Duskruin Arena: Difference between revisions
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Revision as of 17:01, 25 July 2015
Duskruin Arena premiered in 2015 as the first "unattended" pay quest, meaning no GM intervention was required to start the quest. Players purchased entry from the SimuCoin Store for 100 SimuCoins (as little as $0.74 cents). The event is free to watch.
During the quest players accumulate "Bloodscrip" (similar to Blackscrip) to redeem from a list of prizes.
Release Announcement
Tucked away in seclusion near the Locksmehr River is place known as Bloodriven Village. Notorious to bandits, outlaws, and ruffians to congregate and do business. Located underground from the village, the infamous Duskruin Arena is a place of blood sports among the brave. Earn special scrip to buy a wealth of prizes. Many new items will be debuted at Bloodriven Village, such as scarring razors, pet rats, whisper cloaks, garrote knives, nerve staves, and much more! Be sure to stop out and view the interesting locales and people of Bloodriven Village!
Rumor has it, some couriers who smuggled goods and combatants into the village were ransacked. They were carrying coin pouches with bloodscrip and dueling slips, as well as simple handbills, to deliver to known fences around Elanthia. Be on the look out to find them in treasure chests while you hunt!
Map
Portals
Town | Transport Departs From | Lich Go2 # |
---|---|---|
Wehnimer's Landing | Town Square, Southeast | 282 |
Icemule Trace | South Barbican, Gate | 2486 |
Ta'Illistim | Ta'Illistim, City Gate | 751 |
Ta'Vaalor | Entrance to Ravelin | 10681 |
Teras Isle | Copper Avenue, West Docks | 1870 |
River's Rest | River's Rest, Underbridge | 10839 |
Schedule
- July 24th 9pm - August 2nd.
- August 21st - August 28th.
Both July and August will have different limited release items for sale.
Previous Runs
- March 20-31, 2015 (Inaugural)
- May 1-15, 2015
Resources
Announcements
by APM Wyrom
Duskruin has piqued a lot of questions since it was first mentioned at SimuCon 2014. It was originally slated for the spring time last year, but we decided to change up the venue on the event and try something new. So let me explain what this event is.
The event is free to be a spectator. You can come and go as much as you please. There are some sights and places to rest should you just like a place to roleplay. About 99.9% of all things for sale are priced with bloodscrip. To earn bloodscrip you can compete in the arena or search for loot in the sewers. To enter either of these, you will need a dueling slip or gold rat token. Both of these items will be in the SimuCoin store for 100 SimuCoins.
You can go as much as you'd like, but will need a new dueling slip or gold rat token for each trip in. We have a large number of newly created items for sale. Brand new scripts and some really interesting things. Currently, we don't have any ways to upgrade gear or unlock anything, but it will likely be something down the road that we do. So you can either spend your bloodscrip or save it for a later use.
The arena is a PvE combat sequence with 5 levels of combat. You start off fighting beasts until you make it to the last round where you fight a champion. You have 5 minutes per round to defeat each level. As the timer ticks away, you will run into more environmental hazards in the arena, such as being slammed into a spiked wall or having arrows shot at you. Defeating the beast in a timely fashion will earn you bonus bloodscrip to your prize cache. Should you defeat the champion, you'll also earn a temporary title of Champion until you log out. If you're defeated, you'll lose half the bloodscrip you earned. If you merely run out of time, you'll just earn the bloodscrip that you were credited for until then. You can WATCH combatants as a spectator much like you could at Droughtman's Maze Challenge. You can WATCH LIST to see a list of people in the arena at any time, and even CHEER them on. You can also YELL to those fighting!
The sewers are like a large-scaled Deserted Cottage from Ebon Gate. You go inside and just have to search around. You get 10 to 12 searches before you'll be washed out. You have a time limit of one hour to do this. You mostly find bloodscrip, but can find random loot, or if you're lucky enough, a rat. You can only catch one rat per time Duskruin Arena is around, which currently is a weekend at a time. The rats are amazing little pets created by GM Keios. The catch is, the rat is in a random location inside the sewers, and there are about 100 rooms. To add to the hunt, the sewers are constantly shifting, so it will be difficult to find it running around aimlessly. There are clues to know which way to go or if you're in the correct spot. That's up to you to figure out.
Bloodscrip will be a physical item you can REDEEM. But if you are defeated in the arena, the bloodscrip are added to your total, much like Troubled Waters. You can trade the physical bloodscrip you find, but you cannot trade after they are redeemed or applied to you. You will need to REDEEM them to be able to make purchased at the shops, they do not work like a promissory note.
The original design concept was created by GM Scrimge and arena/sewer mechanics were by GM Wyrom. GMs Haliste, Keios, Liia, Luneth, Scrimge, Reidyn, Valyrka, and Wyrom all created shops. GMs Haliste, Liia, Mazreth, Scrimge, and Wyrom all had a hand in painting the area. GMs Aulis, Haliste, Kaikala, Krellis, Sherlise, Spalt, and Vanah were huge helps with QC and testing, as well as various last minute needs to help get this out.
We will likely be beta testing this event in Platinum, with free dueling slips and gold rat tokens, next week. More details will be posted in Platinum in the coming days. Feel free to post your questions, concerns, or excitement in this topic.
~Wyrom, APM
May 2015 Major Update
I'm excited to say I've spent the remaining amount of my sanity on some Duskruin Arena updates! HOORAY!
Just kidding, I never had sanity.
The arena matches are much more action packed now. No more herb munching and waiting an obnoxiously long time to maximize your bloodscrip. Matches will be roughly 6 to 7 minutes long where you face 25 creatures one-on-one. Every 5 matches you'll face a champion similar to the champions in the previous version of the arena. There are over 20 new creatures in the arena to face. Most creatures can perish to a critical blow, outside the champions. You earn bloodscrip for each creature you kill. You also earn a bonus if you defeat all 25 creatures in the time limit. Dying no longer incurs a bloodscrip penalty, but surrendering still does.
I've also introduced new hazards. I removed the darts, arrows, spiked ball-and-chain, and boulders. Hazards can now be avoided in a small mini-game during arena matches. I will leave it to you to figure it out. It's not terribly hard, and the term "mini-game" probably is an exaggeration of what it is. But it adds flavor. Hazards are a little more deadly though.
You can now earn a time bonus too that works in a more favorable way. The quicker you make it through, the higher the bonus. You can earn a max of 225 bloodscrip plus the time bonus.
The Ratacombs have also had a minor update. It seems more wildlife has escaped into the sewers, as well as some other sort of rats. So you may find something different this time around. There are also some minor obstacles in the sewers when you SEARCH to add some flavor.
We'll be relaunching this Friday and staying open for a week.
~Wyrom, APM
July 2015 Major Update
I'd like to discuss the plans for Duskruin on the next run. Outside anything new added to the grounds, this is the last overhaul planned for the bloodscrip earnings structure.
Arena Updates
There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won't be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can't always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can't defeat the your 12th opponent and you had 3 minutes to defeat them, you'll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won't get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.
- The arena is slower by about a second per "round" that is being cycled throughout your placement. This means you have about ten minutes to get through the arena instead of eight minutes.
- This does mean that creature clean up will be a second slower as well.
- There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon moved to being regular foes.
- Creatures have less bolt and ranged DS equivalent to a negative modifier of your level / 2. This means at cap, you'll see a reduction of 50 DS.
- Creature health has had a reduction across the board. Characters under level 10 still get the biggest bonus to health reduction.
- Hazards go off about twice as fast now, and there is no immunity for the first 30 seconds. Creatures will not use hazards until they are established as your enemy.
- Dodging a hazard will now injure the creature, giving players who might not be able to overcome an opponent a chance.
- Scoring is based on winning, killing, speed, and dodging hazards. If you don't win, your speed bonus changes to what I've named the showman bonus, which awards you bloodscrip based on how long you lasted. All four categories have a hard cap of how high you can score. I'll leave it up to you to figure out the range you score for each. The only way to score 250 is by winning. The temporary titles and item prize have been adjusted to be distributed at specific bloodscrip won. Exp and silver awards are equivalent (in some manner) to the bloodscrip you've earned. Prior to this, silver was randomized.
