a slim basilard protruding from a vine-etched kakore hilt 50 can be used in combat also but their other behaviors are a bit more sneaky.
a wickedly sharp knife protruding from a polished hazelwood hilt 50 can be used in combat also but their other behaviors are a bit more sneaky.
a wide-bladed dagger protruding from a smooth faewood hilt 50 can be used in combat also but their other behaviors are a bit more sneaky.

Skyfire

Room 18: a small white-washed building

[Skyfire, Showroom]

On the wooden counter:

Item Bloodscrip Info
a folded ebon silk vatanura knotted at the hip 100 Greame sheath
a folded grey linen vatanura embroidered with ivory swirls 100 Greame sheath

On the owl-etched mannequin:

Item Bloodscrip Info
a curved vultite naginata twined with strips of zorchar 500
a slender silver-chained elothrai dangling a nalatha agate 35
some loose-cut leather nanjir embroidered with grey arabesques 20
a narrow-cuffed ivory linen isiqiri with nalatha agate buttons 25
a split-tailed grey linen ataniki opening at the left 100
a pair of ivory leather yatane beaded with zorchar nodules 150 UAC Boots
some ivory linen handwraps embroidered with zorchar threading 60 UAC Gloves

On the shell-etched mannequin:

Item Bloodscrip Info
a slender mithril tanto edged with drakar 25
a pair of pale linen kanjir buttoned with a nalatha agate 20
a thigh-cinched ebon suede kanjiqi with a small golden clasp 15
a low-collared dark linen isiqiri with folded cuffs 25
a gold linen atika styled with a trio of stiff layers 15
an embroidered golden silk atanika layered with ebon linen 100
some golden silk handwraps embroidered with drakar threading 40 UAC Gloves
a pair of golden silk yatane embroidered with drakar threading 120 UAC Boots

On the ram-etched mannequin:

Item Bloodscrip Info
a narrow platinum elothrai set with a drought agate 35
a wide-cuffed ebon silk isiqiri buttoned with drought agates 25
a pair of alabaster linen yatane edged with gornar beading 120 UAC Boots
some ebon linen handwraps edged with gornar foil 50 UAC Gloves
a slender folded steel no-dachi etched with a ram 160
a side-wrapped alabaster ataniki embroidered with silver rams 100
some loose ebon linen nanjir embroidered with alabaster thread 20

[Skyfire, Showroom]

On the butterfly-painted mannequin:

Item Bloodscrip Info
a narrow rhimar wakizashi etched with a series of butterflies 60
a pair of slender crimson satin kanjir sewn with summer agates 20
a narrow leather kanjiqi with faenor buckles 15
a pair of colorful satin handwraps embroidered with butterfiles 40 UAC Gloves
a high-collared golden satin isiqiri with summer agate buttons 25
a colorful satin atika with muiti-hued folds 15
a thick satin atanika crafted of colorful striped material 100
a pair of colorful satin yatane with plated rhimar toes 120 UAC Boots

On the falcon-etched mannequin:

Item Bloodscrip Info
a smooth mossbark yumi inlaid with faenor 60
a chained faenor elothrai dangling a tiny beetle agate 35
an ebon silk isiqiri with small fitted cuffs 25
some wide ebon leather nanjir with alabaster embroidery 20
a pair of ebon leather yatane with small faenor heels 150 UAC Boots
a pair of ebon leather handwraps with faenor studs 50 UAC Gloves
an alabaster raw silk ataniki lined with pale wool 100

On the fish-etched mannequin:

Item Bloodscrip Info
a vaalin-chained elothrai dangling a fish-carved storm agate 35
a large mithglin tetsubo etched with a small salmon. 250
a pale grey raw silk isiqiri secured with a single storm agate 25
a pair of grey suede handwraps with silver embroidery 50 UAC Gloves
a pair of grey suede yatane embroidered with silvery fish 140 UAC Boots
some billowing grey suede nanjir stitched with swirling patterns 20
a long grey velvet ataniki with small belled sleeves 100

Ode to Resistance

>read plaque
In the Common language, it reads:
  • Material - Resistance
  • Steel - Crush
  • Bronze - Slash
  • Copper - Puncture
  • Black - Vacuum
  • Electrum - Electric
  • Cobalt - Cold
  • Scorched - Heat

[Ode To Resistance]

In the scorched pine chest:

Item Bloodscrip Info
a set of scorched double leather 225 4x, Heat Resistance
some scorched brigandine 250 4x, Moderately Heat Resistance
some scorched black hauberk 275 4x, Heat Resistance
some scorched black full plate 375 4x, Heat Resistance

