Sleep (501): Difference between revisions
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==Resources== |
==Resources== |
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*[[Sleep (501) (saved |
*[[Sleep (501) (saved posts)]] |
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*[[Elemental_lore_review_(saved_posts)#Sleep_.28501.29|Elemental lore review (saved posts)]] |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#501 Major Elemental Spell Circle: Sleep], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#501 Major Elemental Spell Circle: Sleep], on Play.net |
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Revision as of 22:11, 6 September 2015
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The Sleep spell causes the target to become overwhelmed with relaxation, possibly to the point that the creature falls unconscious. Creatures that do not sleep naturally, such as constructs and undead, are not affected by this spell.
The duration of the Sleep effect is based off the resulting warding margin.
Lore Benefit
A seed 1 summation of Elemental Lore, Air provides for a chance for the target to be groggy (-20 AS/DS and 2 second slow) if it wakes up. The grogginess lasts for 10 seconds. This may stack with other status effects.
Mana Cost
Sleep does not follow the standard mana cost of its spell level, but rather a scaling cost based on the the target's level and is equal to the seed 1 summation against the target's level. A level 1 target costs 1 (Sum 1 equals 1) mana, while a level 105 target costs 14 mana (Sum 14 equals 105.)
Special Rules
When imbedded by the Magic Item Creation (420) spell or charged by the Charge Item (517) spell, Sleep counts as a level 8 spell to emulate the variable mana cost for different targets.
Note: The restriction of only being able to use Sleep cast from a magic item on a level 2 target has been removed. Also, when casting Sleep from a scroll, the spell will no longer take mana from the caster.
Sleep is considered a spell of war.
Alchemy Recipe
Some pale glittering dust |
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