Ratacombs Updates
Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.
- There are 25 less rooms in the Ratacombs and the maze layout shifts less often.
- Bloodscrip amounts are now displayed when you search, eliminating the need to LOOK to see what you got.
- Survival ranks will help you stay on your feet when entering and exiting the sewers.
- A small handful of new descriptors have been added to the rats.
Shop Updates
I will be going through the shops to try to make some items more appealing for purchase. The limited release items will be discussed as we get closer to the first run under these revamped conditions.
Earning Bloodscrip and Level Differences
Information in blue applicable to the May 2015 run and provided by APM Wyrom.
Creature level is always determined by progression in the arena, but the first 5 rounds creatures are between -3 to 1 level higher than the player. It slowly scales up until the last 5 rounds, where it's between 5 and 10 levels.
Earning 200 bloodscrip means a player managed to kill all 25 creatures. Anyone scoring 192, managed to kill 24.
Each creature was worth 8 bloodscrip. This is changing in the next variation of the arena to add more emphasis on a few different factors of the challenge. The time bonus is going to be greatly reduced, but you'll have chances to earn other bonuses. The cap will still remain 250, but this time it will be achievable. The reason the arena's figurative 250 isn't able to happen is because you're losing on average 35 seconds for creature clean ups and the new creature entering.
I think those that felt underwhelmed because they couldn't complete the arena or struggled with defeating all 25 will feel a little more confident in the next edition.
Searching the sewers will usually reap around 80-100 bloodscrip per token. The secondary market for bloodscrip will sell for between 950-1400 silvers per scrip (based on May 2015 observations).
Shops
- Bloodriven Village archive lists removed items.
The Mar and Scar
Room 13: a stucco-faced dark stone building
[The Mar and Scar, Threshold]
On the red marple counter:
Item | Bloodscrip | Info |
---|---|---|
a thin silver needle | 50 | Piercing Needle |
an opaque glass of aged whiskey | 1 |
[The Mar and Scar, Inked]
- >read sign
- In the Common language, it reads:
- Stock tattoos: 25,000 silvers.
[The Mar and Scar, Pierced]
- >read sign
- In the Common language, it reads:
- The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chest:
Item | Bloodscrip | Info |
---|---|---|
a pile of ornate finery | 10 | Random "nice" piercing jewelry |
a heap of shoddy jewelry | 10 | Random "junk" piercing jewelry |
[The Mar and Scar, Incised]
- >read sign
- In the Common language, it reads:
- The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
LINK: Scarring razor
In the glass display case:
Item | Bloodscrip | Info |
---|---|---|
a primitive iron razor | 25 | Poor quality scarring razor |
a pitted iron razor | 25 | Poor quality scarring razor |
a crude iron razor | 25 | Poor quality scarring razor |
a blackened steel razor | 50 | Average quality scarring razor |
a brushed steel razor | 50 | Average quality scarring razor |
a blued steel razor | 50 | Average quality scarring razor |
an alum-swept invar razor | 125 | Good quality scarring razor |
a curved invar razor | 125 | Good quality scarring razor |
a reinforced invar razor | 125 | Good quality scarring razor |
a pristine rolaren razor | 5000 | Permanent scarring razor |
[The Mar and Scar, Concealed]
In the treasure chest:
Item | Bloodscrip | Info |
---|---|---|
a hooded shadowy leather cloak | 50000 | Casts 608 once every 2 hours. Automatically hides 1x/2 hours |
a jagged-edged crimson drakar warblade streaked with gold flecks | 15000 | 6x, greater fire flares |
a jagged-edged blue rhimar warblade flecked with silver inclusions | 15000 | 6x, greater ice flares |
a twisted-wire vaalin bracelet | 25000 | Self-repairing lockpick |
An enruned dark veil iron amulet | 50000 | |
an enruned dark veil iron bracer | 75000 | |
An enruned dark veil iron ring | 125000 |
Rock Solid
Room 23: an angular granite-covered wagon
[Rock Solid]
- >read sign
- In the Common language, it reads:
- Welcome to Rock Solid!
- Goods on the runestaff display and weapon stand are Realm Weaponry. They change what kinda elements they shoot dependin' on where you are. They are all enchanted five times, except the glowbark and fireleaf, which are their natural enchantment. Useful stuff!
- The longbows on the rack are enchanted five times and load wands of the suitable element. The ruic yumi is enchanted six times and will load any kinda wand.
On the bow rack:
Item | Bloodscrip | Info |
---|---|---|
A golvern-bound darkened ruic yumi | 15000 | 6x, unrestricted wand loading |
A rhimar-runed pale ruic longbow | 2000 | 5x, cold wand loading |
a drakar-runed dark ruic longbow | 2000 | 5x, fire wand loading |
A zorchar-runed silvery ruic longbow | 2000 | 5x, lightning wand loading |
On the runestaff display:
Item | Bloodscrip | Info |
---|---|---|
a twisted russet fireleaf staff | 2000 | +22, realm flaring |
A glaes-banded silvery lor staff | 2500 | 5x, realm flaring |
A gold-sheened glowbark runestaff | 2000 | +22, realm flaring |
A glaes-tiled dark illthorn runestaff | 2500 | 5x, realm flaring |
On the weapon stand:
Item | Bloodscrip | Info |
---|---|---|
a pair of rolaren-toed boots | 2000 | 5x, realm flaring |
A pair of rolaren-studded gauntlets | 2000 | 5x, realm flaring |
A speckled black kelyn mace | 2000 | 5x, realm flaring |
A mottled green kelyn morning star | 2000 | 5x, realm flaring |
A massive golvern sledgehammer | 2000 | 5x, realm flaring |
A slender rolaren-tipped warlance | 2000 | 5x, realm flaring |
A folded silvery rolaren wakizashie | 2000 | 5x, realm flaring |
A dual-bladed black rolaren waraxe | 2000 | 5x, realm flaring |
an enruned black rolaren warblade | 2000 | 5x, realm flaring |
A pair of eonake-toed boots | 2500 | 5x, sanctified, realm flaring |
A pair of eonake-studded gauntlets | 2500 | 5x, sanctified, realm flaring |
A sturdy eonake-tipped lance | 2500 | 5x, sanctified, realm flaring |
A spiked eonake morning star | 2500 | 5x, sanctified, realm flaring |
A silver-runed eonake waraxe | 2500 | 5x, sanctified, realm flaring |
A jet-inset silvery eonake sledgehammer | 2500 | 5x, sanctified, realm flaring |
A Mist Opportunity
Room 16: a dark shop
[A Mist Opportunity]
- >read placard on case
- In the Common language, it reads:
- Two of my special weapons...
- *-* Fana, Owner *-*
On the weapon rack:
Item | Bloodscrip | Info |
---|---|---|
a deep-hued faenor manople | 50 | |
a mithglin katar with serpentine etchings along the blades | 190 | |
a pitted imflass dagger with a rippled leather grip | 50 | |
a dark-bladed mithril handaxe | 150 | |
a silver vultite hook-knife with an onyx knuckle-guard | 60 | |
a black mithril falchion with a crescent moon pommel | 50 | |
a jagged ora short sword with a black pearl-inset pommel | 120 |
On the mithril hooks:
Item | Bloodscrip | Info |
---|---|---|
a smoke grey mithril kaskara with an embossed leather grip | 150 | |
a warped vultite estoc with a twisted silver branch guard | 90 | |
a blackened mithglin backsword with a snakeskin-wrapped hilt | 80 | |
a vultite longsword with a smoky glimaerstone-set pommel | 100 | |
a polished faenor espadon with dual emerald-inset quillons | 60 | |
an ancient rune-etched ora scimitar | 60 |
In the glass case:
Item | Bloodscrip | Info |
---|---|---|
a serpentine-hilted dark rolaren falx | 1000 | Fana's "special" weapons |
a golvern basilard with an obsidian-inlaid hilt | 1000 | Fana's "special" weapons |
Under the Counter
Room 17: a tidy establishment
[Under the Counter]
- >read plac
- In the Common language, it reads:
- The potables contain the following magic to aid you in your roguish endeavors:
- Stout ~ Spirit Fog
- Gin ~ Light
- Bourbon ~ Darkness
- Whiskey ~ Lock Lore
- Cider ~ Trap Lore
- Scotch ~ Haste
- Liquor ~ Colors
- Vodka ~ Camouflage
- Porter ~ Sneaking
Under the counter:
Item | Bloodscrip | Info |
---|---|---|
a tiny glass of bright green liquor | 6 | Colors (601) |
a glass of rich porter | 20 | Sneaking (617) |
a glass of hard cider | 14 | Trap Lore (404) |
a glass of peppered vodka | 12 | Camouflage (608) |
a glass of peat scotch | 17 | Haste (506) |
a skinny glass of gin | 15 | Light (205) |
a tumbler of golden whiskey | 12 | Lock Lore (403) |
a glass of dark stout | 13 | Spirit Fog (106) |
a tumbler of dark amber bourbon | 15 | Darkness (206) |
[Under the Counter]
- >read plaque
- In the Common language, it reads:
- Wear one of these items around your neck and allow its shadows to make you invisible a time or three. The shadows will remain even after the magic has been depleted.
