Climbing: Difference between revisions
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| Wizardranks = 1 || Wizardcost = 4/0 |
| Wizardranks = 1 || Wizardcost = 4/0 |
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==Locations Requiring Climbing== |
==Locations Requiring Climbing== |
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Climbing checks also take [[encumbrance]] and injuries into account. |
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{| class="wikitable sortable" {{prettytable}} |
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!Realm||Location||Applicable Level||Suggested Climbing Ranks||Notes |
!Realm||Location||Applicable Level||Suggested Climbing Ranks||Notes |
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|[[Wehnimer's Landing]]||[[ |
|[[Wehnimer's Landing]]||[[The Graveyard]] (gate)||1+||8||Can only climb into Graveyard, not out |
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|[[Wehnimer's Landing]]||[[Thanatoph]] (ledge)||50+||?||Aids in not falling |
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|[[Wehnimer's Landing]]||[[Stronghold]]||57+||25|| |
|[[Wehnimer's Landing]]||[[Stronghold]]||57+||25|| |
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|[[Wehnimer's Landing]]||[[:Category:Wehntoph creatures|Hidden Plateau/Labyrinth]]||65+||30-50|| |
|[[Wehnimer's Landing]]||[[:Category:Wehntoph creatures|Hidden Plateau/Labyrinth]]||65+||30-50|| |
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|[[River's Rest]]||Maelstrom Bay||30+||15||Also 10-15 |
|[[River's Rest]]||Maelstrom Bay||30+||15||Also 10-15 [[Swimming]], which can be negated by<br>[[Water Walking (112)]] if properly trained in climbing |
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|[[Solhaven]]||Wooded Plains |
|[[Solhaven]]||Wooded Plains (wood wights)||20-25||10-15|| |
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|[[Solhaven]]||Noman's Land (cyclops)||25-30||10-15|| |
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|[[Solhaven]]||[[Bonespear Tower]]||43+||20|| |
|[[Solhaven]]||[[Bonespear Tower]]||43+||20|| |
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|[[Zul Logoth]]||[[Landing]]-[[Elven Nations]] Trail||1+||10+||Low level characters should use a [[travel guide]] |
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|[[Icemule Trace]]||Pinefar and Northeast of Icemule||Wide range||20-40|| |
|[[Icemule Trace]]||Pinefar and Northeast of Icemule||Wide range||20-40|| |
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|[[The Rift]]||silvery thread||78+||50+|| |
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|[[Elemental Confluence]]||everywhere||90+||60+||Reduces random roundtime when moving |
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[[Category: Skills]] |
[[Category: Skills]] |
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{{stub}} |
Revision as of 13:39, 28 March 2016
Climbing represents a characters ability to climb. Although of a less importance at lower levels, climbing is necessary in accessing some areas at later levels.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 1/0 | 3/0 | 1/0 | 3/0 | 3/0 | 2/0 | 4/0 | 4/0 | - | 4/0 | 4/0 |
Locations Requiring Climbing
Climbing checks also take encumbrance and injuries into account.
Realm | Location | Applicable Level | Suggested Climbing Ranks | Notes |
---|---|---|---|---|
Wehnimer's Landing | The Graveyard (gate) | 1+ | 8 | Can only climb into Graveyard, not out |
Wehnimer's Landing | Thanatoph (ledge) | 50+ | ? | Aids in not falling |
Wehnimer's Landing | Stronghold | 57+ | 25 | |
Wehnimer's Landing | Hidden Plateau/Labyrinth | 65+ | 30-50 | |
River's Rest | Maelstrom Bay | 30+ | 15 | Also 10-15 Swimming, which can be negated by Water Walking (112) if properly trained in climbing |
Solhaven | Wooded Plains (wood wights) | 20-25 | 10-15 | |
Solhaven | Noman's Land (cyclops) | 25-30 | 10-15 | |
Solhaven | Bonespear Tower | 43+ | 20 | |
Zul Logoth | Landing-Elven Nations Trail | 1+ | 10+ | Low level characters should use a travel guide |
Elven Nations | Aradhul Road | 60 | 40+ | Swimming required if Climbing checks are failed |
Icemule Trace | Pinefar and Northeast of Icemule | Wide range | 20-40 | |
The Rift | silvery thread | 78+ | 50+ | |
Elemental Confluence | everywhere | 90+ | 60+ | Reduces random roundtime when moving |
Resources
- Skills: Climbing, on Play.net