Sleep (501): Difference between revisions
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'''Sleep''' is a [[warding]] [[spell]] that causes the target to become overwhelmed with relaxation, possibly to the point that the creature falls [[unconscious]]. [[Creature]]s that do not sleep naturally, such as [[construct family creatures|construct]]s and [[undead]], are not affected by this spell. |
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The duration of the Sleep effect is based off the resulting warding margin. |
The duration of the Sleep effect is based off the resulting warding margin, the mana cost is based on target level (see below). |
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Training in [[#Lore Benefit|Elemental Lore, Air]] provides a chance for the target to be groggy if awakened. |
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== Mana Cost == |
== Mana Cost == |
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Sleep does not follow the standard [[mana]] cost of its spell level, but rather a scaling cost based on the the target's [[level]] and is equal to the seed 1 [[ |
Sleep does not follow the standard [[mana]] cost of its spell level, but rather a scaling cost based on the the target's [[level]] and is equal to the seed 1 [[summation]] against the target's level. A level 1 target costs 1 (Sum 1 equals 1) mana, while a level 105 target costs 14 mana (Sum 14 equals 105.) |
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:{| {{prettytable}} align="center" |
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!align="right"|Target level||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120 |
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|align="right"|Mana cost||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15 |
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{{usage|s=501}} |
{{usage|s=501}} |
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==Lore Benefit== |
==Lore Benefit== |
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Training in [[Elemental Lore, Air]] provides for a seed 1 summation of ranks chance for the target to be groggy (-20 AS/DS and 2 second slow) if it wakes up. The grogginess lasts for 10 seconds and may stack with other [[status]] effects. |
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{| {{prettytable}} align="center" |
:{| {{prettytable}} align="center" |
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!align="right"|Elemental Lore, Air ranks||1||3||6||10||15||21||28||36||45||55||66 |
!align="right"|Elemental Lore, Air ranks||1||3||6||10||15||21||28||36||45||55||66 |
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== Special Rules == |
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{{:pale glittering dust}} |
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==Resources== |
==Resources== |
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*[[Sleep (501) (saved posts)]] |
*[[Sleep (501) (saved posts)]] |
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Revision as of 19:16, 20 February 2016
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Sleep is a warding spell that causes the target to become overwhelmed with relaxation, possibly to the point that the creature falls unconscious. Creatures that do not sleep naturally, such as constructs and undead, are not affected by this spell.
The duration of the Sleep effect is based off the resulting warding margin, the mana cost is based on target level (see below).
Training in Elemental Lore, Air provides a chance for the target to be groggy if awakened.
Sleep is considered a spell of war.
Mana Cost
Sleep does not follow the standard mana cost of its spell level, but rather a scaling cost based on the the target's level and is equal to the seed 1 summation against the target's level. A level 1 target costs 1 (Sum 1 equals 1) mana, while a level 105 target costs 14 mana (Sum 14 equals 105.)
Target level 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 Mana cost 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
When imbedded by the Magic Item Creation (420) spell or charged by the Charge Item (517) spell, Sleep counts as a level 8 spell to emulate the variable mana cost for different targets.
Note: The restriction of only being able to use Sleep cast from a magic item on a level 2 target has been removed. Also, when casting Sleep from a scroll, the spell will no longer take mana from the caster.
Usage
Lore Benefit
Training in Elemental Lore, Air provides for a seed 1 summation of ranks chance for the target to be groggy (-20 AS/DS and 2 second slow) if it wakes up. The grogginess lasts for 10 seconds and may stack with other status effects.
Elemental Lore, Air ranks 1 3 6 10 15 21 28 36 45 55 66 Chance for grogginess 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% Elemental Lore, Air ranks 78 91 105 120 136 153 171 190 210 231 Chance for grogginess 12% 13% 14% 15% 16% 17% 18% 19% 20% 21%
Alchemy Recipe
Some pale glittering dust |
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