In the oak cabinet:
Item | Bloodscrip | Info |
---|---|---|
a solid bronze medallion on a black cord | 25 | |
a silver herringbone chain with a moonstone cameo | 25 | |
a simple gold emblem on a serpentine chain | 25 | |
a double-strung black pearl chaplet | 25 | |
a pale grey alum token hung from a short cord | 25 | |
a small smooth bone orb hung on an ora chain | 25 | |
a misshapen onyx talisman on a black silk cord | 25 | |
a twisted copper amulet set with a small plack pearl | 25 | |
a fragile silver necklace dangling a smoky topaz teardrop | 25 |
On the male mannequin:
Item | Bloodscrip | Info |
---|---|---|
a thick black leather belt | 10 | |
some black kidskin knee-high boots with black rolaren buckles | 18 | |
a pair of dark leather pants with black steel hip buckles | 20 | |
some sable fingerless gloves of supple calfskin | 10 | |
a loose stone grey linen shirt laced with black leather cord | 20 | |
a slashed black leather cloak with tapered haon toggles | 45 |
On the female mannequin:
Item | Bloodscrip | Info |
---|---|---|
a slender black leather belt | 10 | |
a pair of soft dark leather pants laced with plaited cord | 20 | |
some knee-high kidskin boots back-laced through rolaren eyelets | 18 | |
some sable calfskin gloves lined with grey fox fur | 10 | |
a silk-lined long leather cloak in variegated shades of grey | 45 | |
a bell-sleeved pearl grey silk blouse with a keyhole neckline | 20 |
Khloake and Dagger
Room 17: a dingy wooden shop
[Khloake and Dagger, Sheaths]
- >read sign
- In the Common language, it reads:
- The sheaths in this room will hold small weapons and can be hidden when worn with appropriate garments.
On the row of hooks:
Item | Bloodscrip | Info |
---|---|---|
a rigid dark leather sheath with scored steel buckles | 20 | hold small weapons and can be hidden when worn with appropriate garments |
a narrow black sheath buckled with polished imflass | 20 | hold small weapons and can be hidden when worn with appropriate garments |
a mottled leather sheath with urglaes-tipped laces | 20 | hold small weapons and can be hidden when worn with appropriate garments |
a tapered leather sheath closed by interlocking steel rings | 20 | hold small weapons and can be hidden when worn with appropriate garments |
a krodera-hued leather sheath with asymmetrical straps | 20 | hold small weapons and can be hidden when worn with appropriate garments |
In the wooden box:
Item | Bloodscrip | Info |
---|---|---|
a jet black ankle sheath with a single kelyn buckle | 20 | hold small weapons and can be hidden when worn with appropriate garments |
a double-strapped ankle sheath with gold vaalorn buckles | 20 | hold small weapons and can be hidden when worn with appropriate garments |
a narrow grey ankle sheath burned with a wolf's head | 20 | hold small weapons and can be hidden when worn with appropriate garments |
a small black ankle sheath buckled with hematite | 20 | hold small weapons and can be hidden when worn with appropriate garments |
an oyster grey ankle sheath with nacre insets | 20 | hold small weapons and can be hidden when worn with appropriate garments |
On the display stand:
Item | Bloodscrip | Info |
---|---|---|
a whiskey-hued wrist sheath with tiny gold buckles | 20 | hold small weapons and can be hidden when worn with appropriate garments |
a grey leather wrist sheath secured with small black daggers | 20 | hold small weapons and can be hidden when worn with appropriate garments |
a pale leather wrist sheath hooked with ivory crescent moons | 20 | hold small weapons and can be hidden when worn with appropriate garments |
a deep indigo wrist sheath burned with a silhouetted pegasus | 20 | hold small weapons and can be hidden when worn with appropriate garments |
a deep crimson wrist sheath fastened with invar spiders | 20 | hold small weapons and can be hidden when worn with appropriate garments |
[Khloake and Dagger, Daggers]
- >read card
- In the Common language, it reads:
- The items in the drawers can be used in combat as well as manipulated as you stand around just looking good.
- The items in the case can be used in combat, also, but their other behaviors are a bit more sneaky.
In the dark ironwood drawers:
Item | Bloodscrip | Info |
---|---|---|
a short vultite dirk with a carved rowan hilt | 45 | can be used in combat as well as manipulated as you stand around just looking good. |
a vultite crescent dagger with a moonstone-set pommel | 45 | can be used in combat as well as manipulated as you stand around just looking good. |
a bone-pommeled tanto engraved with a sharp claw | 45 | can be used in combat as well as manipulated as you stand around just looking good. |
a barely arced misericord etched with a dagger-pierced heart | 45 | can be used in combat as well as manipulated as you stand around just looking good. |
a well-honed scramasax with a carmiln hilt | 45 | can be used in combat as well as manipulated as you stand around just looking good. |
a polished forked dagger with a hollow silver hilt | 45 | can be used in combat as well as manipulated as you stand around just looking good. |
a long sharp knife with a bloodstained hilt | 45 | can be used in combat as well as manipulated as you stand around just looking good. |
a tapered kidney dagger with a sapphire-set ivory hilt | 45 | can be used in combat as well as manipulated as you stand around just looking good. |
In the display case:
Item | Bloodscrip | Info |
---|---|---|
a spiral-etched dirk protruding from a sanguine-hued villswood hilt | 50 | can be used in combat also but their other behaviors are a bit more sneaky. |
a blue-grey stiletto protruding from a black witchwood hilt | 50 | can be used in combat also but their other behaviors are a bit more sneaky. |
a slim basilard protruding from a vine-etched kakore hilt | 50 | can be used in combat also but their other behaviors are a bit more sneaky. |
a wickedly sharp knife protruding from a polished hazelwood hilt | 50 | can be used in combat also but their other behaviors are a bit more sneaky. |
a wide-bladed dagger protruding from a smooth faewood hilt | 50 | can be used in combat also but their other behaviors are a bit more sneaky. |
Skyfire
Room 18: a small white-washed building
[Skyfire, Showroom]
On the wooden counter:
Item | Bloodscrip | Info |
---|---|---|
