Celerity (506): Difference between revisions
No edit summary |
VANKRASN39 (talk | contribs) mNo edit summary |
||
Line 10: | Line 10: | ||
{{Spellbox end}} |
{{Spellbox end}} |
||
'''Celerity''' reduces the [[stamina]] cost, possibly to zero, for all Quickstrike actions that reduce combat [[ |
'''Celerity''' reduces the [[stamina]] cost, possibly to zero, for all Quickstrike actions that reduce combat [[roundtime]]s (see [[QUICKSTRIKE]] for a full listing). It has a non-stackable 60 second duration. If not natively self-cast, there is a four minute period starting at the time of first application during which Celerity may not be re-applied to the same target. There is no such delay when the spell is natively self-cast. |
||
All offensive combat actions automatically apply the lowest RT possible whether or not the Quickstrike ability is explicitly invoked. Users of Celerity need not use Quickstrike to gain the maximum zero-stamina RT reduction, or may use Quickstrike to gain additional RT reduction at a lesser stamina cost than would otherwise be the case. |
All offensive combat actions automatically apply the lowest RT possible whether or not the Quickstrike ability is explicitly invoked. Users of Celerity need not use Quickstrike to gain the maximum zero-stamina RT reduction, or may use Quickstrike to gain additional RT reduction at a lesser stamina cost than would otherwise be the case. |
||
Celerity also reduces the RT of the following utility actions: |
Celerity also reduces the RT of the following utility actions: |
||
*DISARM (traps) |
*[[DISARM]] (traps) |
||
*FORAGE |
*[[FORAGE]] |
||
*HIDE |
*[[HIDE]] |
||
*PICKLOCK |
*[[PICKLOCK]] |
||
*SEARCH |
*[[SEARCH]] |
||
*TEND |
*[[TEND]] |
||
Total amount of RT removal for utility actions is calculated by ((30 + (1 per rank of Elemental Lore: Air)) / cost_per_second). |
Total amount of RT removal for utility actions is calculated by ((30 + (1 per rank of Elemental Lore: Air)) / cost_per_second). |
Revision as of 01:11, 16 January 2016
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Celerity reduces the stamina cost, possibly to zero, for all Quickstrike actions that reduce combat roundtimes (see QUICKSTRIKE for a full listing). It has a non-stackable 60 second duration. If not natively self-cast, there is a four minute period starting at the time of first application during which Celerity may not be re-applied to the same target. There is no such delay when the spell is natively self-cast.
All offensive combat actions automatically apply the lowest RT possible whether or not the Quickstrike ability is explicitly invoked. Users of Celerity need not use Quickstrike to gain the maximum zero-stamina RT reduction, or may use Quickstrike to gain additional RT reduction at a lesser stamina cost than would otherwise be the case.
Celerity also reduces the RT of the following utility actions:
Total amount of RT removal for utility actions is calculated by ((30 + (1 per rank of Elemental Lore: Air)) / cost_per_second).
Stamina Cost
Combat Actions:The stamina cost for Quickstrike actions is modified to use the following formula: (((original_cost - 30 - (1 per rank of Elemental Lore: Air)) * percentage_reduction) / 100), where percentage_reduction = (50 - (0.5 per known Major Elemental spell)) and has a lower bound of 20. Spell rank benefits are capped at level. The caster's Elemental Lore: Air ranks and known Major Elemental spells are used in this calculation even when cast on a third party.
Utility Actions:The cost per second of RT reduction is calculated as (10 + action_speed). Action speeds are: 20 (HIDE), 15 (SEARCH, FORAGE), 10 (DISARM, PICKLOCK), 5 (TEND).
Lore Benefits
- At 50 ranks of training, the caster may EVOKE a group version of the spell.
- Decreases the stamina cost of combat actions. The formula is listed under Combat Actions.
- Decreases the RT incurred by utility actions. The formula is listed under the general description.
Messaging
This section has not been added yet; please add to it now!