Minor Elemental Edge (902): Difference between revisions
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'''Minor Elemental Edge''' is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to plain (non-magical, non-blessed, non-flaring, non-weighted) weapons, including [[runestaves]] and [[Unarmed combat system|unarmed combat]] hand and foot gear. The duration is 20 + (3 * Wizard Base ranks) of the caster, and each swing reduces the remaining number of swings by 1 even when the attack misses the target. An "edged" weapon is usable by characters of any level or profession as normal level/enchant bonus restrictions do not apply. The +15 bonus applies to both [[Attack strength|attack]] (AS) and [[Defensive strength|defensive]] strength (DS). |
'''Minor Elemental Edge''' is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to plain (non-magical, non-blessed, non-flaring, non-weighted) weapons, including [[runestaves]] and [[Unarmed combat system|unarmed combat]] hand and foot gear. The duration is{{mono| 20 + (3 * Wizard Base ranks) }}of the caster, and each swing reduces the remaining number of swings by 1 even when the attack misses the target. An "edged" weapon is usable by characters of any level or profession as normal level/enchant bonus restrictions do not apply. The +15 bonus applies to both [[Attack strength|attack]] (AS) and [[Defensive strength|defensive]] strength (DS). |
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[[War mage]]s of any level gain an additional benefit from the spell when it is [[EVOKE]]d with a weapon in hand. Evoking will add an [[enhancive]] effect to any weapon (i.e., they can be enhancive, [[weighted]], [[enchant]]ed, [[flaring]], etc.), adding +10 to [[skill bonus]], as determined by the weapon (e.g. a dagger will grant +10 to [[Edged Weapons]] skill bonus). Training in [[#Lore Benefit|Elemental Lore, Earth]] will increase the enchant bonus. This effect is self-evoke only; others will not receive the bonus if the weapon is passed to them, and only wizards may evoke Minor Elemental Edge, even when invoked from a scroll. A couple of notes on the enhancive benefits: |
[[War mage]]s of any level gain an additional benefit from the spell when it is [[EVOKE]]d with a weapon in hand. Evoking will add an [[enhancive]] effect to any weapon (i.e., they can be enhancive, [[weighted]], [[enchant]]ed, [[flaring]], etc.), adding +10 to [[skill bonus]], as determined by the weapon (e.g. a dagger will grant +10 to [[Edged Weapons]] skill bonus). Training in [[#Lore Benefit|Elemental Lore, Earth]] will increase the enchant bonus. This effect is self-evoke only; others will not receive the bonus if the weapon is passed to them, and only wizards may evoke Minor Elemental Edge, even when invoked from a scroll. A couple of notes on the enhancive benefits: |
Revision as of 17:01, 20 February 2016
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Minor Elemental Edge is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to plain (non-magical, non-blessed, non-flaring, non-weighted) weapons, including runestaves and unarmed combat hand and foot gear. The duration is 20 + (3 * Wizard Base ranks) of the caster, and each swing reduces the remaining number of swings by 1 even when the attack misses the target. An "edged" weapon is usable by characters of any level or profession as normal level/enchant bonus restrictions do not apply. The +15 bonus applies to both attack (AS) and defensive strength (DS).
War mages of any level gain an additional benefit from the spell when it is EVOKEd with a weapon in hand. Evoking will add an enhancive effect to any weapon (i.e., they can be enhancive, weighted, enchanted, flaring, etc.), adding +10 to skill bonus, as determined by the weapon (e.g. a dagger will grant +10 to Edged Weapons skill bonus). Training in Elemental Lore, Earth will increase the enchant bonus. This effect is self-evoke only; others will not receive the bonus if the weapon is passed to them, and only wizards may evoke Minor Elemental Edge, even when invoked from a scroll. A couple of notes on the enhancive benefits:
- If 1x trained in Thrown Weapons, the spell will always grant Thrown Weapons skill regardless of the weapon held when evoking.
- While the bonus can be applied to UAC gloves and boots and brawling weapons, only one will apply; the effect does not stack. Similarly, two-weapon combat mages can only gain the enhancive boost from one of their weapons at a time.
The regular and evoke versions do not stack.
Usage
- PREP 902 | CAST {target} or INCANT 902
- PREP 902 | EVOKE to cast the war mage-only enhancive benefit with any weapon in hand
- INCANT 902 EVOKE to evoke this spell once using INCANT
- INCANT SET EVOKE 902 to always evoke this spell using INCANT 902
Lore Benefit
Training in Elemental Lore, Earth, provides an additional bonus to the base +10 enhancive weapon skill bonus of +1 per seed 7 summation of ranks.
Elemental Lore, Earth ranks 0 7 15 24 34 45 57 70 84 99 115 132 150 169 189 210 232 Total skill bonus 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Messaging
- Initial Cast
>prep 902 You trace a series of glowing runes while chanting the phrase for Minor Elemental Edge... Your spell is ready. cast my rune You gesture at a crystal-set rosewood runestaff. A bright glow forms around the rosewood runestaff for a moment, then seems to seep into the weapon, giving it an inner glow.
- During Combat
>pun You attempt to punch a giant rat! You have decent positioning against a giant rat. UAF: 64 vs UDF: 32 = 2.000 * MM: 94 + d100: 32 = 220 ... and hit for 53 points of damage! Backfist slams into the right eye, immediately blurring the giant rat's vision! The giant rat collapses to the ground, emits a final squeal, and dies. Your leather gauntlets fades some. Roundtime: 3 sec.
- Wearing Off
Your rosewood runestaff stops glowing.
Alchemy Recipe
Some dark shimmering oil |
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