Minor Elemental Edge (902): Difference between revisions
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| mnemonic = MINOREDGE |
| mnemonic = MINOREDGE |
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| navigation = {{Wizard base navigation}} |
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'''Editor's note: As of 2016 Jan 15 this spell has not yet been changed, the information after the info box immediately below is how the spell currently works, and the information in the box is how it will work sometime in the not too distant future (RSN!).''' |
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<div {{prettydiv|margin-right=30%}}>In the near future, we will be updating Minor Elemental Edge (902) to have a new self-cast version for warmages. When the spell is EVOKEd, it will enhance a weapon to grant +10 enhancive weapon skill ranks, as determined by the weapon (i.e. a dagger will grant +10 ranks to Edged Weapons skill). Training in Elemental Lore, Earth will increase the bonus by +1 per seed 7 summation of lore ranks. While we normally do not announce such changes in advance, we wanted to let wizards know of this update now, as it could impact their training and they will be getting their next FIXSKILL before this updated spell is released. |
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GameMaster Estild |
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'''Minor Elemental Edge''' is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to weapons, including [[Runestaff|runestaves]] and [[Unarmed combat system|unarmed combat]] hand and foot gear. The spell's duration is one (1) swing per [[level]] of the caster. An 'edged' weapon is usable by characters of any level or profession (normal level/enchant bonus restrictions do not apply). The +15 bonus applies to both [[Attack strength|attack]] (AS) and [[Defensive strength|defensive]] strength (DS). Each swing reduces the remaining number of swings by one (1) even when the attack misses the target. |
'''Minor Elemental Edge''' is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to weapons, including [[Runestaff|runestaves]] and [[Unarmed combat system|unarmed combat]] hand and foot gear. The spell's duration is one (1) swing per [[level]] of the caster. An 'edged' weapon is usable by characters of any level or profession (normal level/enchant bonus restrictions do not apply). The +15 bonus applies to both [[Attack strength|attack]] (AS) and [[Defensive strength|defensive]] strength (DS). Each swing reduces the remaining number of swings by one (1) even when the attack misses the target. |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#901 Wizard Base Spell Circle: Minor Elemental Edge], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#901 Wizard Base Spell Circle: Minor Elemental Edge], on Play.net |
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[[Category: Wizard Base Spells]] |
Revision as of 14:30, 15 January 2016
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
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Editor's note: As of 2016 Jan 15 this spell has not yet been changed, the information after the info box immediately below is how the spell currently works, and the information in the box is how it will work sometime in the not too distant future (RSN!).
GameMaster Estild
Minor Elemental Edge is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to weapons, including runestaves and unarmed combat hand and foot gear. The spell's duration is one (1) swing per level of the caster. An 'edged' weapon is usable by characters of any level or profession (normal level/enchant bonus restrictions do not apply). The +15 bonus applies to both attack (AS) and defensive strength (DS). Each swing reduces the remaining number of swings by one (1) even when the attack misses the target.
Spell Usage
Simply prepare the spell and cast it on a normal (non-magical, non-blessed, non-flaring, non-weighted) weapon. The weapon must meet all of the requirements listed.
Spell Messaging
- Initial Cast
>pre 902 You trace a series of glowing runes while chanting the phrase for Minor Elemental Edge... Your spell is ready. cast my rune You gesture at a crystal-set rosewood runestaff. A bright glow forms around the rosewood runestaf for a moment, then seems to seep into the weapon, giving it an inner glow.
- During Combat
>pun You attempt to punch a giant rat! You have decent positioning against a giant rat. UAF: 64 vs UDF: 32 = 2.000 * MM: 94 + d100: 32 = 220 ... and hit for 53 points of damage! Backfist slams into the right eye, immediately blurring the giant rat's vision! The giant rat collapses to the ground, emits a final squeal, and dies. Your leather gauntlets fades some. Roundtime: 3 sec.
- Wearing Off
Your rosewood runestaff stops glowing.
Alchemy Recipe
Some dark shimmering oil |
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External Links
- Wizard Base Spell Circle: Minor Elemental Edge, on Play.net