Huge fire elemental: Difference between revisions
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VANKRASN39 (talk | contribs) (level adjustment) |
(Updated TD.) |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bolt]] |+307 [[Defensive strength|DS]]}} |
{{creature ability|[[Bolt]] |+307 [[Defensive strength|DS]]}} |
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{{td|spiritual=428|ranger=?|paladin=?|elemental=?|sorcerer=?|bard=?|mental=?}} |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Empath Base]] |+312 [[Target defense|TD]]}} |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| ability = |
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{{creature ability|[[Elemental Defense I]]}} |
{{creature ability|[[Elemental Defense I]]}} |
Revision as of 13:11, 18 February 2016
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The fire elemental is a massing of flames that flow and flicker with a life of their own. The intense heat generated by the fire elemental is nearly unbearable.
Hunting strategies
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Other information
Huge fire elementals cannot, even temporarily, be calmed.
They have a mass maneuver that deals fire damage to both legs and knocks down affected targets:
A huge fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground! The ground around a huge fire elemental begins to boil violently! A huge lightning elemental is injured. ... 25 points of damage! ... 20 points of damage! A huge lightning elemental is injured. ... 15 points of damage! ... 10 points of damage! A huge steam elemental is injured. The steam elemental absorbs the heat. The steam elemental absorbs the heat. You are injured and knocked to the ground. ... 10 points of damage! Burst of flames to right leg burns skin bright red. ... 5 points of damage! Minor burns to left leg. That hurts a bit.
Near-level creatures - edit | ||||||||||
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