a folded ebon silk vatanura knotted at the hip | 100 | Greame sheath |
a folded grey linen vatanura embroidered with ivory swirls | 100 | Greame sheath |
On the owl-etched mannequin:
Item | Bloodscrip | Info |
---|---|---|
a curved vultite naginata twined with strips of zorchar | 500 | |
a slender silver-chained elothrai dangling a nalatha agate | 35 | |
some loose-cut leather nanjir embroidered with grey arabesques | 20 | |
a narrow-cuffed ivory linen isiqiri with nalatha agate buttons | 25 | |
a split-tailed grey linen ataniki opening at the left | 100 | |
a pair of ivory leather yatane beaded with zorchar nodules | 150 | UAC Boots |
some ivory linen handwraps embroidered with zorchar threading | 60 | UAC Gloves |
On the shell-etched mannequin:
Item | Bloodscrip | Info |
---|---|---|
a slender mithril tanto edged with drakar | 25 | |
a pair of pale linen kanjir buttoned with a nalatha agate | 20 | |
a thigh-cinched ebon suede kanjiqi with a small golden clasp | 15 | |
a low-collared dark linen isiqiri with folded cuffs | 25 | |
a gold linen atika styled with a trio of stiff layers | 15 | |
an embroidered golden silk atanika layered with ebon linen | 100 | |
some golden silk handwraps embroidered with drakar threading | 40 | UAC Gloves |
a pair of golden silk yatane embroidered with drakar threading | 120 | UAC Boots |
On the ram-etched mannequin:
Item | Bloodscrip | Info |
---|---|---|
a narrow platinum elothrai set with a drought agate | 35 | |
a wide-cuffed ebon silk isiqiri buttoned with drought agates | 25 | |
a pair of alabaster linen yatane edged with gornar beading | 120 | UAC Boots |
some ebon linen handwraps edged with gornar foil | 50 | UAC Gloves |
a slender folded steel no-dachi etched with a ram | 160 | |
a side-wrapped alabaster ataniki embroidered with silver rams | 100 | |
some loose ebon linen nanjir embroidered with alabaster thread | 20 |
[Skyfire, Showroom]
On the butterfly-painted mannequin:
Item | Bloodscrip | Info |
---|---|---|
a narrow rhimar wakizashi etched with a series of butterflies | 60 | |
a pair of slender crimson satin kanjir sewn with summer agates | 20 | |
a narrow leather kanjiqi with faenor buckles | 15 | |
a pair of colorful satin handwraps embroidered with butterfiles | 40 | UAC Gloves |
a high-collared golden satin isiqiri with summer agate buttons | 25 | |
a colorful satin atika with muiti-hued folds | 15 | |
a thick satin atanika crafted of colorful striped material | 100 | |
a pair of colorful satin yatane with plated rhimar toes | 120 | UAC Boots |
On the falcon-etched mannequin:
Item | Bloodscrip | Info |
---|---|---|
a smooth mossbark yumi inlaid with faenor | 60 | |
a chained faenor elothrai dangling a tiny beetle agate | 35 | |
an ebon silk isiqiri with small fitted cuffs | 25 | |
some wide ebon leather nanjir with alabaster embroidery | 20 | |
a pair of ebon leather yatane with small faenor heels | 150 | UAC Boots |
a pair of ebon leather handwraps with faenor studs | 50 | UAC Gloves |
an alabaster raw silk ataniki lined with pale wool | 100 |
On the fish-etched mannequin:
Item | Bloodscrip | Info |
---|---|---|
a vaalin-chained elothrai dangling a fish-carved storm agate | 35 | |
a large mithglin tetsubo etched with a small salmon. | 250 | |
a pale grey raw silk isiqiri secured with a single storm agate | 25 | |
a pair of grey suede handwraps with silver embroidery | 50 | UAC Gloves |
a pair of grey suede yatane embroidered with silvery fish | 140 | UAC Boots |
some billowing grey suede nanjir stitched with swirling patterns | 20 | |
a long grey velvet ataniki with small belled sleeves | 100 |
Ode to Resistance
- >read plaque
- In the Common language, it reads:
- Material - Resistance
- Steel - Crush
- Bronze - Slash
- Copper - Puncture
- Black - Vacuum
- Electrum - Electric
- Cobalt - Cold
- Scorched - Heat
[Ode To Resistance]
In the scorched pine chest:
Item | Bloodscrip | Info |
---|---|---|
a set of scorched double leather | 225 | 4x, Heat Resistance |
some scorched brigandine | 250 | 4x, Moderately Heat Resistance |
some scorched black hauberk | 275 | 4x, Heat Resistance |
some scorched black full plate | 375 | 4x, Heat Resistance |
In the cobalt blue steel chest:
Item | Bloodscrip | Info |
---|---|---|
a set of cobalt blue leather armor | 225 | 4x, Cold Resistance |
a set of cobalt blue brigandine | 250 | 4x, Cold Resistance |
some cobalt blue chain hauberk | 275 | 4x, Cold Resistance |
some cobalt blue full plate | 275 | 4x, Cold Resistance |
In the large black chest:
Item | Bloodscrip | Info |
---|---|---|
a set of pitch black leathers | 225 | 4x, Vacuum Resistance |
a set of midnight black brigandine | 250 | 4x, Moderately Vacuum Resistance |
a set of matte black hauberk | 225 | 4x, Vacuum Resistance |
some dark stained full plate | 325 | 4x, Vacuum Resistance |
In the shiny electrum chest:
Item | Bloodscrip | Info |
---|---|---|
a set of electrum-banded leathers | 225 | 4x, Lightning Resistance |
a set of electrum-edged brigandine | 250 | 4x, Lightning Resistance |
a set of electrum-gilded hauberk | 275 | 4x, Lightning Resistance |
some electrum-edged plate | 375 | 4x, Lightning Resistance |
In the steel-studded crate:
Item | Bloodscrip | Info |
---|---|---|
a set of steel-studded leathers | 225 | 4x, Crush Resistance |
some steel-studded brigandine | 250 | 4x, Crush Resistance |
a set of steel-link hauberk | 275 | 4x, Crush Resistance |
some steel full plate | 325 | 4x, Crush Resistance |
In the bronze-banded crate:
Item | Bloodscrip | Info |
---|---|---|
a set of bronze-banded leathers | 225 | 4x, Slash Resistance |
a set of bronze-banded brigandine | 250 | 4x, Slash Resistance |
a set of bronze-banded hauberk | 275 | 4x, Slash Resistance |
some bronze full plate | 325 | 4x, Slash Resistance |
In the polished copper crate:
Item | Bloodscrip | Info |
---|---|---|
a set of copper-studded leathers | 225 | 4x, Pierce Resistance |
a set of copper-studded brigandine | 250 | 4x, Pierce Resistance |
some copper-banded hauberk | 275 | 4x, Pierce Resistance |
some copper-banded plate | 375 | 4x, Pierce Resistance |
Crosswinds and Crosshairs
Room 20: a weathered wood-planked wagon
[Crosswinds and Crosshairs]
Higher-tier gnomish automatic crossbows can load 3 bolts (T1) or 5 bolts (T2). The bolts are still shot one at a time.
For more information, see the article on mechanical crossbows.