In the cobalt blue steel chest:

Item Bloodscrip Info
a set of cobalt blue leather armor 225 4x, Cold Resistance
a set of cobalt blue brigandine 250 4x, Cold Resistance
some cobalt blue chain hauberk 275 4x, Cold Resistance
some cobalt blue full plate 275 4x, Cold Resistance

In the large black chest:

Item Bloodscrip Info
a set of pitch black leathers 225 4x, Vacuum Resistance
a set of midnight black brigandine 250 4x, Moderately Vacuum Resistance
a set of matte black hauberk 225 4x, Vacuum Resistance
some dark stained full plate 325 4x, Vacuum Resistance

In the shiny electrum chest:

Item Bloodscrip Info
a set of electrum-banded leathers 225 4x, Lightning Resistance
a set of electrum-edged brigandine 250 4x, Lightning Resistance
a set of electrum-gilded hauberk 275 4x, Lightning Resistance
some electrum-edged plate 375 4x, Lightning Resistance

In the steel-studded crate:

Item Bloodscrip Info
a set of steel-studded leathers 225 4x, Crush Resistance
some steel-studded brigandine 250 4x, Crush Resistance
a set of steel-link hauberk 275 4x, Crush Resistance
some steel full plate 325 4x, Crush Resistance

In the bronze-banded crate:

Item Bloodscrip Info
a set of bronze-banded leathers 225 4x, Slash Resistance
a set of bronze-banded brigandine 250 4x, Slash Resistance
a set of bronze-banded hauberk 275 4x, Slash Resistance
some bronze full plate 325 4x, Slash Resistance

In the polished copper crate:

Item Bloodscrip Info
a set of copper-studded leathers 225 4x, Pierce Resistance
a set of copper-studded brigandine 250 4x, Pierce Resistance
some copper-banded hauberk 275 4x, Pierce Resistance
some copper-banded plate 375 4x, Pierce Resistance

Crosswinds and Crosshairs

Room 20: a weathered wood-planked wagon

[Crosswinds and Crosshairs]

Higher-tier gnomish automatic crossbows can load 3 bolts (T1) or 5 bolts (T2). The bolts are still shot one at a time.

For more information, see the article on mechanical crossbows.

On the brass hooks:

Item Bloodscrip Info
a gear-covered ruic heavy crossbow 100 Mechanical scripted crossbow
a gear-covered ruic light crossbow 100 Mechanical scripted crossbow
a glaes-plated heavy siege crossbow 100 Mechanical scripted crossbow
a faenor-inlaid ruic light crossbow. 100 Mechanical scripted crossbow
a gear-covered heavy arbalest 100 Mechanical scripted crossbow
a metallic light crossbow 100 Mechanical scripted crossbow
a light crystal-sighted crossbow 2500 Mechanical scripted crossbow (5x, T1)
a heavy crystal-sighted crossbow 2500 Mechanical scripted crossbow (5x, T1)
a mechanical light arbalest. 5000 Mechanical scripted crossbow (5x, T2)
a mechanical heavy arbalest 5000 Mechanical scripted crossbow (5x, T2)

Gamac's Goods

Room 21: a leaning stone shop with a blackened metal roof

[Gamac's Goods, Front Room]

On the overturned crates:

Item Bloodscrip Info
a veniom-worked ebonwood kit with rounded edges 15000

On the makeshift table:

Item Bloodscrip Info
a deck of grimy bloodstained cards 50 scripted
a deck of kraken-stamped cards 50 scripted
a deck of skull-embossed cards 50 scripted
a deck of gilt-edged jet cards 50 scripted
a deck of scarab-engraved cards 50 scripted

In the cracked display:

Item Bloodscrip Info
some thin black alum darts 15
some pale bone darts 15
a pair of rounded smoky glaes dice 15
a pair of jet-inset ivory dice 15
a pair of clear bubbled crystal dice 15

[Gamac's Goods, Back Room]

In the opened crate:

Item Bloodscrip Info
a blackened silver scorpion earcuff 50 Crystal Holding Jewelry
an enameled serpent head pendant 50 Crystal Holding Jewelry
a snakeskin and leather cuff. 50 Crystal Holding Jewelry
a gaudy bronze skull cameo ring 50 Crystal Holding Jewelry
a flat pure white crystal 26 Strength
a gold-flecked cinnabar crystal 14 Haste
a hollow smoky grey crystal 10 Floating Disk
a fractured milky amber crystal 20 Bravery
a reflective ultramarine crystal. 12 Spirit Strike

