Climbing: Difference between revisions

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m (Ranks required for Maelstrom Bay)
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| Wizardranks = 1 || Wizardcost = 4/0
| Wizardranks = 1 || Wizardcost = 4/0
|}}
|}}



==Locations Requiring Climbing==
==Locations Requiring Climbing==


Climbing checks also take [[encumbrance]] and injuries into account.
{| class="wikitable sortable" {{prettytable}}

{| {{prettytable}}
|-bgcolor="lightblue"
|-bgcolor="lightblue"
!Realm||Location||Applicable Level||Suggested Climbing Ranks||Notes
!Realm||Location||Applicable Level||Suggested Climbing Ranks||Notes
|-
|-
|[[Wehnimer's Landing]]||[[Thanatoph]] (Ledge)||50+||?||Aids in not falling
|[[Wehnimer's Landing]]||[[The Graveyard]] (gate)||1+||8||Can only climb into Graveyard, not out
|-
|[[Wehnimer's Landing]]||[[Thanatoph]] (ledge)||50+||?||Aids in not falling
|-
|-
|[[Wehnimer's Landing]]||[[Stronghold]]||57+||25||
|[[Wehnimer's Landing]]||[[Stronghold]]||57+||25||
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|[[Wehnimer's Landing]]||[[:Category:Wehntoph creatures|Hidden Plateau/Labyrinth]]||65+||30-50||
|[[Wehnimer's Landing]]||[[:Category:Wehntoph creatures|Hidden Plateau/Labyrinth]]||65+||30-50||
|-
|-
|[[River's Rest]]||Maelstrom Bay||30+||15||Also 10-15 swimming, which can be negated by<br>[[Water Walking (112)]] if properly trained in climbing
|[[River's Rest]]||Maelstrom Bay||30+||15||Also 10-15 [[Swimming]], which can be negated by<br>[[Water Walking (112)]] if properly trained in climbing
|-
|-
|[[Solhaven]]||Wooded Plains / wood wights||20-25||10-15 climbing ranks||
|[[Solhaven]]||Wooded Plains (wood wights)||20-25||10-15||
|-
|[[Solhaven]]||Noman's Land (cyclops)||25-30||10-15||
|-
|-
|[[Solhaven]]||[[Bonespear Tower]]||43+||20||
|[[Solhaven]]||[[Bonespear Tower]]||43+||20||
|-
|-
|[[Zul Logoth]]||[[Landing]]-[[Elven Nations]] Trail||1+||10+||Low level characters should use a [[travel guide]]
|[[Elven Nations]]||Aradhul Road||60||40+||swimming required if climbing checks are failed
|-
|[[Elven Nations]]||[[Aradhul Road]]||60||40+||[[Swimming]] required if Climbing checks are failed
|-
|-
|[[Icemule Trace]]||Pinefar and Northeast of Icemule||Wide range||20-40||
|[[Icemule Trace]]||Pinefar and Northeast of Icemule||Wide range||20-40||
|-
|-
|[[The Rift]]||silvery thread||78+||50+||
|-
|[[Elemental Confluence]]||everywhere||90+||60+||Reduces random roundtime when moving
|}
|}


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[[Category: Skills]]
[[Category: Skills]]
{{stub}}

Revision as of 13:39, 28 March 2016

Climbing represents a characters ability to climb. Although of a less importance at lower levels, climbing is necessary in accessing some areas at later levels.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 1 1 - 1 1
Training Point Cost 1/0 3/0 1/0 3/0 3/0 2/0 4/0 4/0 - 4/0 4/0

Locations Requiring Climbing

Climbing checks also take encumbrance and injuries into account.

Realm Location Applicable Level Suggested Climbing Ranks Notes
Wehnimer's Landing The Graveyard (gate) 1+ 8 Can only climb into Graveyard, not out
Wehnimer's Landing Thanatoph (ledge) 50+ ? Aids in not falling
Wehnimer's Landing Stronghold 57+ 25
Wehnimer's Landing Hidden Plateau/Labyrinth 65+ 30-50
River's Rest Maelstrom Bay 30+ 15 Also 10-15 Swimming, which can be negated by
Water Walking (112) if properly trained in climbing
Solhaven Wooded Plains (wood wights) 20-25 10-15
Solhaven Noman's Land (cyclops) 25-30 10-15
Solhaven Bonespear Tower 43+ 20
Zul Logoth Landing-Elven Nations Trail 1+ 10+ Low level characters should use a travel guide
Elven Nations Aradhul Road 60 40+ Swimming required if Climbing checks are failed
Icemule Trace Pinefar and Northeast of Icemule Wide range 20-40
The Rift silvery thread 78+ 50+
Elemental Confluence everywhere 90+ 60+ Reduces random roundtime when moving

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