On the brass hooks:
Item | Bloodscrip | Info |
---|---|---|
a gear-covered ruic heavy crossbow | 100 | Mechanical scripted crossbow |
a gear-covered ruic light crossbow | 100 | Mechanical scripted crossbow |
a glaes-plated heavy siege crossbow | 100 | Mechanical scripted crossbow |
a faenor-inlaid ruic light crossbow. | 100 | Mechanical scripted crossbow |
a gear-covered heavy arbalest | 100 | Mechanical scripted crossbow |
a metallic light crossbow | 100 | Mechanical scripted crossbow |
a light crystal-sighted crossbow | 2500 | Mechanical scripted crossbow (5x, T1) |
a heavy crystal-sighted crossbow | 2500 | Mechanical scripted crossbow (5x, T1) |
a mechanical light arbalest. | 5000 | Mechanical scripted crossbow (5x, T2) |
a mechanical heavy arbalest | 5000 | Mechanical scripted crossbow (5x, T2) |
Gamac's Goods
Room 21: a leaning stone shop with a blackened metal roof
[Gamac's Goods, Front Room]
On the overturned crates:
Item | Bloodscrip | Info |
---|---|---|
a dark mahogany kit with diamond-patterned pressed metal filigree | 5000 | Tier 2 unlocked gambling kit w/ special games |
a smooth ironwood case branded with luck runes | 250 | Tier 1 unlocked gambling kit |
an ebon-stained ash case | 30 | locked gambling kit |
a cylindrical jet and pearl cloisonne case | 7500 | Tier 2 unlocked gambling kit w/ special games & holds 5k silver weightlessly |
a rectangular rose gold case with rigid leather-capped corners | 1000 | Tier 2 unlocked gambling kit |
On the makeshift table:
Item | Bloodscrip | Info |
---|---|---|
a deck of grimy bloodstained cards | 50 | scripted |
a deck of kraken-stamped cards | 50 | scripted |
a deck of skull-embossed cards | 50 | scripted |
a deck of gilt-edged jet cards | 50 | scripted |
a deck of scarab-engraved cards | 50 | scripted |
In the cracked display:
Item | Bloodscrip | Info |
---|---|---|
some thin black alum darts | 15 | |
some pale bone darts | 15 | |
a pair of rounded smoky glaes dice | 15 | |
a pair of jet-inset ivory dice | 15 | |
a pair of clear bubbled crystal dice | 15 |
[Gamac's Goods, Back Room]
In the opened crate:
Item | Bloodscrip | Info |
---|---|---|
a blackened silver scorpion earcuff | 50 | Crystal Holding Jewelry |
an enameled serpent head pendant | 50 | Crystal Holding Jewelry |
a snakeskin and leather cuff. | 50 | Crystal Holding Jewelry |
a gaudy bronze skull cameo ring | 50 | Crystal Holding Jewelry |
a flat pure white crystal | 26 | Strength |
a gold-flecked cinnabar crystal | 14 | Haste |
a hollow smoky grey crystal | 10 | Floating Disk |
a fractured milky amber crystal | 20 | Bravery |
a reflective ultramarine crystal. | 12 | Spirit Strike |
On the male mannequin:
Item | Bloodscrip | Info |
---|---|---|
a pair of tri-tone knee-high suede boots | 5 | |
an oiled canvas longcoat with scaled leather cuffs | 10 | |
a suede-paneled snakeskin harness | 5 | |
some ebon leather gloves backed with steel plates | 14 | UAC Gloves |
a loose dark linen tunic with cord-laced sleeves | 5 | |
a pair of dark leather trousers | 5 |
On the female mannequin:
Item | Bloodscrip | Info |
---|---|---|
a pair of ruched leather over-the-knee boots | 5 | |
a pair of dark plum kidskin gloves | 14 | UAC Gloves |
a hooded jacket cut from griseous perforated leather | 10 | |
a pair of flared wine-toned twill pants | 5 | |
a scaled leather harness with narrow alum-buckled straps | 5 | |
a sleeveless smoke-hued linen tunic | 5 |
In the helmet rack:
Item | Bloodscrip | Info |
---|---|---|
an etched black rolaren greathelm covered with interlocking hexagonal steel plates | 3000 | HCP, resistant to crush, and scripted |
a bronze enameled greathelm with a white cross-shaped reinforcement | 3000 | HCP, resistant to lightning, and scripted |
a flame-crowned black rolaren greathelm bearing a cross-shaped red gold frontal reinforcement | 3000 | HCP, resistant to fire, and scripted |
an imflass-winged golden rolaren greathelm with a thick ora visor | 3000 | HCP, resistant to slash, and scripted |
a conical gold-scaled rolaren greathelm with a thick mithril visor | 3000 | HCP, resistant to puncture, and scripted |
Drawing the Line
Room 22: a narrow brick store
[Drawing The Line]
- >read sign
- In the Common language, it reads:
- ~~Welcome to Drawing the Line~~
- All the weapons for sale along the wall are more than what they seem. Shop accordingly.
- Yes, they are four times enchanted. Stop asking me that.
- Don't knock down any of the stuff on the beams. You break it, you buy it.
- The stuff on the walls play nicely with the stuff on the beams.
- Failure to read this sign voids all licenses and permits for future whining.
- AND NO SNOOPING!
- ~K
On the thick beams:
Item | Bloodscrip | Info |
---|---|---|
an oak-handled sturdy invar tool | 50 | |
a pearl-handled slender mithril tool | 50 | |
a slim polished silver tool | 50 | |
a compact blackened steel tool | 50 | |
a simple pincer-shaped tool | 50 | |
a bundle of glass-studded wire | 50 | |
a spool of razor-sharp wire | 50 | |
a spindle of steel wire | 50 | |
a spool of blackened wire | 50 | |
a coil of lightly oiled wire | 50 |
On the wooden shelf:
Item | Bloodscrip | Info |
---|---|---|
a rhimar-edged mithglin hook-knife | 50 | 4x, cold flares, garrote-hilt |
a diamond-edged mithglin hook-knife | 50 | 4x, flares, garrote-hilt |
a gornar-edged mithglin hook-knife | 50 | 4x, vibe flares, garrote-hilt |
a zorchar-edged mithglin hook-knife | 50 | 4x, lightning flares, garrote-hilt |
a drakar-edged mithglin hook-knife | 50 | 4x, fire flares, garrote-hilt |
a short mithglin hook-knife | 30 | 4x, garrote-hilt |
On the series of pegs:
Item | Bloodscrip | Info |
---|---|---|
a cross-hilted mithglin dagger | 30 | 4x, garrote-hilt |
a zorchar-edged mithglin bodkin | 50 | 4x, lightning flares, garrote-hilt |
a drakar-tipped mithglin dirk | 50 | 4x, fire flares, garrote-hilt |
a gornar-tipped mithglin misericord | 50 | 4x, vibe flares, garrote-hilt |
a rhimar-tipped mithglin poignard | 50 | 4x, ice flares, garrote-hilt |
a slender diamond-tipped stiletto | 50 | 4x, flares, garrote-hilt |
Smoke Screen
Room 23: a grey brick building
[Smoke Screen]
On the circular table:
Item | Bloodscrip | Info |
---|---|---|
a tall brass flagon with a hinged lid | 15 | refillable drink container |
a round mithril flask encased in a brushed leather wrap | 15 | refillable drink container |
a stone jug with a leather-strung cap | 15 | refillable drink container |
a silver-trimmed black leather flask | 15 | refillable drink container |
an etched silver flask with a carved onyx mouthpiece | 15 | refillable drink container |
In the glass bowl:
Item | Bloodscrip | Info |
---|---|---|
an oblong silver brooch inset with deep-hued amethysts | 25 | wearable mirror |
a veniom-framed dark jade brooch | 25 | wearable mirror |
a ruby-inlaid scarab-shaped brooch | 25 | wearable mirror |
a gold filigree brooch | 25 | wearable mirror |
a black pearl brooch bordered with white diamonds | 25 | wearable mirror |
In the dusty trunk:
Item | Bloodscrip | Info |
---|---|---|
a dark villswood pipe with an etched silver mouthpiece | 75 | |
an onyx-inlaid carved ivory pipe | 75 | |
a polished mahogany pipe | 75 | |
a two-toned stained oak pipe | 75 | |
a small black matchbook | 1 | |
some amber bourbon pipe tobacco | 1 | |
some cream vanilla pipe tobacco | 1 | |
some dark hazelnut pipe tobacco | 1 | |
some tan honey pipe tobacco | 1 | |
some dark brown coffee pipe tobacco | 1 |
[Smoke Screen, Back Room]
- >read plac
- In the Common language, it reads:
- The cigar tubes inside this case are rather unique. I am unable to reveal more.
- Management
On the stone hearth:
Item | Bloodscrip | Info |
---|---|---|
a thick dark brown cigar | 5 | |
a tapered forest green cigar | 5 | |
a thin light taupe cigar | 5 | |
a slender deep crimson cigar | 5 | |
a narrow almond-hued cigar | 5 |
In the display case:
Item | Bloodscrip | Info |
---|---|---|
a dark blue vultite cigar tube | 300 | Lockpick holding cigar tube |
a textured silver cigar tube | 50 | Lockpick holding cigar tube |
a slim white cigar tube | 50 | Lockpick holding cigar tube |
a slender brass cigar tube | 50 | Lockpick holding cigar tube |
a dark brown leather cigar tube | 50 | Lockpick holding cigar tube |
Covert Courier
Room 1: a boarded-up decrepit warehouse
[Covert Couriers]
- >read note
- In the Common language, it reads:
- The stuffs on the worktable are not fer eatin' or drinkin'.
- It's for putting in the food and drink of folks y'don't like.
- Thur's two diff'rent kinds of poisons. You figger 'em out.