On the male mannequin:

Item Bloodscrip Info
a pair of tri-tone knee-high suede boots 5
an oiled canvas longcoat with scaled leather cuffs 10
a suede-paneled snakeskin harness 5
some ebon leather gloves backed with steel plates 14 UAC Gloves
a loose dark linen tunic with cord-laced sleeves 5
a pair of dark leather trousers 5

On the female mannequin:

Item Bloodscrip Info
a pair of ruched leather over-the-knee boots 5
a pair of dark plum kidskin gloves 14 UAC Gloves
a hooded jacket cut from griseous perforated leather 10
a pair of flared wine-toned twill pants 5
a scaled leather harness with narrow alum-buckled straps 5
a sleeveless smoke-hued linen tunic 5

In the helmet rack:

Item Bloodscrip Info
an etched black rolaren greathelm covered with interlocking hexagonal steel plates 3000 HCP, resistant to crush, and scripted
a bronze enameled greathelm with a white cross-shaped reinforcement 3000 HCP, resistant to lightning, and scripted
a flame-crowned black rolaren greathelm bearing a cross-shaped red gold frontal reinforcement 3000 HCP, resistant to fire, and scripted
an imflass-winged golden rolaren greathelm with a thick ora visor 3000 HCP, resistant to slash, and scripted
a conical gold-scaled rolaren greathelm with a thick mithril visor 3000 HCP, resistant to puncture, and scripted

Drawing the Line

Room 22: a narrow brick store

[Drawing The Line]

>read sign
In the Common language, it reads:
~~Welcome to Drawing the Line~~
All the weapons for sale along the wall are more than what they seem. Shop accordingly.
Yes, they are four times enchanted. Stop asking me that.
Don't knock down any of the stuff on the beams. You break it, you buy it.
The stuff on the walls play nicely with the stuff on the beams.
Failure to read this sign voids all licenses and permits for future whining.
AND NO SNOOPING!
~K

On the thick beams:

Item Bloodscrip Info
an oak-handled sturdy invar tool 50
a pearl-handled slender mithril tool 50
a slim polished silver tool 50
a compact blackened steel tool 50
a simple pincer-shaped tool 50
a bundle of glass-studded wire 50
a spool of razor-sharp wire 50
a spindle of steel wire 50
a spool of blackened wire 50
a coil of lightly oiled wire 50

On the wooden shelf:

Item Bloodscrip Info
a rhimar-edged mithglin hook-knife 50 4x, cold flares, garrote-hilt
a diamond-edged mithglin hook-knife 50 4x, flares, garrote-hilt
a gornar-edged mithglin hook-knife 50 4x, vibe flares, garrote-hilt
a zorchar-edged mithglin hook-knife 50 4x, lightning flares, garrote-hilt
a drakar-edged mithglin hook-knife 50 4x, fire flares, garrote-hilt
a short mithglin hook-knife 30 4x, garrote-hilt

On the series of pegs:

Item Bloodscrip Info
a cross-hilted mithglin dagger 30 4x, garrote-hilt
a zorchar-edged mithglin bodkin 50 4x, lightning flares, garrote-hilt
a drakar-tipped mithglin dirk 50 4x, fire flares, garrote-hilt
a gornar-tipped mithglin misericord 50 4x, vibe flares, garrote-hilt
a rhimar-tipped mithglin poignard 50 4x, ice flares, garrote-hilt
a slender diamond-tipped stiletto 50 4x, flares, garrote-hilt

Smoke Screen

Room 23: a grey brick building

[Smoke Screen]

On the circular table:

Item Bloodscrip Info
a tall brass flagon with a hinged lid 15 refillable drink container
a round mithril flask encased in a brushed leather wrap 15 refillable drink container
a stone jug with a leather-strung cap 15 refillable drink container
a silver-trimmed black leather flask 15 refillable drink container
an etched silver flask with a carved onyx mouthpiece 15 refillable drink container

In the glass bowl:

Item Bloodscrip Info
an oblong silver brooch inset with deep-hued amethysts 25 wearable mirror
a veniom-framed dark jade brooch 25 wearable mirror
a ruby-inlaid scarab-shaped brooch 25 wearable mirror
a gold filigree brooch 25 wearable mirror
a black pearl brooch bordered with white diamonds 25 wearable mirror

In the dusty trunk:

Item Bloodscrip Info
a dark villswood pipe with an etched silver mouthpiece 75
an onyx-inlaid carved ivory pipe 75
a polished mahogany pipe 75
a two-toned stained oak pipe 75
a small black matchbook 1
some amber bourbon pipe tobacco 1
some cream vanilla pipe tobacco 1
some dark hazelnut pipe tobacco 1
some tan honey pipe tobacco 1
some dark brown coffee pipe tobacco 1

[Smoke Screen, Back Room]

>read plac
In the Common language, it reads:
The cigar tubes inside this case are rather unique. I am unable to reveal more.
Management

On the stone hearth:

Item Bloodscrip Info
a thick dark brown cigar 5
a tapered forest green cigar 5
a thin light taupe cigar 5
a slender deep crimson cigar 5
a narrow almond-hued cigar 5

In the display case:

Item Bloodscrip Info
a dark blue vultite cigar tube 300 Lockpick holding cigar tube
a textured silver cigar tube 50 Lockpick holding cigar tube
a slim white cigar tube 50 Lockpick holding cigar tube
a slender brass cigar tube 50 Lockpick holding cigar tube
a dark brown leather cigar tube 50 Lockpick holding cigar tube

Covert Courier

Room 1: a boarded-up decrepit warehouse

[Covert Couriers]

>read note
In the Common language, it reads:
The stuffs on the worktable are not fer eatin' or drinkin'.
It's for putting in the food and drink of folks y'don't like.
Thur's two diff'rent kinds of poisons. You figger 'em out.
If someone uses this stuff on you, take a quick swig from either of the phials.
Hopefully ya picked the right one t'swig 'cause they onlies cure one kind each.
The bags'n'such in th'cask are fer yer smugglin' goods.
Be sure t'analyze 'em 'fore ya use 'em.
-K-

On the cloth-draped worktable:

Item Bloodscrip Info
a muslin bag of pale yellow granules 25 Poison to put into food or drink
a glazed clay bottle 25 Poison to put into food or drink
a twisted silver bottle. 25 Poison to put into food or drink
a silken bag of powdery grey dust 25 Poison to put into food or drink
a skull-stamped silver flask 25 Poison to put into food or drink
a squat ceramic flask 25 Poison to put into food or drink
a small tin of powdered purple leaves 25 Poison to put into food or drink
a dark pouch of pale green powder 25 Poison to put into food or drink
a slim silvered phial 25 Antidote
a hammered copper phial 25 Antidote

In the open ale cask:

Item Bloodscrip Info
a splintered oak box 100 Smuggling Sacks
a small leather-bound box 100 Smuggling Sacks
a rough burlap sack 100 Smuggling Sacks
a weathered leather sack 100 Smuggling Sacks
a patched threadbare sack 100 Smuggling Sacks
a small oilskin loot sack 100 Smuggling Sacks
a dappled grey loot sack 100 Smuggling Sacks
a lacquered velvet-lined case 100 Smuggling Sacks
a darkened leather case 100 Smuggling Sacks
a polished copper reliquary 100 Smuggling Sacks

LINK: Smuggling sack

Old Farmhouse

a narrow winding path (from wagons, go up, go path)

[Old Farmhouse, Side Yard]

On the wooden rack:

Item Bloodscrip Info
a lacquered scrollworked illthorn runestaff 20000
a lacquered spiralled faewood runestaff 3000 5x, T2 Nerve Staff
a lacquered braided rowan runestaff 1000 5x, T1 Nerve Staff
a lacquered spiralled fireleaf runestaff 8000 +22, T4 Nerve Staff
a lacquered twisted glowbark runestaff 10000 +22, +2 Mana Flares, T4 Nerve Staff
a lacquered braided ironwood runestaff 500 4x, T1 Nerve Staff
a lacquered spiralled witchwood runestaff 4000 +22, T3 Nerve Staff
a lacquered twisted lor runestaff 10000 5x, 4x Acuity, T4 Nerve Staff

LINK: Nerve Staves

LINK: Rotflares

[Old Farmhouse, Parlor]

On the swinging tray:

Item Bloodscrip Info
an incarnadine watered silk satchel 15
a copper-caged honey brown draught with a simple wax stopper 5 20 sips minor nerve repair
a copper-caged pale honey draught with a simple wax stopper 15
a copper-caged pale amber elixir with a simple wax stopper 15
a copper-caged dark ochre draught with a simple wax stopper 5
a copper-caged dark amber elixir with a simple wax stopper 15 10 sips major eye repair
a copper-caged golden brown draught with a simple wax stopper 5
a copper-caged dark brown tonic with a simple wax stopper 10
a copper-caged milky white draught with a simple wax stopper 5