- If someone uses this stuff on you, take a quick swig from either of the phials.
- Hopefully ya picked the right one t'swig 'cause they onlies cure one kind each.
- The bags'n'such in th'cask are fer yer smugglin' goods.
- Be sure t'analyze 'em 'fore ya use 'em.
- -K-
On the cloth-draped worktable:
Item | Bloodscrip | Info |
---|---|---|
a muslin bag of pale yellow granules | 25 | Poison to put into food or drink |
a glazed clay bottle | 25 | Poison to put into food or drink |
a twisted silver bottle. | 25 | Poison to put into food or drink |
a silken bag of powdery grey dust | 25 | Poison to put into food or drink |
a skull-stamped silver flask | 25 | Poison to put into food or drink |
a squat ceramic flask | 25 | Poison to put into food or drink |
a small tin of powdered purple leaves | 25 | Poison to put into food or drink |
a dark pouch of pale green powder | 25 | Poison to put into food or drink |
a slim silvered phial | 25 | Antidote |
a hammered copper phial | 25 | Antidote |
In the open ale cask:
Item | Bloodscrip | Info |
---|---|---|
a splintered oak box | 100 | Smuggling Sacks |
a small leather-bound box | 100 | Smuggling Sacks |
a rough burlap sack | 100 | Smuggling Sacks |
a weathered leather sack | 100 | Smuggling Sacks |
a patched threadbare sack | 100 | Smuggling Sacks |
a small oilskin loot sack | 100 | Smuggling Sacks |
a dappled grey loot sack | 100 | Smuggling Sacks |
a lacquered velvet-lined case | 100 | Smuggling Sacks |
a darkened leather case | 100 | Smuggling Sacks |
a polished copper reliquary | 100 | Smuggling Sacks |
LINK: Smuggling sack
Old Farmhouse
a narrow winding path (from wagons, go up, go path)
[Old Farmhouse, Side Yard]
On the wooden rack:
Item | Bloodscrip | Info |
---|---|---|
a lacquered scrollworked illthorn runestaff | 20000 | |
a lacquered spiralled faewood runestaff | 3000 | 5x, T2 Nerve Staff |
a lacquered braided rowan runestaff | 1000 | 5x, T1 Nerve Staff |
a lacquered spiralled fireleaf runestaff | 8000 | +22, T4 Nerve Staff |
a lacquered twisted glowbark runestaff | 10000 | +22, +2 Mana Flares, T4 Nerve Staff |
a lacquered braided ironwood runestaff | 500 | 4x, T1 Nerve Staff |
a lacquered spiralled witchwood runestaff | 4000 | +22, T3 Nerve Staff |
a lacquered twisted lor runestaff | 10000 | 5x, 4x Acuity, T4 Nerve Staff |
LINK: Nerve Staves
LINK: Rotflares
[Old Farmhouse, Parlor]
On the swinging tray:
Item | Bloodscrip | Info |
---|---|---|
an incarnadine watered silk satchel | 15 | |
a copper-caged honey brown draught with a simple wax stopper | 5 | 20 sips minor nerve repair |
a copper-caged pale honey draught with a simple wax stopper | 15 | |
a copper-caged pale amber elixir with a simple wax stopper | 15 | |
a copper-caged dark ochre draught with a simple wax stopper | 5 | |
a copper-caged dark amber elixir with a simple wax stopper | 15 | 10 sips major eye repair |
a copper-caged golden brown draught with a simple wax stopper | 5 | |
a copper-caged dark brown tonic with a simple wax stopper | 10 | |
a copper-caged milky white draught with a simple wax stopper | 5 |
The Cover Up
Room 3: a narrow building
[The Cover Up, Men's Room]
On the short male mannequin:
Item | Bloodscrip | Info |
---|---|---|
some flowing grey and silver marbrinus robes | 75 | locked whisper cloak |
a high-collared black wool cape | 75 | locked whisper cloak |
a double-breasted dark leather longcoat | 750 | unlocked whisper cloak |
a hooded ebon-hued velvet robe | 75 | locked whisper cloak |
a tailored longcoat lined with dark silk | 75 | locked whisper cloak |
a dual-toned grey bourde cassock edged with silver piping | 75 | locked whisper cloak |
a split-tailed obsidian longcoat | 75 | locked whisper cloak |
On the tall male mannequin:
Item | Bloodscrip | Info |
---|---|---|
a sigil-covered crimson silk cape | 75 | locked whisper cloak |
a fur-lined dark chestnut cloak | 75 | locked whisper cloak |
a long midnight blue greatcloak | 75 | locked whisper cloak |
a charcoal-hued overcoat adorned with silver-threaded knotwork | 75 | locked whisper cloak |
a tenebrous black cloak lined with smooth satin | 75 | locked whisper cloak |
a black linen overcoat with wide-cuffed sleeves | 75 | locked whisper cloak |
[The Cover Up, Women's Room]
On the petite female mannequin:
Item | Bloodscrip | Info |
---|---|---|
a billowing sanguine cape adorned with fiery jacinth beading | 75 | locked whisper cloak |
a flowing black silk cloak dappled with red dreamstones | 75 | locked whisper cloak |
a rich burgundy chainsil cloak laced with dark velvet ribbon | 75 | locked whisper cloak |
a black velvet cape lined with rich burgundy silk | 75 | locked whisper cloak |
a sable lambswool cloak trimmed with ebon-tipped fox tails | 750 | unlocked whisper cloak |
an ankle-length deep russet coat with a fitted waist. | 75 | locked whisper cloak |
a shadowy obsidian silk cloak trimmed with cormorant feathers | 75 | locked whisper cloak |
On the tall female mannequin:
Item | Bloodscrip | Info |
---|---|---|
some elegant grey-on-black chainsil robes | 75 | locked whisper cloak |
a high-collared dark crimson brocade cape | 75 | locked whisper cloak |
a dark silk mantle with a wool capelet | 75 | locked whisper cloak |
a velvet-lined deep emerald silk cloak | 75 | locked whisper cloak |
a dark-toned sapphire flyrsilk cloak | 75 | locked whisper cloak |
a cowled midnight-hued cloak with a subtle blued sheen | 75 | locked whisper cloak |
a coal black velvet pelisse | 75 | locked whisper cloak |
Whisper Cloaks!
You analyze your obsidian silk cloak and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 0/2. Original merchant: Xanai, Duskruin. Your cloak is not yet unlocked. Any merchant can unlock this to the next tier. Available verbs: fold, remove, tickle, touch, wear, whisper. You might be able to have a talented merchant lighten the obsidian silk cloak for you or have its pockets deepened.