The Cover Up

Room 3: a narrow building

[The Cover Up, Men's Room]

On the short male mannequin:

Item Bloodscrip Info
some flowing grey and silver marbrinus robes 75 locked whisper cloak
a high-collared black wool cape 75 locked whisper cloak
a double-breasted dark leather longcoat 750 unlocked whisper cloak
a hooded ebon-hued velvet robe 75 locked whisper cloak
a tailored longcoat lined with dark silk 75 locked whisper cloak
a dual-toned grey bourde cassock edged with silver piping 75 locked whisper cloak
a split-tailed obsidian longcoat 75 locked whisper cloak

On the tall male mannequin:

Item Bloodscrip Info
a sigil-covered crimson silk cape 75 locked whisper cloak
a fur-lined dark chestnut cloak 75 locked whisper cloak
a long midnight blue greatcloak 75 locked whisper cloak
a charcoal-hued overcoat adorned with silver-threaded knotwork 75 locked whisper cloak
a tenebrous black cloak lined with smooth satin 75 locked whisper cloak
a black linen overcoat with wide-cuffed sleeves 75 locked whisper cloak

[The Cover Up, Women's Room]

On the petite female mannequin:

Item Bloodscrip Info
a billowing sanguine cape adorned with fiery jacinth beading 75 locked whisper cloak
a flowing black silk cloak dappled with red dreamstones 75 locked whisper cloak
a rich burgundy chainsil cloak laced with dark velvet ribbon 75 locked whisper cloak
a black velvet cape lined with rich burgundy silk 75 locked whisper cloak
a sable lambswool cloak trimmed with ebon-tipped fox tails 750 unlocked whisper cloak
an ankle-length deep russet coat with a fitted waist. 75 locked whisper cloak
a shadowy obsidian silk cloak trimmed with cormorant feathers 75 locked whisper cloak

On the tall female mannequin:

Item Bloodscrip Info
some elegant grey-on-black chainsil robes 75 locked whisper cloak
a high-collared dark crimson brocade cape 75 locked whisper cloak
a dark silk mantle with a wool capelet 75 locked whisper cloak
a velvet-lined deep emerald silk cloak 75 locked whisper cloak
a dark-toned sapphire flyrsilk cloak 75 locked whisper cloak
a cowled midnight-hued cloak with a subtle blued sheen 75 locked whisper cloak
a coal black velvet pelisse 75 locked whisper cloak

Whisper Cloaks!

You analyze your obsidian silk cloak and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures).  In addition, the clasp portion of this cloak is fully alterable.  This clasp does NOT need to be included in the base/long of the item.  This cloak is Tier 0/2.  Original merchant: Xanai, Duskruin.

Your cloak is not yet unlocked.  Any merchant can unlock this to the next tier.
  Available verbs:  fold, remove, tickle, touch, wear, whisper.

You might be able to have a talented merchant lighten the obsidian silk cloak for you or have its pockets deepened.

Bloodriven Bowery

Room 8: a dark stone building

[Bloodriven Bowery, Front]

In the splintered crate:

Item Bloodscrip Info
a vial of pearlescent paint 1
a vial of smoky mocha paint 1
a vial of metallic grey paint 1
a vial of mint-swirled paint 1
a vial of stark white paint 1
a vial of nacreous black paint 1
a vial of plum and copper paint 1
a vial of vivid emerald paint 1
a vial of ivory and jet paint 1
a vial of gilded indigo paint 1

In the waterlogged barrel:

Item Bloodscrip Info
a bundle of copper-on-teal fletchings 1
a bundle of iridescent jade fletchings 1
a bundle of pewter-on-pearl fletchings 1
a bundle of silver-washed fletchings 1
a bundle of hazy black swan fletchings 1
a bundle of gilt-sheened fletchings 1
a bundle of garnet and jet fletchings 1
a bundle of albino peacock fletchings 1
a bundle of snowy white owl fletchings 1
a bundle of ash penguin fletchings 1

On the canvas mannequin:

Item Bloodscrip Info
a pair of taupe suede boots plated in metal 5
a gilt and ivory leather-woven quiver 5
some quilted slate wool leggings with thin silk stripes 5
an asymmetric smoky indigo chainsil tunic 5
a deeply hooded ecru suede jerkin split at the waist 5

On the pine mannequin:

Item Bloodscrip Info
an ebon-striped plum velvet jacket slit down the back 5
a stiff thigh quiver of metallic lace feathers 5
a pair of ankle-buckled onyx leather boots with nacre heels 5
some aubergine suede pants set with panels of dark lace 5
a layered pearlescent crinkled chiffon tunic 5