Bloodriven Bowery
Room 8: a dark stone building
[Bloodriven Bowery, Front]
In the splintered crate:
Item | Bloodscrip | Info |
---|---|---|
a vial of pearlescent paint | 1 | |
a vial of smoky mocha paint | 1 | |
a vial of metallic grey paint | 1 | |
a vial of mint-swirled paint | 1 | |
a vial of stark white paint | 1 | |
a vial of nacreous black paint | 1 | |
a vial of plum and copper paint | 1 | |
a vial of vivid emerald paint | 1 | |
a vial of ivory and jet paint | 1 | |
a vial of gilded indigo paint | 1 |
In the waterlogged barrel:
Item | Bloodscrip | Info |
---|---|---|
a bundle of copper-on-teal fletchings | 1 | |
a bundle of iridescent jade fletchings | 1 | |
a bundle of pewter-on-pearl fletchings | 1 | |
a bundle of silver-washed fletchings | 1 | |
a bundle of hazy black swan fletchings | 1 | |
a bundle of gilt-sheened fletchings | 1 | |
a bundle of garnet and jet fletchings | 1 | |
a bundle of albino peacock fletchings | 1 | |
a bundle of snowy white owl fletchings | 1 | |
a bundle of ash penguin fletchings | 1 |
On the canvas mannequin:
Item | Bloodscrip | Info |
---|---|---|
a pair of taupe suede boots plated in metal | 5 | |
a gilt and ivory leather-woven quiver | 5 | |
some quilted slate wool leggings with thin silk stripes | 5 | |
an asymmetric smoky indigo chainsil tunic | 5 | |
a deeply hooded ecru suede jerkin split at the waist | 5 |
On the pine mannequin:
Item | Bloodscrip | Info |
---|---|---|
an ebon-striped plum velvet jacket slit down the back | 5 | |
a stiff thigh quiver of metallic lace feathers | 5 | |
a pair of ankle-buckled onyx leather boots with nacre heels | 5 | |
some aubergine suede pants set with panels of dark lace | 5 | |
a layered pearlescent crinkled chiffon tunic | 5 |
[Bloodriven Bowery, Back]
- >read sign
- In the Common language, it reads:
- The trinkets on this shelf will aid you in combat in the following ways:
- Earcuff - Ranged Weapons
- Glaes Wristcuff - Perception
- Lacewood Pendant - Dodging
- Veniom Band - Agility
- Hazel Leaf Pendant - Ranged Weapons
- Monir Band - Perception
- Anklet - Agility
- Checkered Cuff - Dodging
On the oak shelf:
Item | Bloodscrip | Info |
---|---|---|
a twine-strung dark horn anklet | 40 | +3 Agility, crumbly |
a segmented venion-edged band | 40 | +3 Agility, crumbly |
a triskele-branded white monir band | 75 | +5 Perception Bonus, crumbly |
a wristcuff of black glaes scales | 75 | +5 Perception Bonus, crumbly |
a curved earcuff of tiny crystalline droplets | 100 | +5 Ranged Weapons Bonus, crumbly |
a glass-pressed hazel leaf pendant | 100 | +5 Ranged Weapons Bonus, crumbly |
a smooth lacewood disc pendant | 100 | +5 Dodge Bonus, crumbly |
a checkered jet and nacre cuff | 100 | +5 Dodge Bonus, crumbly |
On the pine shelf:
Item | Bloodscrip | Info |
---|---|---|
a bundle of gornar arrowheads | 3 | |
a bundle of drakar arrowheads | 3 | |
a bundle of rhimar arrowheads | 3 | |
a bundle of zorchar arrowheads | 3 |
On the pine rack:
Item | Bloodscrip | Info |
---|---|---|
an ivory ruic longbow inlaid with nacreous jet branches | 40 | |
a lapis-tinted ruic bow traced in filigree along the limbs | 84 | |
a leather-strapped dark ruic bow with a faint oily sheen | 28 |
Bare Aggression
Room 9: a roguh-hewn knotty pine hall
[Bare Aggression]
On the equipment rack:
Item | Bloodscrip | Info |
---|---|---|
a pair of glossy black leather steel-toed boots | 76 | 4x, scripted |
a pair of supple black leather steel-buckled gloves | 25 | 4x, scripted |
a pair of glossy black leather gornar-toed boots | 125 | 4x, vibe flares, scripted |
a pair of supple black leather gornar-buckled gloves | 50 | 4x, vibe flares, scripted |
a pair of glossy black leather rhimar-toed boots | 125 | 4x, ice flares, scripted |
a pair of supple black leather rhimar-buckled gloves | 50 | 4x, ice flares, scripted |
a pair of glossy black leather drakar-toed boots | 125 | 4x, fire flares, scripted |
a pair of supple black leather drakar-buckled gloves | 50 | 4x, fire flares, scripted |
a pair of glossy black leather zorchar-toed boots | 125 | 4x, lightning flares, scripted |
a pair of supple black leather zorchar-buckled gloves | 50 | 4x, lightning flares, scripted |
a pair of glossy black leather golvern-toed boots | 500 | 5x, grapple flares, scripted |
a pair of supple black leather golvern-buckled gloves | 500 | 5x, grapple flares, scripted |
a pair of glossy black leather kelyn-toed boots | 500 | 5x, unbalance flares, scripted |
a pair of supple black leather kelyn-buckled gloves | 500 | 5x, unbalance flares, scripted |
a pair of glossy black leather copper-toed boots | 500 | 5x, acid flares, scripted |
a pair of supple black leather copper-buckled gloves | 500 | 5x, acid flares, scripted |
a pair of glossy black leather rolaren-toed boots | 500 | 5x, disintegration flares, scripted |
a pair of supple black leather rolaren-buckled gloves | 500 | 5x, disintegration flares, scripted |
a pair of glossy black leather razern-buckled boots | 500 | 5x, swcw, scripted |
a pair of supple black leather razern-buckled gloves | 500 | 5x, swcw, scripted |
On the low table:
Item | Bloodscrip | Info |
---|---|---|
a glass of smooth amber bourbon | 15 | 5 sips of 211 |
a glass of single malt scotch | 65 | 5 sips of 509 |
a glass of dark blended whiskey | 5 | 5 sips of 1209 |
A Two-Story House
[A Two-Story House, Entryway]
- metal door = out
- crystal door = Cut and Dried
- hallway = kitchen
- stairway = Accessories of Crime
[A Two-Story House, Kitchen]
On the kitchen island:
Item |
---|
a plate of gingerbread cookies |
a covered basket of croissants |
a tray of freshly baked cinnamon rolls glazed with honey |
a chilled pitcher of milk |
a delicate porcelain teapot set on an iron trivet |
[Cut And Dried]
On the apothecary rack:
Item | Bloodscrip | Info |
---|---|---|
a rounded bronze tobacco tin | 10 | |
a round brown tobacco tin | 10 | |
a slim copper tobacco tin | 10 | |
a pristine white tobacco tin | 10 | |
a petite red tobacco tin | 10 | |
a textured green tobacco tin | 10 | |
a bezel-cut silver tobacco tin | 10 | |
a pebbled black tobacco tin | 10 | |
a glossy black tobacco tin | 10 | |
a squared-off metal tobacco tin | 10 | |
an oval brass tobacco tin | 10 | |
a small packet of cigar leaf wrappers | 1 |
In the glass-topped case:
Item | Bloodscrip | Info |
---|---|---|
a smooth vaalorn cigar cutter | 45 | |
a smooth mithglin cigar cutter | 30 | |
a smooth mithril cigar cutter | 10 | |
a smooth faenor cigar cutter | 15 | |
a smooth steel cigar cutter | 5 |
[Accessories Of Crime]
In the ebonwood case:
Item | Bloodscrip | Info |
---|---|---|
a rounded gold poison necklace | 50 | |
a smooth silver poison necklace | 50 | |
a sleek ebony poison necklace | 50 | |
a filigreed silver poison ring | 50 | |
a heavy gold poison ring. | 50 | |
a slim ora poison necklace | 50 | |
a black-worked mithril poison necklace | 50 | |
a silvered faenor poison ring | 50 | |
a wrought bronze poison ring | 50 | |
a delicate mithril poison ring | 50 |
In the velvet-lined basket:
Item | Bloodscrip | Info |
---|---|---|
a polished glaes corkscrew | 105 | lockpick |
a kelyn-bound hairpin | 130 | lockpick |
a golvern-tipped hairpin | 150 | lockpick |
a veniom-traced hairstick | 106 | lockpick |
a vaalin-wrapped hairstick | 150 | lockpick |
an alum-edged myklian scale shard | 112 | lockpick |
a twined mithril wire | 102 | lockpick |
a pointed steel corkscrew | 100 | lockpick |
a delicate ivory tine | 101 | lockpick |
a braided gold wire | 100 | lockpick |
A Flash of Strength
Room 3: a large wooden structure
[A Flash Of Strength, Reception]
>get pot
You pour yourself a bowl of spicy lamb stew.
On the oak table:
Item |
---|
a pint of sack mead |
a stein of cream stout |
a shot of well-aged whiskey |
[A Flash Of Strength, Defense]
- >read parch on rack
- In the Common language, it reads:
- All items have a bit of flare.
- The accent metal will identify which one with the exception of the following:
- Hauberk ~ vacuum
- Corselet ~ vacuum
- Plate ~ vacuum
On the iron rack:
Item | Bloodscrip | Info |
---|---|---|
some hammered mithglin half-plate trimmed with strips of gornar | 250 | |
a suit of etched mithril field plate with faenor inlay | 250 | |
a layered mithril jazerant with rhimar-plated links | 250 | |
a polished vultite chain corselet with jet-tipped tassets | 250 | |
some ivory leather brigandine studded with zorchar nodules | 250 | |
some ebon leather brigandine plated with drakar scales | 250 | |
some polished vultite chain hauberk inset with slivers of onyx | 250 | |
a fitted imflass breastplate inlaid with zorchar panels | 225 |
- >read parch on stand
- In the Common language, it reads:
- All items have a bit of flare.
- The accent metal will identify which one with the exception of the following:
- Breastplate ~ vacuum
- Robes ~ vacuum
- Buffcoat ~ cold
On the iron stand:
Item | Bloodscrip | Info |
---|---|---|
some aged quilted leather laced with zorchar-tipped cording | 250 | |
a hardened leather breastplate edged with mithril | 250 | |
some thick indigo velvet robes stitched with silver arabesques | 250 | |
a slashed leather jerkin buttoned with onyx-set drakar buttons | 250 | |
a buffed leather aketon secured with gornar fastenings | 250 | |
an oiled leather buffcoat lined with icy blue linen | 250 | |
a layered leather cuirass edged with drakar scales | 250 |
- >read parch on shelv
- In the Common language, it reads:
- All items have a bit of flare.
- The accent metal will identify which one with the exception of the following:
- Buckler ~ vacuum
On the wooden shelving:
Item | Bloodscrip | Info |
---|---|---|
a thick oval steel mantlet inlaid with strips of gornar | 75 | |
a varnished faewood heater banded with rhimar | 100 | |
a round vultite shield set with a zorchar boss | 120 | |
a polished mithril aegis edged with drakar braiding | 100 | |
a convex domed orase buckler studded with polished vultite | 100 |
[A Flash Of Strength, Arms]
- >read parch in barr
- In the Common language, it reads:
- All items have a bit of flare.
- Orase ~ mana
- Faewood ~ acuity
In the iron-bound barrel:
Item | Bloodscrip | Info |
---|---|---|
a spiraled orase runestaff inlaid with flecks of mithglin | 250 | Mana flares |
a polished faewood runestaff capped with a faenor sphere | 250 | Acuity flares |
In the wooden cask:
Item | Bloodscrip | Info |
---|---|---|
a curved vultite guisarme with a spiraled orase shaft | 200 | |
a serrated drakar pike with a polished ironwood shaft | 100 |
- >read parch on stand
- In the Common language, it reads:
- All items have a bit of flare.
- The accent metal will identify which one with the exception of the following:
- Flamberge ~ vacuum
On the modwir stand:
Item | Bloodscrip | Info |
---|---|---|
a jet-hilted vultite flamberge with a rippled blade | 150 | |
a polished mithglin handaxe edged with hammered gornar | 150 | |
a narrow zorchar estoc with a diamond-set hilt | 100 | |
a wide imflass broadsword edged in rhimar | 150 | |
a narrow mithril short sword inlaid with swirls of zorchar | 120 |
- >read parch in crate
- In the Common language, it reads:
- All items have a bit of flare.
- The metal will identify which one.
In the long crate:
Item | Bloodscrip | Info |
---|---|---|
a polished vultite katar with zorchar crosspieces | 160 | |
a sharpened mithglin troll-claw with drakar-studded leather | 100 | |
a smooth iron blackjack banded with rhimar | 40 | |
a gornar-inlaid invar jackblade with a thick leather strap | 70 |
[A Flash Of Strength, Additions]
- >read parch on top shelf
- In the Common language, it reads:
- All items have a bit of flare.
- The metal will identify which one with the exception of the following:
- Coif ~ vacuum
On the top shelf:
Item | Bloodscrip | Info |
---|---|---|
a mesh imflass coif of narrow woven links | 150 | |
a polished steel great bascinet with a gornar-inlaid skull | 170 |
- >read parch on bottom shelf
- In the Common language, it reads:
- All items have a bit of flare.
- The metal will identify which one.
On the bottoms shelf:
Item | Bloodscrip | Info |
---|---|---|
a leather arming cap studded with rhimar | 150 | |
a polished vultite burgonet fixed with a narrow zorchar fin | 150 | |
an etched mithril kettle hat with a wide drakar-edged brim | 130 |
- >read parch in trunk
- In the Common language, it reads:
- All items have a bit of flare.
- The metal will identify which one.
In the iron-bound trunk:
Item | Bloodscrip | Info |
---|---|---|
some polished vultite brassard inlaid with drakar arabesques | 150 | |
some flexible mithglin chausses of woven gornar-plated links | 150 | |
some layered vultite cuisses hinged with rhimar studs | 150 | |
some polished mithglin vambraces edged with zorchar | 150 |
Spellbound
Room 16: a narrow space
[Spellbound]
The scrolls are unlockable, infusable, and come with 40 charges per spell off-the-shelf. To calculate the silver value, multiply the scrip cost by 100.
In the wooden crate:
Item | Bloodscrip | Info |
---|---|---|
a carved jade leaf pin | 7500 | 1x/day Mobility |
a stylized pewter fist pin | 7500 | 1x/day Dauntless |
a translucent glass pin | 7500 | 2x/day Invisibility |
an enruned mithril disk pin | 7500 | 2x/day Floating Disk |
a slit-pupiled citrine quartz pin | 15000 | 1x/day Fash'lo'nae's Gift |
a ivy-traced green spell book | 2750 | (605) Whispering Willow (606) Phoen's Strength (608) Camouflage (613) Self Control (618) Mobility |
a blood-stained crimson spell book | 4750 | (1101) Heal (1107) Adrenal Surge (1109) Empathic Focus (1118) Herb Production (1119) Strength Of Will |
a silver-edged purple spell book | 3750 | (905) Prismatic Guard (913) Melgorehn's Aura (916) Invisibility (918) Duplicate (919) Wizard's Shield |
an embossed dark gold spell book | 4000 | (402) Presence (418) Mana Focus (507) Elemental Deflection (508) Elemental Bias (515) Rapid Fire |
a glittering silver spell book | 5000 | (110) Unbalance (116) Locate Person (120) Lesser Shroud (211) Bravery (215) Heroism |
a gilt-edged white spell book | 7500 | (304) Bless Item (305) Preservation (308) Well of Life (310) Warding Sphere (318) Raise Dead |
Behind the crumbling brick:
Spell Preps (Invoke to apply to a character) | ||
---|---|---|
Item | Bloodscrip | Info |
a silver-inked vellum parchment | 750 | First Person: You command the elements, a silver-hued fist appearing in the air above your hand... Third Person: Tei commands the elements, a silver-hued fist appearing in the air above her hand... Hidden or Invisible: Specific Spell Restriction: 407 |
a verdant green-inked parchment | 750 | First Person: In hushed tones, you quell and quiet the local spirits to mask your passage... Third Person: In hushed tones, Tei quells and quiets the local spirits... Hidden or Invisible: Specific Spell Restriction: 617 |
a thin leather-bound tome | 750 | First Person: Your field of vision begins to rapidly vibrate, then shrinks as you prepare the Eye Spy spell... Third Person: Tei's eyes begin to vibrate and her pupils shrink to black slivers as she prepares a spell... Hidden or Invisible: Specific Spell Restriction: 707 |
an ebon-inked vellum tome | 750 | First Person: The shadows darken and engulf you, flowing around your shoulders as you prepare the Cloak of Shadows invocation... Third Person: The shadows darken and engulf Tei, flowing around her shoulders as she prepares an invocation... Hidden or Invisible: Specific Spell Restriction: 712 |
a thin dog-eared papyrus | 750 | First Person: You quietly utter an incantation as you prepare the [Spell Name] spell... Third Person: Tei quietly utters an incantation as she prepares a spell... Hidden or Invisible: You hear a quietly uttered incantation. |
a crumpled coffee-stained papyrus | 750 | First Person: You murmur softly under your breath, preparing the [Spell Name] spell... Third Person: Tei murmurs softly under her breath, preparing a spell... Hidden or Invisible: You hear a soft murmuring. |