[Bloodriven Bowery, Back]

>read sign
In the Common language, it reads:
The trinkets on this shelf will aid you in combat in the following ways:
  • Earcuff - Ranged Weapons
  • Glaes Wristcuff - Perception
  • Lacewood Pendant - Dodging
  • Veniom Band - Agility
  • Hazel Leaf Pendant - Ranged Weapons
  • Monir Band - Perception
  • Anklet - Agility
  • Checkered Cuff - Dodging

On the oak shelf:

Item Bloodscrip Info
a twine-strung dark horn anklet 40 +3 Agility, crumbly
a segmented venion-edged band 40 +3 Agility, crumbly
a triskele-branded white monir band 75 +5 Perception Bonus, crumbly
a wristcuff of black glaes scales 75 +5 Perception Bonus, crumbly
a curved earcuff of tiny crystalline droplets 100 +5 Ranged Weapons Bonus, crumbly
a glass-pressed hazel leaf pendant 100 +5 Ranged Weapons Bonus, crumbly
a smooth lacewood disc pendant 100 +5 Dodge Bonus, crumbly
a checkered jet and nacre cuff 100 +5 Dodge Bonus, crumbly

On the pine shelf:

Item Bloodscrip Info
a bundle of gornar arrowheads 3
a bundle of drakar arrowheads 3
a bundle of rhimar arrowheads 3
a bundle of zorchar arrowheads 3

On the pine rack:

Item Bloodscrip Info
an ivory ruic longbow inlaid with nacreous jet branches 40
a lapis-tinted ruic bow traced in filigree along the limbs 84
a leather-strapped dark ruic bow with a faint oily sheen 28

Bare Aggression

Room 9: a roguh-hewn knotty pine hall

[Bare Aggression]

On the equipment rack:

Item Bloodscrip Info
a pair of glossy black leather steel-toed boots 76 4x, scripted
a pair of supple black leather steel-buckled gloves 25 4x, scripted
a pair of glossy black leather gornar-toed boots 125 4x, vibe flares, scripted
a pair of supple black leather gornar-buckled gloves 50 4x, vibe flares, scripted
a pair of glossy black leather rhimar-toed boots 125 4x, ice flares, scripted
a pair of supple black leather rhimar-buckled gloves 50 4x, ice flares, scripted
a pair of glossy black leather drakar-toed boots 125 4x, fire flares, scripted
a pair of supple black leather drakar-buckled gloves 50 4x, fire flares, scripted
a pair of glossy black leather zorchar-toed boots 125 4x, lightning flares, scripted
a pair of supple black leather zorchar-buckled gloves 50 4x, lightning flares, scripted
a pair of glossy black leather golvern-toed boots 500 5x, grapple flares, scripted
a pair of supple black leather golvern-buckled gloves 500 5x, grapple flares, scripted
a pair of glossy black leather kelyn-toed boots 500 5x, unbalance flares, scripted
a pair of supple black leather kelyn-buckled gloves 500 5x, unbalance flares, scripted
a pair of glossy black leather copper-toed boots 500 5x, acid flares, scripted
a pair of supple black leather copper-buckled gloves 500 5x, acid flares, scripted
a pair of glossy black leather rolaren-toed boots 500 5x, disintegration flares, scripted
a pair of supple black leather rolaren-buckled gloves 500 5x, disintegration flares, scripted
a pair of glossy black leather razern-buckled boots 500 5x, swcw, scripted
a pair of supple black leather razern-buckled gloves 500 5x, swcw, scripted

On the low table:

Item Bloodscrip Info
a glass of smooth amber bourbon 15 5 sips of 211
a glass of single malt scotch 65 5 sips of 509
a glass of dark blended whiskey 5 5 sips of 1209

A Two-Story House

[A Two-Story House, Entryway]

  • metal door = out
  • crystal door = Cut and Dried
  • hallway = kitchen
  • stairway = Accessories of Crime

[A Two-Story House, Kitchen]

On the kitchen island:

Item
a plate of gingerbread cookies
a covered basket of croissants
a tray of freshly baked cinnamon rolls glazed with honey
a chilled pitcher of milk
a delicate porcelain teapot set on an iron trivet

[Cut And Dried]

On the apothecary rack:

Item Bloodscrip Info
a rounded bronze tobacco tin 10
a round brown tobacco tin 10
a slim copper tobacco tin 10
a pristine white tobacco tin 10
a petite red tobacco tin 10
a textured green tobacco tin 10
a bezel-cut silver tobacco tin 10
a pebbled black tobacco tin 10
a glossy black tobacco tin 10
a squared-off metal tobacco tin 10
an oval brass tobacco tin 10
a small packet of cigar leaf wrappers 1

In the glass-topped case:

Item Bloodscrip Info
a smooth vaalorn cigar cutter 45
a smooth mithglin cigar cutter 30
a smooth mithril cigar cutter 10
a smooth faenor cigar cutter 15
a smooth steel cigar cutter 5

[Accessories Of Crime]

In the ebonwood case:

Item Bloodscrip Info
a rounded gold poison necklace 50
a smooth silver poison necklace 50
a sleek ebony poison necklace 50
a filigreed silver poison ring 50
a heavy gold poison ring. 50
a slim ora poison necklace 50
a black-worked mithril poison necklace 50
a silvered faenor poison ring 50
a wrought bronze poison ring 50
a delicate mithril poison ring 50

In the velvet-lined basket:

Item Bloodscrip Info
a polished glaes corkscrew 105 lockpick
a kelyn-bound hairpin 130 lockpick
a golvern-tipped hairpin 150 lockpick
a veniom-traced hairstick 106 lockpick
a vaalin-wrapped hairstick 150 lockpick
an alum-edged myklian scale shard 112 lockpick
a twined mithril wire 102 lockpick
a pointed steel corkscrew 100 lockpick
a delicate ivory tine 101 lockpick
a braided gold wire 100 lockpick

A Flash of Strength

Room 3: a large wooden structure

[A Flash Of Strength, Reception]

>get pot

You pour yourself a bowl of spicy lamb stew.

On the oak table:

Item
a pint of sack mead
a stein of cream stout
a shot of well-aged whiskey

[A Flash Of Strength, Defense]

>read parch on rack
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
  • Hauberk ~ vacuum
  • Corselet ~ vacuum
  • Plate ~ vacuum

On the iron rack:

Item Bloodscrip Info
some hammered mithglin half-plate trimmed with strips of gornar 250
a suit of etched mithril field plate with faenor inlay 250
a layered mithril jazerant with rhimar-plated links 250
a polished vultite chain corselet with jet-tipped tassets 250
some ivory leather brigandine studded with zorchar nodules 250
some ebon leather brigandine plated with drakar scales 250
some polished vultite chain hauberk inset with slivers of onyx 250
a fitted imflass breastplate inlaid with zorchar panels 225
>read parch on stand
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
  • Breastplate ~ vacuum
  • Robes ~ vacuum
  • Buffcoat ~ cold

On the iron stand:

Item Bloodscrip Info
some aged quilted leather laced with zorchar-tipped cording 250
a hardened leather breastplate edged with mithril 250
some thick indigo velvet robes stitched with silver arabesques 250
a slashed leather jerkin buttoned with onyx-set drakar buttons 250
a buffed leather aketon secured with gornar fastenings 250
an oiled leather buffcoat lined with icy blue linen 250
a layered leather cuirass edged with drakar scales 250
>read parch on shelv
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
  • Buckler ~ vacuum

On the wooden shelving:

Item Bloodscrip Info
a thick oval steel mantlet inlaid with strips of gornar 75
a varnished faewood heater banded with rhimar 100
a round vultite shield set with a zorchar boss 120
a polished mithril aegis edged with drakar braiding 100
a convex domed orase buckler studded with polished vultite 100

[A Flash Of Strength, Arms]

>read parch in barr
In the Common language, it reads:
All items have a bit of flare.
  • Orase ~ mana
  • Faewood ~ acuity

In the iron-bound barrel:

Item Bloodscrip Info
a spiraled orase runestaff inlaid with flecks of mithglin 250 Mana flares
a polished faewood runestaff capped with a faenor sphere 250 Acuity flares

In the wooden cask:

Item Bloodscrip Info
a curved vultite guisarme with a spiraled orase shaft 200
a serrated drakar pike with a polished ironwood shaft 100
>read parch on stand
In the Common language, it reads:
All items have a bit of flare.
The accent metal will identify which one with the exception of the following:
  • Flamberge ~ vacuum

On the modwir stand:

Item Bloodscrip Info
a jet-hilted vultite flamberge with a rippled blade 150
a polished mithglin handaxe edged with hammered gornar 150
a narrow zorchar estoc with a diamond-set hilt 100
a wide imflass broadsword edged in rhimar 150
a narrow mithril short sword inlaid with swirls of zorchar 120
>read parch in crate
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one.

In the long crate:

Item Bloodscrip Info
a polished vultite katar with zorchar crosspieces 160
a sharpened mithglin troll-claw with drakar-studded leather 100
a smooth iron blackjack banded with rhimar 40
a gornar-inlaid invar jackblade with a thick leather strap 70

[A Flash Of Strength, Additions]

>read parch on top shelf
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one with the exception of the following:
  • Coif ~ vacuum

On the top shelf:

Item Bloodscrip Info
a mesh imflass coif of narrow woven links 150
a polished steel great bascinet with a gornar-inlaid skull 170
>read parch on bottom shelf
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one.

On the bottoms shelf:

Item Bloodscrip Info
a leather arming cap studded with rhimar 150
a polished vultite burgonet fixed with a narrow zorchar fin 150
an etched mithril kettle hat with a wide drakar-edged brim 130
>read parch in trunk
In the Common language, it reads:
All items have a bit of flare.
The metal will identify which one.

In the iron-bound trunk:

Item Bloodscrip Info
some polished vultite brassard inlaid with drakar arabesques 150
some flexible mithglin chausses of woven gornar-plated links 150
some layered vultite cuisses hinged with rhimar studs 150
some polished mithglin vambraces edged with zorchar 150

Spellbound

Room 16: a narrow space

[Spellbound]

The scrolls are unlockable, infusable, and come with 40 charges per spell off-the-shelf. To calculate the silver value, multiply the scrip cost by 100.

In the wooden crate:

Item Bloodscrip Info
a carved jade leaf pin 7500 1x/day Mobility
a stylized pewter fist pin 7500 1x/day Dauntless
a translucent glass pin 7500 2x/day Invisibility
an enruned mithril disk pin 7500 2x/day Floating Disk
a slit-pupiled citrine quartz pin 15000 1x/day Fash'lo'nae's Gift
a ivy-traced green spell book 2750 (605) Whispering Willow (606) Phoen's Strength (608) Camouflage (613) Self Control (618) Mobility
a blood-stained crimson spell book 4750 (1101) Heal (1107) Adrenal Surge (1109) Empathic Focus (1118) Herb Production (1119) Strength Of Will
a silver-edged purple spell book 3750 (905) Prismatic Guard (913) Melgorehn's Aura (916) Invisibility (918) Duplicate (919) Wizard's Shield
an embossed dark gold spell book 4000 (402) Presence (418) Mana Focus (507) Elemental Deflection (508) Elemental Bias (515) Rapid Fire
a glittering silver spell book 5000 (110) Unbalance (116) Locate Person (120) Lesser Shroud (211) Bravery (215) Heroism
a gilt-edged white spell book 7500 (304) Bless Item (305) Preservation (308) Well of Life (310) Warding Sphere (318) Raise Dead

Behind the crumbling brick:

Spell Preps (Invoke to apply to a character)
Item Bloodscrip Info
a silver-inked vellum parchment 750 First Person: You command the elements, a silver-hued fist appearing in the air above your hand...
Third Person: Tei commands the elements, a silver-hued fist appearing in the air above her hand...
Hidden or Invisible:
Specific Spell Restriction: 407
a verdant green-inked parchment 750 First Person: In hushed tones, you quell and quiet the local spirits to mask your passage...
Third Person: In hushed tones, Tei quells and quiets the local spirits...
Hidden or Invisible:
Specific Spell Restriction: 617
a thin leather-bound tome 750 First Person: Your field of vision begins to rapidly vibrate, then shrinks as you prepare the Eye Spy spell...
Third Person: Tei's eyes begin to vibrate and her pupils shrink to black slivers as she prepares a spell...
Hidden or Invisible:
Specific Spell Restriction: 707
an ebon-inked vellum tome 750 First Person: The shadows darken and engulf you, flowing around your shoulders as you prepare the Cloak of Shadows invocation...
Third Person: The shadows darken and engulf Tei, flowing around her shoulders as she prepares an invocation...
Hidden or Invisible:
Specific Spell Restriction: 712
a thin dog-eared papyrus 750 First Person: You quietly utter an incantation as you prepare the [Spell Name] spell...
Third Person: Tei quietly utters an incantation as she prepares a spell...
Hidden or Invisible: You hear a quietly uttered incantation.
a crumpled coffee-stained papyrus 750 First Person: You murmur softly under your breath, preparing the [Spell Name] spell...
Third Person: Tei murmurs softly under her breath, preparing a spell...
Hidden or Invisible: You hear a soft murmuring.